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Spkr4theDead
Red Star.
2686
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Posted - 2015.01.06 21:37:00 -
[1] - Quote
Ace Boone wrote:ADS play a key in removing high-ground presence, keeping AV busy and being pesky as **** to deal with.
LAVs get people from point to point in pubs.
Tanks are pretty much useless. You only use tanks to kill other tanks or to help support homepoint. They have their small uses, but their not really..useful.
The blasters need to be fixed. The dispersion rate just makes it..not fun. It needs to be very effective in CQC, but the dispersion rate needs to increase with range. It's a ******* tank for Chirst's sake, but it's like a spray gun in close quarters.
And remove militia tanks. If tanks are good, they should be expensive. There shouldn't be a tank less expensive than a proto suit. So how are new people supposed to get into it if a tank costs 300k ISK?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2686
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Posted - 2015.01.06 21:39:00 -
[2] - Quote
Djinn SouI wrote:Ace Boone wrote:ADS play a key in removing high-ground presence, keeping AV busy and being pesky as **** to deal with.
LAVs get people from point to point in pubs.
Tanks are pretty much useless. You only use tanks to kill other tanks or to help support homepoint. They have their small uses, but their not really..useful.
The blasters need to be fixed. The dispersion rate just makes it..not fun. It needs to be very effective in CQC, but the dispersion rate increases with range. It's a ******* tank for Chirst's sake, but it's like a spray gun in close quarters.
And remove militia tanks. If tanks are good, they should be expensive. There shouldn't be a tank less expensive than a proto suit. I agree with this 100%. They are useless. I don't see why tankers don't want to come here and answer my questions on what they believe their role should be and if they are able to do it right now. They are too raged because I said to remove them to provide any kind of feed back. Perhaps they know what I say is true but they should also know that this is their chance to tell CCP what should be done to tanks to give them an actual role. Do you even tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2686
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Posted - 2015.01.06 21:55:00 -
[3] - Quote
Djinn SouI wrote:In a pc fight all vehicles ever do is drive around the map taking out all the turrets raking up points and avoiding the battle up to mid-end game and even then they are of not much help. They just farm wp safely in professional matches for an ob...
About the only way to farm WP is to destroy installations. And what's a "professional match?" Do you mean planetary conquest, which is what the game should be balanced around?
In pubs? What is there role? Seriously? They have never been balanced at all... They are either OP or UP. No proto versions yet we have proto weapons. How the hell are we supposed to achieve true balance like that?
The game shouldn't be balanced around pubs. CCP listening to the whining infantry wanting the game balanced around ambush is why we're in this position.
Heavy suits = tanks. Primarily defensive guard units.
Heavies need a vehicle to cross open terrain. A tank with two small turrets attached gets people where they need to go in safety. Heavies are good for defending a position that a tank can't look at, ie. in buildings. Your argument isn't a good one.
Logi = Support players. They can range from medics to uplinkers to scanners ect.
Used to have logi dropships, which had a built-in mCRU. Provided rapid transportation and spawns across the whole battlefield. Easiest way to drop players off on a high point without having to jump out and drop links. What happens if an ADS is there and surprises you? If the pilot is lucky enough to get a body shot, you're dead and you lost your ship, as well as that crucial high point spawn.
Assaults = your killers.
Tanks are for that on open ground, along with forcing non-AV behind cover to allow your infantry to flank. You know, flanking, when you go around a position to attack the enemy from the side or behind.
Scouts = your speed kings. They can easily and quickly get from point to point to both attack or defend. They also favor a stealth style of gameplay.
Used to have scout LAVs, but they were useless. This role can be fulfilled by a LAV, and the driver isn't vulnerable to a sniper paying attention to cloaks, if the driver is in a heavy suit.
Commandos = good for av as you can hold another primary weapon. Also good for snipers to have another primary weapon. But also good for a variety of roles. Those who know how to play them to their potential are usually quite skilled.
More HP than a commando, as well as able to get damage out faster, which makes a big difference.
At least this is how I see it but tanks??
Of course it's how you see tanks, because you don't tank.
*gets hit by one swarm launcher, goes to run and hide* wastes time repping and waiting for modules to recover.
That's because swarms ignore obstacles and hills while traveling to your position with the wrath of god behind them.
Why not keep defending?
Because a few thousand damage.
"Because I dont wanna lose millions of isk QQ. So I am going to hide for half the game because I am risking so much and not really help out at all. I can't do much of anything to help out at the objectives unless I am OP and can destroy eveyrthing in my sights
"Millions of ISK QQ? Are you insane? One of my fits costs nearly half a million ISK. I lose that, I've lost ISK for 3 matches. You die 5 times, you'll lose that much, vs my one death. Idiot.
Vehiclists are some of the biggest babies....But these are just my opinions.
No, it's AV, because they've successfully had vehicles nerfed for 3 years, while AV was consistently buffed in that same time frame. You're wrong.
I am open to your thoughts. Are you a vehiclist? what is your role on the battlefield? What do you believe your role should be? Can you succesfully fill your role? How do you help the gameplay of an actual match? this is your one chance to prove me wrong. I am listening...
I doubt you're open to listening to us, because you already have a pre-formed opinion, and a terrible opinion at that. You're not a pilot. Kindly find another game to ruin.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:02:00 -
[4] - Quote
CrotchGrab 360 wrote:Djinn SouI wrote:Seriously.. [/b] I hate vehicles because they ruin my high kill games, scrubs always pull out vehicles when they're getting stomped. Awwwwwwwwwwwww
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:03:00 -
[5] - Quote
Cat Merc wrote:Zindorak wrote:Lol. Swarms are pretty good atm so that renders ADS's or Tanks useless Have you seen what a properly fit Gunnlogi does to swarms? Answer: Eats them for breakfast and then has the swarmer as dessert. Properly fit Gunnlogi? You mean the swarms that halt the regen with 2 hardeners on? lol
Stop using MLT and expect it to make a tank explode in one volley.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:08:00 -
[6] - Quote
Nirwanda Vaughns wrote: hell give it the same stats as the caldari Forge guns but just the damage profile/proficiency of Plasma weapons (+10% shields -10% armour, +3% per level shield damage) Wait, so you want a total of 25% against shield? Bugger off. Find another game to ruin.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:23:00 -
[7] - Quote
True Adamance wrote:
Except the Gunnlogi can eat those swarms for breakfast even with one hardener and regen through a portion of that damage at range or ideally if you are using cover properly whenever it wishes.
No, that's incorrect. Swarms stop my regen, no matter.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:52:00 -
[8] - Quote
True Adamance wrote:Spkr4theDead wrote:True Adamance wrote:
Except the Gunnlogi can eat those swarms for breakfast even with one hardener and regen through a portion of that damage at range or ideally if you are using cover properly whenever it wishes.
No, that's incorrect. Swarms stop my regen, no matter. I never said they didn't only that 4 second delay is so manageable that you barely need pay it any heed. By the time you have left the combat zone you are already in the process of charging. By the time you reach cover (assuming you are not in it and why you wouldn't be I don't know) you are recharging or have recharged. Hell sometimes in between Swarm Volleys you might even get a pulse or two off..... By the time I've left the combat zone, they're almost ready to fire a 4th volley at me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:58:00 -
[9] - Quote
It's his argument because it's Rattati's vision for it.
He's tried justifying it to you several times, but you just won't accept it because you have your own biased view of it. Just stop, it makes you look bad.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 22:59:00 -
[10] - Quote
True Adamance wrote:Spkr4theDead wrote:True Adamance wrote:Spkr4theDead wrote:True Adamance wrote:
Except the Gunnlogi can eat those swarms for breakfast even with one hardener and regen through a portion of that damage at range or ideally if you are using cover properly whenever it wishes.
No, that's incorrect. Swarms stop my regen, no matter. I never said they didn't only that 4 second delay is so manageable that you barely need pay it any heed. By the time you have left the combat zone you are already in the process of charging. By the time you reach cover (assuming you are not in it and why you wouldn't be I don't know) you are recharging or have recharged. Hell sometimes in between Swarm Volleys you might even get a pulse or two off..... By the time I've left the combat zone, they're almost ready to fire a 4th volley at me. And you are typically well on your way back to full HP. That's not how a tank should function. What?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2687
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Posted - 2015.01.06 23:16:00 -
[11] - Quote
Bethhy wrote:Spkr4theDead wrote:It's his argument because it's Rattati's vision for it. He's tried justifying it to you several times, but you just won't accept it because you have your own biased view of it. Just stop, it makes you look bad. Yah im wasting my freaking time I might aswell go play Battlefield 4 with apparently a "Vision".... That is around some small numbers tweak that has already happened and has been happening for years Your lost in the small details Spkr... Even for your tanks... Counting shots vs an AV.. I Still don't even know what you think tanks are for.... What are they for in PC? lolwut
Battlefield 4 =/= Dust 514
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2700
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Posted - 2015.01.09 17:40:00 -
[12] - Quote
Jathniel wrote:Bethhy wrote: (..properly gave a brief but accurate history of HAVS and DS...) You gotta understand probably most the guys playing Dust today, started in Uprising or at the very end of Chromosome. They're not familiar with what was envisioned or implemented before. They don't understand how big the maps really are, and that Dropships were going to be carrying players across very great distances (like in Arma 2 or 3). They don't understand that HAVs (especially old school Marauders), were END GAME HAVs, that had like 10x and 12x SP cost (and that's why they were lethal and hard to kill). They probably don't even know that MCCs were designed to move between objectives and theaters of operation. If Dust players today, KNEW what us closed beta "bitter vets" knew, they would not settle for Dust as it is right now, and they would take the OP's words more seriously. I think the Marauders were 12x multipliers during Chrome. But I think that's also when SP gains were still pretty high per match.
I imagine they'll be 8x now due to 10k SP being a pretty high gain in one match.
If vehicles are worth it, I'm dumping all my 71mil SP into them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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