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Sir Dukey
Murphys-Law General Tso's Alliance
1468
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Posted - 2015.01.05 21:14:00 -
[1] - Quote
Background info- I have been Tanking since Chromosome and Tanks brought me into this game. I made an ALT to rack up passive SP so one day I can play as Infantry or test stuff out(This Account). They were my main focus.
As soon as Uprising hit Tanks were being obliterated. Biggest problems with Uprising tanks-
- They were slow
- Very limited on PG because our engineering skill passive PG bonus was taken away.
- As players started accumulating SP, every one had PROTO AV and the closest thing we had to Proto Tanks were Enforcers who had a 36-38% movement Penalty base- they also came with horrible skills...
- Forgeguns had 600m range and Swarms did 180 degree turns around obstacles and also had 400m range. Swarms also did a crap ton of damage due to the fact that proficiency skill applied to Damage on both Shields and Armor. Also, damage mods were 10% instead of 7%. Swarms also had larger Clips.
- Armor tanks destroyed Shield tanks like Cake. Shield tanks were weak. Active Shield hardeners were severly unbalanced and UP compared to the Active Armor tanking modules.
Armor hardeners [15 second cool down/ 60 second duration] 25% resistance Shield hardeners [30 second cool down/ 10 second duration] 30% resistance
- Shield boosters V.S. Heavy armor repair units were also severely UP.
-I might be wrong on exact so I will estimate- Armor Repairs repaired 400 every sec for 15 sec. Shield Boosters repaired 300 every 3 secs for 15 secs
-Armor tanks had more HP, were faster, more tanky, could easily equip damage mods and Active fuel injectors.
- Armor tanks may have seemed like GODS compared to shield tanks but compared them to AV and Armor tanks got popped like balloons vs. a Needle.
Shield tanks got dropped even faster and FG did a lot more damage as well.
- AV nades did over 6000 damage in 4 seconds and when you sat on a nanohive, it didn't really require FG/SL ect to take down tanks. All you needed were supply hives and AV nades
- Tanks were expensive as hell often costing between 2.5 million-8 million for a "good" fit.
Enough about the flaws- lets talk about the Pros
Tanks back then had variability. They were fun to fit, everybody had different fits and they were fun other than the fact we were blow to bits with ease. Also blaster turrets had Anti Infantry capabilities unlike today where vehicle turrets are inefficient at killing infantry.
What I hope to see in the future- I hope to see the variability returned. I also hope to see passive bonuses to having skills in something. I hope to see Marauders and Enforcers back and I hope to see more slots for all tanks so we can have our variability.
I have to say Chromosome was the Golden Age.... Tanks weren't invulnerable but they felt like tanks. A Force on the field. A force that can change the outcome of a battle. I often see people complain about Chromosome tanks but the truth is.. those Marauders back then costs 2.5 million + isk and they shouldn't be easily brought down by ADV or even Proto weapons. They also were like a drop suit except much more expensive SP wise. Also people back then didn't really have Proto AV- they usually had starter fits and maybe advanced.
Overall- 2.5 mil ISK is a huggee investment. I can lose 20 proto suits for the price of one of those tanks. When they went down there was a glorious moment on the field. Everybody felt like they had accomplished something but those tanks were Feared and they were deadly.
I loved the 'investment' and since 1.7 that isn't there and since Uprising it wasn't worth it.
Currently there are threads going around saying Tanks require no buffs and AV require no Nerfs and that is fine. But Tanks require a change in role. There is no point to tanking anymore. You can't kill infantry-
Installations are indestructible especially the ones in the redline and installations have too much HP. No only do they destroy ADV game play but they interfere with infantry as well. It's quite annoying losing 500k isk tanks to one stupid installation or 400k isk ADS because they get three shotted by those rails.
AV is powerful toward tanks except tanks aren't powerful toward Infantry- What?
It's funny how Infantry say Large Blaster isn't mean to be Anti Infantry. What is it mean for? It's horrible at TANK v TANK and horrible at TANK v INFANTRY. It would be nice if CCP reintroduced the Large blasters of 1.6 and Chromosome. In chromosome- If you wanted to play with a blaster you had to accept the fact that you had no AV ability against other good tanks.
That is the way it should be- you give up one thing for the other. When people us rail rifles- they give up the ability to fight CQC but in return get a really good long range combat weapon.
That is the way the blaster should be- It should be mediocre at AV (Like it is right now) but efficient at taking out infantry. I can literally come at a Prototype Blaster Madrugar and rip him to shreds with my militia railgun and standard Missiles. But at the same time I can do circles around him with my Assault and he wouldn't be able to kill me.
Large Blaster needs it's accuracy back. Nobody likes spray and Pay. Pin point accuracy please.
Small railgun turret needs it's hit detection fixed Small Blaster needs more range and way less dispersion Smal Missile is just baddd when fighting from the ground. - no buffs needed
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Sir Dukey
Murphys-Law General Tso's Alliance
1468
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Posted - 2015.01.05 21:14:00 -
[2] - Quote
Reserved.
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Sir Dukey
Murphys-Law General Tso's Alliance
1470
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Posted - 2015.01.05 21:32:00 -
[3] - Quote
pegasis prime wrote:You know I miss rolling in in my double dammage modded sagi with frag missiles . It used to be a beast . Proper team work was needed to bring that 5 mill monster down. But I also miss soloing bad sagi pilots with my heavy vk1 and iasfg it was an awesome era in dust balance wise.
Vehicle vs AV was on point bro. JK somethings were broken on both sides.
What we should do is look at the positives that occurred throughout the history of dust and put them together.
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Sir Dukey
Murphys-Law General Tso's Alliance
1470
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Posted - 2015.01.05 21:51:00 -
[4] - Quote
Nocturnal Soul wrote:They need to revert every change made after 1.7 to get me interested in vehicles again.
Be careful what you wish for. Do you really mean "Every" change including like scout suits and new dropsuits and infantry balancing?
Positives have come from 1.7, for example Swarm range was reduced and so was FG range. Damage mods went from 10%->5% (heavy) and proficiency changed for the better. (For at least shield tanks)
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Sir Dukey
Murphys-Law General Tso's Alliance
1470
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Posted - 2015.01.05 22:25:00 -
[5] - Quote
KING CHECKMATE wrote:reasonable. +1
No complaints?
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Sir Dukey
Murphys-Law General Tso's Alliance
1470
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Posted - 2015.01.06 00:04:00 -
[6] - Quote
Mossellia Delt wrote:Damage control units are the modules you're thinking of.
Also remote reppers need to get back in.
thx
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Sir Dukey
Murphys-Law General Tso's Alliance
1475
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Posted - 2015.01.06 02:40:00 -
[7] - Quote
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Sir Dukey
Murphys-Law General Tso's Alliance
1480
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Posted - 2015.01.06 12:38:00 -
[8] - Quote
Vitantur Nothus wrote:I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC?
Come on now, you can't just refrain vehicles from buffs just because one Corp has a lot of ISK. I have 80 million myself and it hurts when you lose a 2.5 million isk tank. Also, for everything there is a counter so if AV doesn't work... get an Enforcer.
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Sir Dukey
Murphys-Law General Tso's Alliance
1483
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Posted - 2015.01.06 20:50:00 -
[9] - Quote
Leovarian L Lavitz wrote:Sir Dukey wrote:Vitantur Nothus wrote:I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC? Come on now, you can't just refrain vehicles from buffs just because one Corp has a lot of ISK. I have 80 million myself and it hurts when you lose a 2.5 million isk tank. Also, for everything there is a counter so if AV doesn't work... get an Enforcer. That counter cannot be itself.
It's not but It can be the best. Just like now, the counter to a scout is a scout, the best counter to heavy is a heavy, the best counter to a sniper is a sniper, the best counter to a RR shooting from far away is a RR the best counter for the best CQC gun is the best CQC gun.
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Sir Dukey
Murphys-Law General Tso's Alliance
1483
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Posted - 2015.01.06 20:51:00 -
[10] - Quote
Racro 01 Arifistan wrote:i've always used the blaster turret. and I really never had an issue with it in Tank v Tank fights.
my surya with an ion cannon and 2 xt-cycled missiles (these were broken with their .8 re-fire and 400 odd direct damge) would shred any contender. thanks to the decent range on the cycles could hold off sagis/rail tanks.
once the surya was in range it was death.....for the enemy. 2.6mill for a tank capable of pushing the enemy back from our redline to thiers. while withering av and engaging tanks. chromosome was the best for vehicles. and av was more than capable of takeing us down.
as it is now though. 1 av guy can still lock down all the vehicles on the map if he plays/fits right. same for chromosome. though thanks to blaster accuracy they ahd a chance at forcing the av guy away or killing him.
If ccp brings back the surya/vayu. I will glady respect to max out their operation skills.
I would have loved to see you try to take down my tripple damage modded prototype railgun Sagaris from 600m away.
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Sir Dukey
Murphys-Law General Tso's Alliance
1488
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Posted - 2015.01.07 22:25:00 -
[11] - Quote
Toobar Zoobar wrote:I want Force Recon Dropships. Remember those? I'm not sure if they ever got into the beta at any point. But HELL there was plans to give them cloaks and capacitor vampires. ( i'm unsure how capacitor vampires could work if we don't have centralized capacitors but whatever ).
Cloaked dropships would be epic and especially if they had remoter armor and shield boosters/repairs.
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Sir Dukey
Murphys-Law General Tso's Alliance
1491
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Posted - 2015.01.09 02:22:00 -
[12] - Quote
Rattati
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