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shaman oga
Dead Man's Game
3586
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Posted - 2015.01.04 21:50:00 -
[1] - Quote
There is no way to escape, i don't whine about swarm vs ADS just because they can move fast enough to avoid AV (with AB against swarms and normal against forge), but STD DS are just to slow even with AB active.
Please Rattati buff maneuverability and speed.
Situational awareness also known as passive scan.
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shaman oga
Dead Man's Game
3587
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Posted - 2015.01.05 12:02:00 -
[2] - Quote
Pokey Dravon wrote:I think the problem at this point is how the STD dropship compares to the Assault. I think everyone agrees that the Assault needs to be faster as a tradeoff for its lower defense. However if you make the STD faster, then the ADS needs to be even faster. At that point you don't want the ADS to be TOO fast. So it's a tricky problem of trying to find the right balance between the two without making one too good. There is a huge difference in speed and maneuverability from STD dropship and ADS, i'm sure there is enough numeric space to buff STD DS without bring them near to ADS level.
Situational awareness also known as passive scan.
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shaman oga
Dead Man's Game
3587
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Posted - 2015.01.05 12:07:00 -
[3] - Quote
Shamarskii Simon wrote:I say at least give the DS a better resistance to knockback... Everyone knows when you see the ground and you have about 70m left, you are gonna scrape the ground.
Less maneuver = lower knockback. (DS) More maneuver = more knockback. (ADS)
Agree?
Knockback seem to be random, i've been pushed very hard from a single volley while standing still, but sometime with the same condition i've been hit by a forge and a swarm, but i didn't move (of course then they ganked me).
In my opinion knockback should be removed or toned down a lot, just like they have removed web effect to HMG.
Situational awareness also known as passive scan.
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shaman oga
Dead Man's Game
3605
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Posted - 2015.01.06 12:49:00 -
[4] - Quote
Stefan Stahl wrote:shaman oga wrote:but STD DS are just to slow even with AB active. That's why a STD DS gets to fly around with over 7k ehp against railguns/forges. The only problem I see for STD DS are proto railguns and ganks with multiple AV. But everything needs a counter, right? A counter doesn't mean 100% chance to destroy it, scare a dropship is fine, but swarms are unavoidable with STD DS, you really have to predict and move before the first volley hit you.
Situational awareness also known as passive scan.
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