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Jacques Cayton II
Eternal Beings Dark Taboo
1337
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Posted - 2015.01.05 22:22:00 -
[1] - Quote
Add a nuke turret. It fires tsar bombs kills everything within a 22 mile raduis except other tanks. Other tanks take 3 shots to kill. This'll make tankers happy.
We fight for the future of the State not our
personal goals
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16427
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Posted - 2015.01.05 22:28:00 -
[2] - Quote
Nah but I do think some changes to how tanks function at this current time to make them fill ideally a more important role on the field without impacting severely on infantry gameplay.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Bri Bub
Eternal Beings Dark Taboo
108
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Posted - 2015.01.05 22:35:00 -
[3] - Quote
Jacques Cayton II wrote:Add a nuke turret. It fires tsar bombs kills everything within a 22 mile raduis except other tanks. Other tanks take 3 shots to kill. This'll make tankers happy. Your current Like count tells me you are someone that excels at this game, I question nothing you suggest, you handsome devil!
Be just and if you can't be just be arbitrary.
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Breakin Stuff
Internal Error. Negative-Feedback
6160
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Posted - 2015.01.05 22:49:00 -
[4] - Quote
True Adamance wrote:Nah but I do think some changes to how tanks function at this current time to make them fill ideally a more important role on the field without impacting severely on infantry gameplay.
It's a tank. It's SUPPOSED to make an impact.
I'm really not a fan of the "treat it like a dropsuit" method of balance
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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shaman oga
Dead Man's Game
3597
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Posted - 2015.01.05 22:51:00 -
[5] - Quote
In 1.6 i was happier. I just need a time machine.
Situational awareness also known as passive scan.
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LUGMOS
Quafe Premium
1371
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Posted - 2015.01.05 22:52:00 -
[6] - Quote
Nice topic. Great boost in credibility.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16428
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Posted - 2015.01.05 23:19:00 -
[7] - Quote
shaman oga wrote:In 1.6 i was happier. I just need a time machine.
I did my best work in 1.6
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Mossellia Delt
Militaires Sans Jeux
2103
|
Posted - 2015.01.05 23:43:00 -
[8] - Quote
Put in a better working AI turret.
Also, don't force people to run large turrets. I'd like to drive my tank around with just a small rail gun.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16428
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Posted - 2015.01.05 23:45:00 -
[9] - Quote
Mossellia Delt wrote:Put in a better working AI turret.
Also, don't force people to run large turrets. I'd like to drive my tank around with just a small rail gun.
Wow....... just no....just please no......
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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H0riz0n Unlimit
Dead Man's Game
295
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Posted - 2015.01.05 23:56:00 -
[10] - Quote
True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 You make me feel nostalgic bro, they stole my maddy :(
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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Harpyja
Legio DXIV
2241
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Posted - 2015.01.06 00:18:00 -
[11] - Quote
True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 Because Madrugars were OP and armor reps and shield boosters were bugged forever in armor's favor.
Real tanking was with a Gunnlogi/Falchion and missiles. Madrugars and blasters were just simply god-mode and only required knowing how to activate an armor rep and point and shoot with a blaster (you can't deny that the fact that the blaster was OP; it was the best turret for both AV and AI)
"By His light, and His will"- The Scriptures, 12:32
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16429
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Posted - 2015.01.06 00:21:00 -
[12] - Quote
H0riz0n Unlimit wrote:True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 You make me feel nostalgic bro, they stole my maddy :(
My best games came in the last 3 days of 1.6
My 52/1 was the only one I had the piece of mind to capture and t was vs a corporate squad basically sortieing on to C from D on Line Harvest.
But I also got some other good scores. 32/0, 48/2, 66/0. 3 Falchion Kills in a " The Little Soma that Could" while dropping my own Orbital Strikes. Rolling the LSHAV and zipping around the map doing hit and runs in the Scout Tank.....
So many good times.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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H0riz0n Unlimit
Dead Man's Game
296
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Posted - 2015.01.06 00:23:00 -
[13] - Quote
Harpyja wrote:True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 Because Madrugars were OP and armor reps and shield boosters were bugged forever in armor's favor. Real tanking was with a Gunnlogi/Falchion and missiles. Madrugars and blasters were just simply god-mode and only required knowing how to activate an armor rep and point and shoot with a blaster (you can't deny that the fact that the blaster was OP; it was the best turret for both AV and AI) Hell no! Was AI but you need to be good in kill rail or missiles tank, as you need to be good at kill a 2 militia dam mode sica rail with sn ion madrugar in post 1.7
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16429
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Posted - 2015.01.06 00:28:00 -
[14] - Quote
Harpyja wrote:True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 Because Madrugars were OP and armor reps and shield boosters were bugged forever in armor's favor. Real tanking was with a Gunnlogi/Falchion and missiles. Madrugars and blasters were just simply god-mode and only required knowing how to activate an armor rep and point and shoot with a blaster (you can't deny that the fact that the blaster was OP; it was the best turret for both AV and AI)
That's debatable.I'll be the first to admit the Shield Boosters weren't good, they were a good 100 rep per pulse less than armour variants but I always found my Sica and Gunnlogi were competitive enough, though I'll admit the Blaster was a little out of line in some respects.
It's never really been appropriate for main turret gun on an MBT. However nowadays the be all end all of turrets is the missile turret. It's essentially the blaster of 1.6.
Prior to 1.6 I'd have said it was OP on marauders and enforcers who got 20% buffs on top of the old hybrid damage mods which affected damage and rof and could exceed 200 damage per shot....it's now replaced by missiles which are also inappropriate for MBT turrets.
However the best thing about the old days were the blaster duels on similarly fit tanks. It all came back to how you used you modules.
Still I never counted out the Shield HAV. Ladwar our old shield tanker from back in the day was incredible with his rail tanks.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Harpyja
Legio DXIV
2241
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Posted - 2015.01.06 00:29:00 -
[15] - Quote
H0riz0n Unlimit wrote:Harpyja wrote:True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 Because Madrugars were OP and armor reps and shield boosters were bugged forever in armor's favor. Real tanking was with a Gunnlogi/Falchion and missiles. Madrugars and blasters were just simply god-mode and only required knowing how to activate an armor rep and point and shoot with a blaster (you can't deny that the fact that the blaster was OP; it was the best turret for both AV and AI) Hell no! Was AI but you need to be good in kill rail or missiles tank, as you need to be good at kill a 2 militia dam mode sica rail with sn ion madrugar in post 1.7 Sorry but you're wrong. Once I went up against a friend in his proto blaster Madrugar and I was in my proto missile Gunnlogi. We both started firing at the same time but I was barely able to get him past half armor by the time I was popped.
Then there were also so many times that I'd engage a Madrugar from range, but missile inaccuracy plus a nitrous on the Madrugar meant that they were on top of me in seconds with barely a scratch and my Gunnlogi would not be able to withstand the DPS of a proto blaster.
"By His light, and His will"- The Scriptures, 12:32
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Vicious Minotaur
1726
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Posted - 2015.01.06 00:35:00 -
[16] - Quote
Tankers are an inherently unhappy bunch.
You could give them eternal happiness and they'd still act like somebody pooped in their Cheerios.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Harpyja
Legio DXIV
2241
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Posted - 2015.01.06 00:40:00 -
[17] - Quote
True Adamance wrote:Harpyja wrote:True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 Because Madrugars were OP and armor reps and shield boosters were bugged forever in armor's favor. Real tanking was with a Gunnlogi/Falchion and missiles. Madrugars and blasters were just simply god-mode and only required knowing how to activate an armor rep and point and shoot with a blaster (you can't deny that the fact that the blaster was OP; it was the best turret for both AV and AI) That's debatable.I'll be the first to admit the Shield Boosters weren't good, they were a good 100 rep per pulse less than armour variants but I always found my Sica and Gunnlogi were competitive enough, though I'll admit the Blaster was a little out of line in some respects. It's never really been appropriate for main turret gun on an MBT. However nowadays the be all end all of turrets is the missile turret. It's essentially the blaster of 1.6. Prior to 1.6 I'd have said it was OP on marauders and enforcers who got 20% buffs on top of the old hybrid damage mods which affected damage and rof and could exceed 200 damage per shot....it's now replaced by missiles which are also inappropriate for MBT turrets. However the best thing about the old days were the blaster duels on similarly fit tanks. It all came back to how you used you modules. Still I never counted out the Shield HAV. Ladwar our old shield tanker from back in the day was incredible with his rail tanks. Shield boosters also only pulsed about three times less frequently than armor reps did.
I also wouldn't really call missiles the be all end all of turrets. You might not like certain aspects of them but I would call them fairly balanced. They really only excel at busting other tanks within CQC, otherwise at any other range you can no longer rapid fire them since you lose a lot of accuracy and thus their effectiveness drops rather quickly. Railguns are still king of AV at long range and I still switch to my particle cannon for taking out other shield HAVs, even at CQC
And I know we have differing opinions on large blasters so I'm not going to go there.
"By His light, and His will"- The Scriptures, 12:32
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Benjamin Ciscko
Fatal Absolution
3601
|
Posted - 2015.01.06 00:51:00 -
[18] - Quote
WTF That's not balanced it needs to be only operable in the redline.
Fatal Absolution Director
Shield tanking is hard mode /period.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16429
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Posted - 2015.01.06 01:04:00 -
[19] - Quote
Harpyja wrote:True Adamance wrote:Harpyja wrote:True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 Because Madrugars were OP and armor reps and shield boosters were bugged forever in armor's favor. Real tanking was with a Gunnlogi/Falchion and missiles. Madrugars and blasters were just simply god-mode and only required knowing how to activate an armor rep and point and shoot with a blaster (you can't deny that the fact that the blaster was OP; it was the best turret for both AV and AI) That's debatable.I'll be the first to admit the Shield Boosters weren't good, they were a good 100 rep per pulse less than armour variants but I always found my Sica and Gunnlogi were competitive enough, though I'll admit the Blaster was a little out of line in some respects. It's never really been appropriate for main turret gun on an MBT. However nowadays the be all end all of turrets is the missile turret. It's essentially the blaster of 1.6. Prior to 1.6 I'd have said it was OP on marauders and enforcers who got 20% buffs on top of the old hybrid damage mods which affected damage and rof and could exceed 200 damage per shot....it's now replaced by missiles which are also inappropriate for MBT turrets. However the best thing about the old days were the blaster duels on similarly fit tanks. It all came back to how you used you modules. Still I never counted out the Shield HAV. Ladwar our old shield tanker from back in the day was incredible with his rail tanks. Shield boosters also only pulsed about three times less frequently than armor reps did. I also wouldn't really call missiles the be all end all of turrets. You might not like certain aspects of them but I would call them fairly balanced. They really only excel at busting other tanks within CQC, otherwise at any other range you can no longer rapid fire them since you lose a lot of accuracy and thus their effectiveness drops rather quickly. Railguns are still king of AV at long range and I still switch to my particle cannon for taking out other shield HAVs, even at CQC And I know we have differing opinions on large blasters so I'm not going to go there.
I'm sorry but I stopped using missiles because A they are so easy and powerful to use I honestly felt dirty making use of them, and B they are not tank appropriate weapons.
539.5 * 12 = 6474 and currently if I am not mistaken use the Projectile damage profile. w/ a Damage Amplifier thats 593.5 *12 = 7222
That's 3956.66 DPS unmodified, 4550 vs armour, and 3363.16 DPS vs armour.
They invalidate armour tanks. They are incredibly effective vs Shield Tanks, more so than the Blaster (an Anti Shield weapon)\ Have the highest DPS of all turrets Snipes Infantry like the only Blasters could Basically usually fielded to counter my Gunnlogi once I've destroyed a couple of enemy tanks (anecdotal)
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Lupus Wolf
Minmatar Republic
93
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Posted - 2015.01.06 01:54:00 -
[20] - Quote
True Adamance wrote: That's 3956.66 DPS unmodified, 4550 vs armour, and 3363.16 DPS vs shield.
Sorry, FTFY
Redundant usernames FTW
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16432
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Posted - 2015.01.06 01:59:00 -
[21] - Quote
Lupus Wolf wrote:True Adamance wrote: That's 3956.66 DPS unmodified, 4550 vs armour, and 3363.16 DPS vs shield.
Sorry, FTFY
Thankyou.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Mossellia Delt
Militaires Sans Jeux
2107
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Posted - 2015.01.06 02:37:00 -
[22] - Quote
True Adamance wrote:Mossellia Delt wrote:Put in a better working AI turret.
Also, don't force people to run large turrets. I'd like to drive my tank around with just a small rail gun. Wow....... just no....just please no......
Just saying, allow you to fit a small turret in a large slot. Not force people. Allows more fits.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16432
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Posted - 2015.01.06 02:43:00 -
[23] - Quote
Mossellia Delt wrote:True Adamance wrote:Mossellia Delt wrote:Put in a better working AI turret.
Also, don't force people to run large turrets. I'd like to drive my tank around with just a small rail gun. Wow....... just no....just please no...... Just saying, allow you to fit a small turret in a large slot. Not force people. Allows more fits.
Then you are not driving a tank. You are driving an MAV (or essentially and LAV in terms of modern vehicles).
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Mossellia Delt
Militaires Sans Jeux
2108
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Posted - 2015.01.06 03:46:00 -
[24] - Quote
True Adamance wrote:Mossellia Delt wrote:True Adamance wrote:Mossellia Delt wrote:Put in a better working AI turret.
Also, don't force people to run large turrets. I'd like to drive my tank around with just a small rail gun. Wow....... just no....just please no...... Just saying, allow you to fit a small turret in a large slot. Not force people. Allows more fits. Then you are not driving a tank. You are driving an MAV (or essentially and LAV in terms of modern vehicles).
Or, you're driving a tank with an lmg?
HAV - Heavy Armoured/Assault Vehicle
The gun has no say in the size and weight of the vehicle, ie: the heavy part is weight.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16433
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Posted - 2015.01.06 03:49:00 -
[25] - Quote
Mossellia Delt wrote:True Adamance wrote:Mossellia Delt wrote:True Adamance wrote:Mossellia Delt wrote:Put in a better working AI turret.
Also, don't force people to run large turrets. I'd like to drive my tank around with just a small rail gun. Wow....... just no....just please no...... Just saying, allow you to fit a small turret in a large slot. Not force people. Allows more fits. Then you are not driving a tank. You are driving an MAV (or essentially and LAV in terms of modern vehicles). Or, you're driving a tank with an lmg? HAV - Heavy Armoured/Assault Vehicle The gun has no say in the size and weight of the vehicle, ie: the heavy part is weight.
I said nothing about the abysmally balanced HAV and its poorly defined role.
I said Tank.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Godin Thekiller
The Corporate Raiders Top Men.
2673
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Posted - 2015.01.06 03:53:00 -
[26] - Quote
Jacques Cayton II wrote:Add a nuke turret. It fires tsar bombs kills everything within a 22 mile raduis except other tanks. Other tanks take 3 shots to kill. This'll make tankers happy.
That would be utter bullshit and would **** me off. **** you.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2673
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Posted - 2015.01.06 03:57:00 -
[27] - Quote
Vicious Minotaur wrote:Tankers are an inherently unhappy bunch.
You could give them eternal happiness and they'd still act like somebody pooped in their Cheerios.
If you knew why we were angry at our vehicles (and idiots like you), you would realize why we have been always mad.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2673
|
Posted - 2015.01.06 03:58:00 -
[28] - Quote
Harpyja wrote:True Adamance wrote:Harpyja wrote:True Adamance wrote:shaman oga wrote:In 1.6 i was happier. I just need a time machine. I did my best work in 1.6 Because Madrugars were OP and armor reps and shield boosters were bugged forever in armor's favor. Real tanking was with a Gunnlogi/Falchion and missiles. Madrugars and blasters were just simply god-mode and only required knowing how to activate an armor rep and point and shoot with a blaster (you can't deny that the fact that the blaster was OP; it was the best turret for both AV and AI) That's debatable.I'll be the first to admit the Shield Boosters weren't good, they were a good 100 rep per pulse less than armour variants but I always found my Sica and Gunnlogi were competitive enough, though I'll admit the Blaster was a little out of line in some respects. It's never really been appropriate for main turret gun on an MBT. However nowadays the be all end all of turrets is the missile turret. It's essentially the blaster of 1.6. Prior to 1.6 I'd have said it was OP on marauders and enforcers who got 20% buffs on top of the old hybrid damage mods which affected damage and rof and could exceed 200 damage per shot....it's now replaced by missiles which are also inappropriate for MBT turrets. However the best thing about the old days were the blaster duels on similarly fit tanks. It all came back to how you used you modules. Still I never counted out the Shield HAV. Ladwar our old shield tanker from back in the day was incredible with his rail tanks. Shield boosters also only pulsed about three times less frequently than armor reps did. I also wouldn't really call missiles the be all end all of turrets. You might not like certain aspects of them but I would call them fairly balanced. They really only excel at busting other tanks within CQC, otherwise at any other range you can no longer rapid fire them since you lose a lot of accuracy and thus their effectiveness drops rather quickly. Railguns are still king of AV at long range and I still switch to my particle cannon for taking out other shield HAVs, even at CQC And I know we have differing opinions on large blasters so I'm not going to go there.
Either way, they are both squid turrets, no Gal love since 1.6
click me
Blup Blub Bloop. Translation: Die -_-
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Hynox Xitio
Molon Labe. General Tso's Alliance
1904
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Posted - 2015.01.06 05:29:00 -
[29] - Quote
Remove all vehicles.
The horror! The horror!
( -íº -£-û -íº)
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Quasar Storm
0uter.Heaven
441
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Posted - 2015.01.06 05:48:00 -
[30] - Quote
True Adamance wrote:
I'm sorry but I stopped using missiles because A they are so easy and powerful to use I honestly felt dirty making use of them, and B they are not tank appropriate weapons.
539.5 * 12 = 6474 and currently if I am not mistaken use the Projectile damage profile. w/ a Damage Amplifier thats 593.5 *12 = 7222
That's 3956.66 DPS unmodified, 4550 vs armour, and 3363.16 DPS vs armour.
They invalidate armour tanks. They are incredibly effective vs Shield Tanks, more so than the Blaster (an Anti Shield weapon)\ Have the highest DPS of all turrets Snipes Infantry like the only Blasters could Basically usually fielded to counter my Gunnlogi once I've destroyed a couple of enemy tanks (anecdotal)
lol. Yeah 201 turrets would be OP if....
A. All your engagements happened in front of your tank
B. You can survive the reload time
C. Your target doesn't move
You ARE a moron or maybe just not paying attention if...
A. You die to a missile tank in a shield tank
B. You are playing infantry and get killed by a 201 Launcher. -- Seriously? You have to be out in the open AND STANDING STILL!
C. You say the 201 Launchers OP.
There are so many variables that can happen in tank combat with the 201. They don't guaranteed deem any tank build OP remotely. If you do want to kill any decent builds with 201s, You gotta know how to fire them, When to use cover while reloading & when to fight. You can't use rail tactics. I do still think blasters need work because if missiles the King of CQC AV & Rails King of Ranged AV -- What in the hell are blasters king of? I know. King of the Prayers.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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