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[Veteran_Dias]
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Posted - 2012.05.22 07:26:00 -
[1] - Quote
before i get flamed to death, let me be more clear. it would be lovely if on every thursaday, our skills are all reset, and the associated skill points become unallocated. this would allow us to test various new features which come with the patches.
edit: i'll admit that when you release the minmatar assault dropsuit, i don't want to have my skill tree tainted with that caldari skill smell... |
[Veteran_Ignatius Crumwald]
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Posted - 2012.05.22 08:09:00 -
[2] - Quote
No |
[Veteran_Xocoyol Zaraoul]
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Posted - 2012.05.22 08:58:00 -
[3] - Quote
I think this would be best if it was done merely every time there was a major change, as every Thursday seems like there would rise problems of "odd" builds as the progression would be less organic if people knew "oh next week things will be different." It would also promote "flavor of the day" problems too much and we would see less variance, I think.
Just my stance.
And off-topic: 2 minutes to Inferno! |
[Veteran_Hunter Cazaderon]
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Posted - 2012.05.22 09:12:00 -
[4] - Quote
Dias wrote:before i get flamed to death, let me be more clear. it would be lovely if on every thursaday, our skills are all reset, and the associated skill points become unallocated. this would allow us to test various new features which come with the patches.
edit: i'll admit that when you release the minmatar assault dropsuit, i don't want to have my skill tree tainted with that caldari skill smell...
I like this idea ! Maybe not every thursday but once every other week it would be very nice. It may prove more effective to test high level stuff than the buggy x4 SP\ISK weekend we had ^^. Seriously, i'm rooting for this idea a lot !
And, i'll go further down the line : Do you guys (CCP) plan on adding some sort of "Remap" items. Maybe to buy with Aur that would allow you to reallocate a certain amount of SP. Believe me, that would be a "make-easy-money" type of item and that wouldn't unbalance the game. |
[Veteran_Hunter Cazaderon]
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Posted - 2012.05.22 09:14:00 -
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Ignatius Crumwald wrote:No
Did you even read the guy's suggestion ? Same goes for the "i like".. This is a beta..... Purpose is TESTING. And his proposal wont make you lose your precisous SP... |
[Veteran_Ignatius Crumwald]
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Posted - 2012.05.22 09:18:00 -
[6] - Quote
Hunter Cazaderon wrote:Ignatius Crumwald wrote:No Did you even read the guy's suggestion ? Same goes for the "i like".. This is a beta..... Purpose is TESTING. And his proposal wont make you lose your precisous SP...
I'm testing heavy suits.
I only read as far as "reset" and panicked |
[Veteran_Hunter Cazaderon]
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Posted - 2012.05.22 10:36:00 -
[7] - Quote
Ignatius Crumwald wrote:Hunter Cazaderon wrote:Ignatius Crumwald wrote:No Did you even read the guy's suggestion ? Same goes for the "i like".. This is a beta..... Purpose is TESTING. And his proposal wont make you lose your precisous SP... I'm testing heavy suits. I only read as far as "reset" and panicked
LOL. Well, now what do you think of it ? ^^ COuld be usefull for you. With all those SP in heavy suits. You could easily decide to try HAV when done testing. |
[Veteran_Zack Starforge]
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Posted - 2012.05.22 10:48:00 -
[8] - Quote
But, lets say you wanna test down only one specific tree or whatever. And you have a lot of sp. If you have to keep reallocating the sp to the same skills over and over again it could get tedious.
Not to metion the possibility of forgetting a fitting skill and then not being able to fit the "tight" dropsuit loadout you want to try out. |
[Veteran_Dar Zindel]
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Posted - 2012.05.22 10:54:00 -
[9] - Quote
How about an option to reallocate and not a hard and fast reallocation? I'd not like to have to reallocated 3 mil skill points into the same skills every week if I don't have to.
-DarZ
EVE: -DarZindel -Delphinu
PSN: -Sushi_Pirate -DarZindel |
[Veteran_twinkie]
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Posted - 2012.05.22 13:03:00 -
[10] - Quote
Think it a bit; this is a beta, so we have to test things. If they reset the SP every week, how are we supposed to test the things that require a lot of SP? |
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[Veteran_Hunter Cazaderon]
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Posted - 2012.05.22 14:20:00 -
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twinkie wrote:Think it a bit; this is a beta, so we have to test things. If they reset the SP every week, how are we supposed to test the things that require a lot of SP?
twinkie, same remark i did to someone else. He's not suggesting a SP reset to 0. But a re-allocation of the SP. So you have 3 Millions SP spent on various skill. Well next thursday, you would have 3 Millions SP available to use on ANY skill.
Offering you the choice to try something else.
This option may not interest every one but maybe CCP could offer the possibility so anyone can do as he wants. |
[Veteran_Rhapsodyy]
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Posted - 2012.05.22 14:27:00 -
[12] - Quote
Not every thursday, but when they release some new content that actually needs testing, maybe, but id leave the decision up to ccp.
They could just say here is this new shiny ya need this skill to whatever lvl have a few sp. Or they could just give us another 4x sp weekend so we can all quickly burn up the sp to try it out. |
[Veteran_Dias]
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Posted - 2012.05.22 15:25:00 -
[13] - Quote
Hunter Cazaderon wrote:This option may not interest every one but maybe CCP could offer the possibility so anyone can do as he wants.
i like options that make everyone happy! with this option, it wouldn't matter if a remap was available weekly or not during closed beta. |
[Veteran_twinkie]
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Posted - 2012.05.22 16:06:00 -
[14] - Quote
Hunter Cazaderon wrote:twinkie wrote:Think it a bit; this is a beta, so we have to test things. If they reset the SP every week, how are we supposed to test the things that require a lot of SP? twinkie, same remark i did to someone else. He's not suggesting a SP reset to 0. But a re-allocation of the SP. Oh, apologies then. I misread it.
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[Veteran_usrevenge]
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Posted - 2012.05.22 17:07:00 -
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how about reallocate 200k SP of your choice every week. would be easier and help prevent flavor of the week. |
[Veteran_Deus Necare]
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Posted - 2012.05.22 17:16:00 -
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Xocoyol Zaraoul wrote:I think this would be best if it was done merely every time there was a major change, as every Thursday seems like there would rise problems of "odd" builds as the progression would be less organic if people knew "oh next week things will be different." It would also promote "flavor of the day" problems too much and we would see less variance, I think.
Just my stance.
And off-topic: 2 minutes to Inferno! This is the way to do it, and it's SOP in almost all games with more traditional skill and progression systems. Any time a significant change is made, points are kept, but their ALLOCATION is reset. That way, if the change makes you change your mind about what to have them spent on, you can make that call.
This is NOT something that should be in the final release! Skill progression here is like in EVE, picking one doesn't prevent you picking another, and so you can always just train the new thing you want later. This is SOLELY something for testing, so that we can properly evaluate the changes, and do so quickly, so as to provide meaningful feedback.
Again, it's absolutely essential that, like EVE, there be no skill resets (whether automatic, or buy purchasing one, etc.) in the final, live version of the game. |
[Veteran_Dias]
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Posted - 2012.05.22 18:26:00 -
[17] - Quote
Deus Necare wrote:Xocoyol Zaraoul wrote:I think this would be best if it was done merely every time there was a major change, as every Thursday seems like there would rise problems of "odd" builds as the progression would be less organic if people knew "oh next week things will be different." It would also promote "flavor of the day" problems too much and we would see less variance, I think.
Just my stance.
And off-topic: 2 minutes to Inferno! This is the way to do it, and it's SOP in almost all games with more traditional skill and progression systems. Any time a significant change is made, points are kept, but their ALLOCATION is reset. That way, if the change makes you change your mind about what to have them spent on, you can make that call. This is NOT something that should be in the final release! Skill progression here is like in EVE, picking one doesn't prevent you picking another, and so you can always just train the new thing you want later. This is SOLELY something for testing, so that we can properly evaluate the changes, and do so quickly, so as to provide meaningful feedback. Again, it's absolutely essential that, like EVE, there be no skill resets (whether automatic, or buy purchasing one, etc.) in the final, live version of the game.
totally agree. but for closed beta it makes sense |
[Veteran_Deus Necare]
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Posted - 2012.05.22 18:29:00 -
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Dias wrote:Totally agree. but for closed beta it makes sense That's exactly what I said. It makes sense and would be extremely useful for testing. I just made it clear that it cannot continue in the actual, finished game. It's a mechanic for testing ONLY. |
[Veteran_Nome of Legend]
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Posted - 2012.05.22 19:51:00 -
[19] - Quote
I could see it being added to the finished game as an Aurum reward - for a certain amount, you can de-allocate your skill points, and retain, say, 95% of them for allocation as you see fit - give a small penalty, but let them do it. Too many FPS players are used to being able to respec at the drop of a hat; I'm not saying Dust should cater to their expectations, but there is a potential to make everyone happy AND earn some extra cash.
Just sayin'.
As for the closed beta... I could get behind it, I think, if it was every time there was a major change, not every thursday; for instance, when they add the medical gear that actually works, I would be okay with them offering that re-spec option for people who want to try the new inclusion.
Making it an option, instead of mandatory, would cure most people's problems with it though, I think. Any thoughts? |
[Veteran_Ima Leet]
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Posted - 2012.05.22 20:23:00 -
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i'm going to add on this, but not about the reallocating SP, its in regards to the 4x SP weekend thing. I'm certain i was on IRC when a dev stated that this is actually on until they state otherwise. So, it wasn't just 4x SP for that weekend but forever until they say its off. ;) |
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[Veteran_Pasha 3]
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Posted - 2012.05.30 20:52:00 -
[21] - Quote
Xocoyol Zaraoul wrote:I think this would be best if it was done merely every time there was a major change, as every Thursday seems like there would rise problems of "odd" builds as the progression would be less organic if people knew "oh next week things will be different." It would also promote "flavor of the day" problems too much and we would see less variance, I think.
Just my stance.
And off-topic: 2 minutes to Inferno!
The lack of variance is a very good point.
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[Veteran_Ghost Moss]
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Posted - 2012.05.30 22:00:00 -
[22] - Quote
I think this is a good idea. For testing purposes, it's probably best to be able to get familiar with as many aspects of the game as possible. For instance, I've heard a lot of requests for changes to the sniper rifle. I wouldn't really know though because I'm not skilled for that... It would be nice to be able to test and provide feedback for that as well. |
[Veteran_Soven Taliesyn]
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Posted - 2012.05.31 00:39:00 -
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As per usual i get tired of reading post. The thing to keep in mind is that with reset's some of the higher SP players who actually like what they've trained are then going to have to go back through everything they've trained every time they have a reset. I personally know i would find that greatly annoying. And, of course the flavor of the week scenario as described above. Maybe even mass respec'ing towards Swarm Launchers.
On the flip side of things, the aforementioned opportunity for new players to actually get a chance to try new things.
In conclusion. I'm against this. |
[Veteran_Beers O'Malley]
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Posted - 2012.05.31 01:02:00 -
[24] - Quote
Dias wrote:before i get flamed to death, let me be more clear. it would be lovely if on every thursaday, our skills are all reset, and the associated skill points become unallocated. this would allow us to test various new features which come with the patches.
edit: i'll admit that when you release the minmatar assault dropsuit, i don't want to have my skill tree tainted with that caldari skill smell...
lol I was so gonig to insult your mother then i read the rest of it and it made sense.
i really have no opinion on it as I have focused my skills to do certain things at a time. A remap wouldn't change anything as I play to test all the suits, guns, ships etc in time.
I do think ccp is trying to weight progression and thats part of what we are testing at moment.
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[Veteran_M'jlonir Hule'sun]
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Posted - 2012.05.31 01:25:00 -
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+1 for this especially if we keep SP, it is beta after all and the point of Beta is to test all that can be tested, break the servers and make CCP doubt itself .... or something like that. |
[Veteran_Cong Zilla]
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Posted - 2012.05.31 01:28:00 -
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Just add it as an option and it sounds good, been testing assault suits and want to stay with them then have at it, want to respec to a pilot click this button and free up all sp, I don't see the issue with it. |
[Veteran_Beers O'Malley]
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Posted - 2012.05.31 02:15:00 -
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Cong Zilla wrote:Just add it as an option and it sounds good, been testing assault suits and want to stay with them then have at it, want to respec to a pilot click this button and free up all sp, I don't see the issue with it.
If beta is going to go on for a while then eventually getting all the skill points you need wouldn't be a problem. If beta is going to end soon then a remap would be handy to be able to try everything and be able to give feed back.
I think the beta will be going for a while so I dont think a remap is really needed, but again I am not against the option |
[Veteran_Cong Zilla]
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Posted - 2012.05.31 03:43:00 -
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Beers O'Malley wrote:Cong Zilla wrote:Just add it as an option and it sounds good, been testing assault suits and want to stay with them then have at it, want to respec to a pilot click this button and free up all sp, I don't see the issue with it. If beta is going to go on for a while then eventually getting all the skill points you need wouldn't be a problem. If beta is going to end soon then a remap would be handy to be able to try everything and be able to give feed back. I think the beta will be going for a while so I dont think a remap is really needed, but again I am not against the option
I think the point is that allowing the people who want to do it to do it wouldn't affect anything. |
[Veteran_Khulam]
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Posted - 2012.05.31 03:54:00 -
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Dias wrote:
edit: i'll admit that when you release the minmatar assault dropsuit, i don't want to have my skill tree tainted with that caldari skill smell...
Because nothing says "I'm a hardass" like a dropsuit made from scavenged metal plates that are duct-taped to a bodysuit :P
EDIT: I do like the idea, but maybe as an optional reset once a week for those that actually want to test out various parts of the game and not just take a free ride from CCP on the DUST train |
[Veteran_Libertine Mark I]
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Posted - 2012.05.31 03:54:00 -
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Not a bad idea. Would prefer it was optional and limited. Maybe once a player reaches X million skillpoints he gets 3 reallocations. Or copy the primary toons skillpoint total as unallocated points to each of the remaining two character slots on an account. This would certainly help me assess different skill trees. -not sure if it would be as helpful to the game developers, though. And, yes, beta only. |
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[Veteran_Libertine Mark I]
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Posted - 2012.05.31 03:56:00 -
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Dias wrote:edit: i'll admit that when you release the minmatar assault dropsuit, i don't want to have my skill tree tainted with that caldari skill smell...
That smell is called soap. Grubby Minnie...
; )
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[Veteran_Bzeer]
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Posted - 2012.05.31 04:24:00 -
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problem is if you have a skillreset for the BETA, than the things that actually take time to SKILL we won't be able to provide feedback on... I think there should be a total wipe for isk/items,skills,points, etc after the game goes live, but I think they need the beta to run it's course as much as possible like the release will to see how the game will play out. After all, Eve's been running for what 10 years or so now? And the devs/community are still learning from it.
Although, being able to rellocate acquired points (respec'ing) just for the BETA, that wouldn't be a terrible thing because we could spend more time testing specialized roles. I definitely wouldn't be opposed to this option. |
[Veteran_Khulam]
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Posted - 2012.05.31 04:31:00 -
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Libertine Mark I wrote:Dias wrote:edit: i'll admit that when you release the minmatar assault dropsuit, i don't want to have my skill tree tainted with that caldari skill smell... That smell is called soap. Grubby Minnie... ; )
bwahahahahahhah |
[Veteran_RolyatDerTeufel]
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Posted - 2012.05.31 13:48:00 -
[34] - Quote
Dias wrote:before i get flamed to death, let me be more clear. it would be lovely if on every thursaday, our skills are all reset, and the associated skill points become unallocated. this would allow us to test various new features which come with the patches.
edit: i'll admit that when you release the minmatar assault dropsuit, i don't want to have my skill tree tainted with that caldari skill smell...
Actually sounds like a good idea. With Type - II suits coming that would be easy way to test those vs regular suits. also allow higher skill use of the new modules that will be coming with combat logistics that will need testing. |
[Veteran_havok]
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Posted - 2012.05.31 17:34:00 -
[35] - Quote
RolyatDerTeufel wrote:Dias wrote:before i get flamed to death, let me be more clear. it would be lovely if on every thursaday, our skills are all reset, and the associated skill points become unallocated. this would allow us to test various new features which come with the patches.
edit: i'll admit that when you release the minmatar assault dropsuit, i don't want to have my skill tree tainted with that caldari skill smell... Actually sounds like a good idea. With Type - II suits coming that would be easy way to test those vs regular suits. also allow higher skill use of the new modules that will be coming with combat logistics that will need testing.
Given that we can't actually test the actual speed of progression right now anyway (due to the 4x bonus), being able to periodically reallocate skills would be handy; it would allow us to get a lot more methodical in how we test certain aspects of the game. |
[Veteran_Ydnas Nogero]
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Posted - 2012.05.31 21:53:00 -
[36] - Quote
+1 for the Skill point remap.
Wouldn't mind 2-3m more SP for Beta purposes only , but even lower level skills and modules need to be tested, and gains for the "slow and steady" players as well. |
[Veteran_Regis Mark V]
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Posted - 2012.05.31 21:56:00 -
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Not sure if anyone said this yet. Give us a respec ability it would cost ISK though and the more you respec the more it cost. But it should reset after a week DCUO has this MAG had it. I think it would be nice to have in a game like Dust 514! |
[Veteran_Hunter Cazaderon]
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Posted - 2012.05.31 22:56:00 -
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Regis Mark V wrote:Not sure if anyone said this yet. Give us a respec ability it would cost ISK though and the more you respec the more it cost. But it should reset after a week DCUO has this MAG had it. I think it would be nice to have in a game like Dust 514!
Or do an Aurum item to respec. That way you get money and it avoids people over-using respec. I'm gonna get shot at for suggesting this but let's not frget the more money they make, the best the game will be in the end ^^ |
Valkyrs Fingolfin
Valkyrs' Crew
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Posted - 2012.07.06 20:05:00 -
[39] - Quote
Forums Veteran wrote:Too many FPS players are used to being able to respec at the drop of a hat
One of the nice parts of EVE is that you're not pigeon-holed into a min-max spec, and then have to change to a different min-max spec later. If you want to go down a different path, you can get started pretty quickly and then gradually grow to master that area, if you desire.
There's a bit of planning involved but just getting level 3-4 of a group of skills gives you comparable stats to someone who is at V, with less then half the time invested.
As for the beta, it would be nice if for every week that goes by, on the reset we're granted a certain amount of unallocated skill points.
If we get reset back to nothing every time, we're going to be using low skills items (and thus not testing the higher tiers). People are going to get tired of investing the time to get back to a reasonable skill level. |
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