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shaman oga
Dead Man's Game
3586
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Posted - 2015.01.04 21:50:00 -
[1] - Quote
There is no way to escape, i don't whine about swarm vs ADS just because they can move fast enough to avoid AV (with AB against swarms and normal against forge), but STD DS are just to slow even with AB active.
Please Rattati buff maneuverability and speed.
Situational awareness also known as passive scan.
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Sir Dukey
Murphys-Law General Tso's Alliance
1462
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Posted - 2015.01.04 22:23:00 -
[2] - Quote
shaman oga wrote:There is no way to escape, i don't whine about swarm vs ADS just because they can move fast enough to avoid AV (with AB against swarms and normal against forge), but STD DS are just to slow even with AB active.
Please Rattati buff maneuverability and speed.
So true..
Acquire Currency, Disregard Female Canis lupus familiaris
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4270
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Posted - 2015.01.04 22:38:00 -
[3] - Quote
I think the problem at this point is how the STD dropship compares to the Assault. I think everyone agrees that the Assault needs to be faster as a tradeoff for its lower defense. However if you make the STD faster, then the ADS needs to be even faster. At that point you don't want the ADS to be TOO fast. So it's a tricky problem of trying to find the right balance between the two without making one too good.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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ishtellian
SAM-MIK General Tso's Alliance
83
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Posted - 2015.01.04 23:00:00 -
[4] - Quote
Pokey Dravon wrote:I think the problem at this point is how the STD dropship compares to the Assault. I think everyone agrees that the Assault needs to be faster as a tradeoff for its lower defense. However if you make the STD faster, then the ADS needs to be even faster. At that point you don't want the ADS to be TOO fast. So it's a tricky problem of trying to find the right balance between the two without making one too good.
At this point, the better defenses the STD has is useless, the best bet against swarms is to hope you survive the first clip than GTFO, STD's have a hard time getting out of the combat zone because of speed/maneuverability.
My Heavy Never Dies.
Logibro In training.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
17
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Posted - 2015.01.05 04:06:00 -
[5] - Quote
I say at least give the DS a better resistance to knockback... Everyone knows when you see the ground and you have about 70m left, you are gonna scrape the ground.
Less maneuver = lower knockback. (DS) More maneuver = more knockback. (ADS)
Agree?
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killian178
Random Gunz RISE of LEGION
68
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Posted - 2015.01.05 04:54:00 -
[6] - Quote
ishtellian wrote:Pokey Dravon wrote:I think the problem at this point is how the STD dropship compares to the Assault. I think everyone agrees that the Assault needs to be faster as a tradeoff for its lower defense. However if you make the STD faster, then the ADS needs to be even faster. At that point you don't want the ADS to be TOO fast. So it's a tricky problem of trying to find the right balance between the two without making one too good. At this point, the better defenses the STD has is useless, the best bet against swarms is to hope you survive the first clip than GTFO, STD's have a hard time getting out of the combat zone because of speed/maneuverability. First clip? As soon as you hear the first missle llaunch, you need to determine where it came from, and be planning your exit strategy, or your asking to be shot down. Not ragin on you, just saying, a std ds is still capable of avoiding at least 2 swarmers before he shouldnt even come to that area again.
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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shaman oga
Dead Man's Game
3587
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Posted - 2015.01.05 12:02:00 -
[7] - Quote
Pokey Dravon wrote:I think the problem at this point is how the STD dropship compares to the Assault. I think everyone agrees that the Assault needs to be faster as a tradeoff for its lower defense. However if you make the STD faster, then the ADS needs to be even faster. At that point you don't want the ADS to be TOO fast. So it's a tricky problem of trying to find the right balance between the two without making one too good. There is a huge difference in speed and maneuverability from STD dropship and ADS, i'm sure there is enough numeric space to buff STD DS without bring them near to ADS level.
Situational awareness also known as passive scan.
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shaman oga
Dead Man's Game
3587
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Posted - 2015.01.05 12:07:00 -
[8] - Quote
Shamarskii Simon wrote:I say at least give the DS a better resistance to knockback... Everyone knows when you see the ground and you have about 70m left, you are gonna scrape the ground.
Less maneuver = lower knockback. (DS) More maneuver = more knockback. (ADS)
Agree?
Knockback seem to be random, i've been pushed very hard from a single volley while standing still, but sometime with the same condition i've been hit by a forge and a swarm, but i didn't move (of course then they ganked me).
In my opinion knockback should be removed or toned down a lot, just like they have removed web effect to HMG.
Situational awareness also known as passive scan.
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ADAM-OF-EVE
Dead Man's Game RUST415
1858
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Posted - 2015.01.05 12:48:00 -
[9] - Quote
my view is a standard dropship should be slow but be very hard to kill allowing it to pick players up and drop them off under fire. they should have fast descend but slow elevation. with small flux strikes and soon to be small damage strikes quite capable of clearing rooftops its not as important to destroy dropships fast anymore before they can get on roofs so giving them more ehp might encourage more use
All Hail Legion
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Lazer Fo Cused
Shining Flame Amarr Empire
351
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Posted - 2015.01.05 13:43:00 -
[10] - Quote
1. AB only works against swarms if you put it on before the 1st volley hits |
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Stefan Stahl
Seituoda Taskforce Command
897
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Posted - 2015.01.06 12:27:00 -
[11] - Quote
shaman oga wrote:but STD DS are just to slow even with AB active. That's why a STD DS gets to fly around with over 7k ehp against railguns/forges.
The only problem I see for STD DS are proto railguns and ganks with multiple AV. But everything needs a counter, right? |
shaman oga
Dead Man's Game
3605
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Posted - 2015.01.06 12:49:00 -
[12] - Quote
Stefan Stahl wrote:shaman oga wrote:but STD DS are just to slow even with AB active. That's why a STD DS gets to fly around with over 7k ehp against railguns/forges. The only problem I see for STD DS are proto railguns and ganks with multiple AV. But everything needs a counter, right? A counter doesn't mean 100% chance to destroy it, scare a dropship is fine, but swarms are unavoidable with STD DS, you really have to predict and move before the first volley hit you.
Situational awareness also known as passive scan.
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Stefan Stahl
Seituoda Taskforce Command
897
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Posted - 2015.01.06 17:55:00 -
[13] - Quote
shaman oga wrote:A counter doesn't mean 100% chance to destroy it, scare a dropship is fine, but swarms are unavoidable with STD DS, you really have to predict and move before the first volley hit you. ...Or you tank all 3 of them with your 9k ehp against Swarms in the case of a Myron and are gone (and at full health) before the fourth volley hits.
Swarms are really not much of a problem from the perspective of a STD DS. A Commando with two PRO SLs can be an issue for a Grimsnes pilot because there's no reload phase between the third and forth volley but other than that you should be safe if you know where to go after the first volley hits.
Personally I like that the ADS is about running away from harm very quickly while the DS is more like operating a floating bus. |
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