Pvt Numnutz
Prophets of the Velocirapture
2037
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Posted - 2015.01.19 09:56:00 -
[1] - Quote
Comparing vehicle roles to dropsuit roles is like comparing apples to oranges. Because vehicles and dropsuits are very different and play differently. While I agree we could use more roles for vehicles, especially logistics vehicles, I don't agree taking them out completely would solve that.
The way I see it, Tanks: main battle tanks good for making pushes to break enemy lines and eliminating enemy armor.
Dropships: logistic vehicles that are very versatile able to fit mobile CRU's scanners etc. Can carry a full squad into battle.
Assault dropships: close air support specializing in strafe runs and quick insertions. Not as versatile as dropships but are more maneuverable and pack more of a punch.
Lavs: light ground transport and scouting vehicle, used to move small teams around the map quickly with a turret for support fire.
Tanks are better suited for offense. Using their high HP with mods to force an advance with incredible firepower. They can be mobile cover for advancing infantry too. Think of them like German or american tanks, designed to blitz the enemy. Defending is more of a secondary role as they can't stay engaged forever.
Dropships are incredibly fun when used with teamwork and can provide a multitude of roles. Anti vehicle and air superiority and close air/transport support. They can scout positions before the main force arrives, deliver troops to advantageous positions and deal with those pesky uplinks. They can provide close air support for shock troops and infantry. The only thing dropships would need to better their role is larger maps where rapid redeployment becomes vital, add larger team sizes so commanders can free up some troops from the ground. Those two changes would show how incredibly useful the transport role of the dropship is.
Logistics vehicles need some love...and need to exist, but in a more useful way. The logistics dropship would be awesome for this. Add in a mobile supply depot mod that restocks ammo and such in a radius when landed (no switching suits tho) with a built in cru and fit some vehicle rep mods on it and boom you have a sweet logistics vehicle.
As to your "I can't do anything cause I don't want to loose millions of isk QQ" for dropships and to a lesser degree tanks, we don't even know we are in combat until we have to run. I'll be flying along happy as a clam and then suddenly a third or more of my shields are gone. The hit detector is telling me the opposite direction and I have a few seconds to react before I'm hit again. Its much better to run and save your two games worth of isk than trying to find a target somewhere on the map that is invisible to you. Disengaging and locating the threat is first priority. I've said it before and I'll say it again, we need and early warning system for swarms. It doesn't have to give the direction, I don't need him to pop up on my screen. I just need to know there is a serious threat and that I am being engaged so that I can respond appropriately rather than running because I didn't know I was in a fight, I thought I was flying in a non contested air space. Pilots would be able to size up the situation and be more effective if we just knew what the situation was!
A lot of the problems with vehicles can be solved rather easily with minor fixes.
Master Skyshark rider
Kaalaka dakka tamer
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