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KING CHECKMATE
Opus Arcana Covert Intervention
6844
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Posted - 2015.01.05 14:44:00 -
[1] - Quote
Tankers Want their tanks buffed. Its ll that i see here in the forums. Tankers this, ADS die way too quick, blabla..
In most other games, AV doesnt need to sacrifice Their Infantry Killing Capabilities in order to have good AV too.
Swarms should be a SIDEARM.
Yeah, you heard me.
When the chance exists that Infantry is equal to Vehicles (in the sense that they have both Anti infantry and AV capabilities alike) then the game will be easier to balance and vehicles could get the buff they need to be what their pilots / tankers want.
But while Infantry has to choose between being either AV or AI, then so should Vehicles. You cant have Blasters that are accurate enough to kill infantry easily while also being effective vs turrets and vehicles , you silly ppl...
Now...FLAME AWAY!
My Body is Ready.
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6845
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Posted - 2015.01.05 14:59:00 -
[2] - Quote
Ripley Riley wrote:KING CHECKMATE wrote:Swarms should be a sidearm. Interesting approach. I find myself not hating this idea. It's not as if tanks worry about us firing rifles at them anyway so who cares if I fit a plasma rifle and a swarm launcher to my assault. Swarms can't lock on to infantry so they won't be negatively effected by this change.
The idea came since yesterday i was playing both Destiny And BF 3. I noticed that vehicles would obliterate my butt quite easily , but So could i. In destiny ALL weapons (not only Heavies) Can damage vehicles or easily kill its Pilot. In Bf3, Engineers are quite common with their Noob Tube + Carbine Combos... (or the delicious Javelin n.n)
Just saying. While Infantry has to choose, so do Vehicles. (I say this because vehicle drivers want to kill turrets, other vehicles and Infantry easily....so if Swarms were Sidearms, then I wouldnt mind them destroying Half the map, since they would have a common counter)
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6846
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Posted - 2015.01.05 15:14:00 -
[3] - Quote
Atiim wrote:If you want Swarms to be a Sidearm, use a Commando.
I do.
(CAl Mando)
But its not the same.... I hate being so Big and weak....
Commandos are just like using a Specialized AV fit.
90% of the times , they are useless against other infantry XD
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6846
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Posted - 2015.01.05 15:15:00 -
[4] - Quote
Vell0cet wrote:The best way to buff vehicles is to add capacitors. This will have several benefits. The first is they could remove the long cool downs and allow players the option of running modules when they want. This adds much-needed flexibility to the system. Secondly, they could buff tank survivability a bit (by either nerfing AV some or buffing tank HPs), since they would now be vulnerable to neuts. This adds depth and interest to vehicle play.
tru/
but im not a lot into EVE and dont understand Capacitors enough to make a thread about them.
So i just came out with this XD
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6846
|
Posted - 2015.01.05 17:05:00 -
[5] - Quote
Leadfoot10 wrote:I'm not sure I agree that a swarms should be sidearm -- that would make them too prevalent. But I do think there should be a more effective AV sidearm than knives or a flaylock. Perhaps a mini swarm or a mini forge or something.
That said, I'm of the opinion that vehicle/AV is out of balance in the favor of AV, and something should be done to equalize this.
HAHAHAH, FLaylock is NOT an AV weapon XD HAHA ...ah... A tear in my eye...
I agree.
Yeah, im saying it: The balance between AV and Vehicles is in favor of AV. But its fair, because Vehicles have Both AV and A-Infantry capabilities , while the AV Specialists has almost NO Anti Infantry Capabilities. So its Only Fair he ''EXCELS'' in his specialization.
My idea was to remove AV as a Specialty, and more as a side job. While doing this it would be easier to BUFF Vehicles, since it wouldnt affect everyones playstyle to bring some AV to the Fight....
AV Would always be present (unlike now that if you are playing solo you can be redlined by to ADS because all AV we have in our side is MLT Anti-Armor fits XD) and Vehicles could take a LOT More damage, Making it that one infantry will never be able to destroy a Vehicle by himself...at least not without a prolonged time firing at said vehicle . (Except for LAV's// Forge Guns wouldn't apply to this teamwork killing thing since its a Heavy weapon)
That was the main idea...
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6849
|
Posted - 2015.01.05 18:20:00 -
[6] - Quote
Spkr4theDead wrote:More clinically insane drooling from someone with an irrational fear and hatred for vehicles.
Quick question SPKR. What other FPS games have you played , while using exclusively vehicles?
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6849
|
Posted - 2015.01.05 18:37:00 -
[7] - Quote
RayRay James wrote:I'm fairly certain that most vehicle users don't want to be buffed into OP status, they just want to be useful again.
Tanks took a big hit when they removed everything to "balance" them. ADS took a big hit with the burner nerf / swarm buff.
I enjoy using a forge gun, even after the splash damage removal (which I didn't agree with, it should still have some even if it's 1.0M). I can bring it out when tanks become a pain and then still snipe people for the guaranteed OHK. I've had plenty of matches with 10 kills on infantry with the forge gun post nerf. Maybe give the swarms a dumb fire option to give it the same bit of a chance against infantry. How people hit anything with the plasma cannon, I'll never know.
The biggest complaint people have against vehicles is "god-mode". If there was a proper AV sidearm, tanks and ADSs might become viable again in their pre-nefr state (I really don't remember the numbers that far back anymore). It would, at least, make it so some of the vehicle variants can come back into play.... (Come on LOGI DS! I want to fly you)
I would take Dumb Fire....
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6850
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Posted - 2015.01.05 18:50:00 -
[8] - Quote
Reign Omega wrote:Wanna buff vehicles? Reintroduce all variants, hull types and modules and then balance around current gameplay, not remove it all and try to balance on paper only to bring them back and find they're not balanced again. Hotfix/patch them in game just like the weapons, and slowly add racial variants. Also in other shooters, anti vehicle is a class unto itself just like the commando is here. Also...theres like, 1 scooter in destiny no reason to even bring that game up on discussion of av.
There are more vehicles in destiny.
But anyhow, in other games AV is not a Specialization. IS a Weapon you choose to equip or not.. Because most other games posses 3 weapons. MAin, Side, Special. Where special can be an RPG or AV weaponry of some sort. So you can AV while still having FULL Anti-Infantry capabilities.
And i disagree with this
''Wanna buff vehicles? Reintroduce all variants, hull types and modules and then balance around current gameplay,''
Buffing something to ''see what happens'' and THEN rebalance is what has us in the state we are in.
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6850
|
Posted - 2015.01.05 18:58:00 -
[9] - Quote
Buwaro Draemon wrote:KING CHECKMATE wrote: Or Give them Dumb Fire.
*flashbacks back to Replication build* No please. If you think Scouts running around and tossing RE's all over the place, would you want to see them jumping all over the place shooting dumb swarms at you? Especially with the changes to MyoStims that would allow the user of MyoStims jump higher? Yeah, no. *shivers*
I play scout.
And yes. I would LOVE this. I've always been a Pro Noob tuber....
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6858
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Posted - 2015.01.05 21:28:00 -
[10] - Quote
LUGMOS wrote:One thing I don't get...
Infantry doesn't have to necessarily sacrifice survivability (HP mods) if they fit a sidearm and grenade. .
A Sidearm and a grenade wont save you from infantry vs Infantry if you are playing vs skilled players. Regardless of how skilled you are.
So equipping a Swarm launcher in your Light slot already decreases your chances of surviving a firefight by at least 50%.
If you dont believe me, Go against ANY gk-mk-ak-gk.0 Assault with a SIDEARM and a GRENADE only and taste the rainbow.
Playing as : Calscout + Amarr Assault
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KING CHECKMATE
Opus Arcana Covert Intervention
6866
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Posted - 2015.01.06 00:16:00 -
[11] - Quote
MINA Longstrike wrote:
I have to say that this is an incredibly loaded question, as no other FPS game that I'm aware of even allows vehicles to be a 'primary role',
BS. My BEst friend (Who i play most FPS with) Played exclusively Vehicles in BF3.
Choppas, Jets , APC's and Tanks alike,
Playing as : Calscout + Amarr Assault
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