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Lahut K'mar
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.01.04 12:39:00 -
[1] - Quote
The weapon wheel is a pain in the balls.
As a scout, I often need to make frantic equipment switches, and success is the difference between blowing up 4 reds with a single explosive and getting my innards painted across the wall by a HMG. Also as a scout, I carry the cloak field. Do you see the problem here?
Often I accidentally switch to my cloak field at the worst possible moment, draining 5 precious seconds. Other times I'm lucky and I only deploy my second uplink, destroying the first one I snuck behind enemy lines, leaving my team besieged and my time wasted.
The weapon wheel needs to be more idiot-proof. I suggest that you give players the option to quick-swap through weapons and equipment. There will be a 0.1 second or so timer between pressing the button and confirming the selection. This way instead of having to fumble through the wheel to whip out their REs, a player can just tap R2 twice instead.
Horrifying? That's a strange way to spell "romantic".
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Buwaro Draemon
WarRavens Capital Punishment.
591
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Posted - 2015.01.04 14:06:00 -
[2] - Quote
Lahut K'mar wrote:The weapon wheel is a pain in the balls. As a scout, I often need to make frantic equipment switches, and success is the difference between blowing up 4 reds with a single explosive and getting my innards painted across the wall by a HMG. Also as a scout, I carry the cloak field. Do you see the problem here? Often I accidentally switch to my cloak field at the worst possible moment, draining 5 precious seconds. Other times I'm lucky and I only deploy my second uplink, destroying the first one I snuck behind enemy lines, leaving my team besieged and my time wasted. The weapon wheel needs to be more idiot-proof. I suggest that you give players the option to quick-swap through weapons and equipment. There will be a 0.1 second or so timer between pressing the button and confirming the selection. This way instead of having to fumble through the wheel to whip out their REs, a player can just tap R2 twice instead. Back in the day your entire weapon wheel was accesible entirely without even opening up the wheel.
Just tap R2 and you would scroll trough all you had. But it was horrible for combat.
Changes to Damage mods!
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Lahut K'mar
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.01.04 14:37:00 -
[3] - Quote
Buwaro Draemon wrote:Back in the day your entire weapon wheel was accesible entirely without even opening up the wheel.
Just tap R2 and you would scroll trough all you had. But it was horrible for combat.
What was the problem? Was each weapon/tool pulled out when R2 was pressed, or only after they stopped pressing it? Alternatively, the player could set a troublesome equipment piece to an unused button (START opens the map already, so D-down seems like a good candidate), which would let wheel icons be bigger and prevent the cloak-field nightmare.
Horrifying? That's a strange way to spell "romantic".
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Buwaro Draemon
WarRavens Capital Punishment.
591
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Posted - 2015.01.04 14:42:00 -
[4] - Quote
Lahut K'mar wrote:Buwaro Draemon wrote:Back in the day your entire weapon wheel was accesible entirely without even opening up the wheel.
Just tap R2 and you would scroll trough all you had. But it was horrible for combat. What was the problem? Was each weapon/tool pulled out when R2 was pressed, or only after they stopped pressing it? Alternatively, the player could set a troublesome equipment piece to an unused button (START opens the map already, so D-down seems like a good candidate), which would let wheel icons be bigger and prevent the cloak-field nightmare. You know how when you tap the R2 button and it switches to your side arm and when you tap it again it switches to your main again? Back in the day it would go through all your wheel before returning to your main.
*Taps R2* Switches to Sidearm *Taps R2* Switches to Equipment 1 *Taps R2* Switches to Equipment 2 *Taps R2* Returns back to main weapon.
Changes to Damage mods!
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Lahut K'mar
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.01.04 14:55:00 -
[5] - Quote
Buwaro Draemon wrote:You know how when you tap the R2 button and it switches to your side arm and when you tap it again it switches to your main again? Back in the day it would go through all your wheel before returning to your main.
*Taps R2* Switches to Sidearm *Taps R2* Switches to Equipment 1 *Taps R2* Switches to Equipment 2 *Taps R2* Returns back to main weapon.
Would it wotk if you could multitap through? R2 to switch to your sidearm, R2R2R2 to switch back to your primary.
Horrifying? That's a strange way to spell "romantic".
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benandjerrys
NECROM0NGERS
80
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Posted - 2015.01.04 15:01:00 -
[6] - Quote
Sounds counterproductive maybe cardinal directions rather than a cluster would be more beneficial. Whilst tapping swaps between sidearm and main if you only have one piece of equipment just hold it down cycle down.
So... Scouts r2+ up or r2+ down Logi north south east west+ r2 Assaults & mandos hold r2 Sentinels... Nevermind. :) |
Lahut K'mar
Tal-Romon Legion Amarr Empire
1
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Posted - 2015.01.04 15:22:00 -
[7] - Quote
benandjerrys wrote:Sounds counterproductive maybe cardinal directions rather than a cluster would be more beneficial. Whilst tapping swaps between sidearm and main if you only have one piece of equipment just hold it down cycle down.
So... Scouts r2+ up or r2+ down Logi north south east west+ r2 Assaults & mandos hold r2 Sentinels... Nevermind. :)
That could work, actually.
RATATTI! Come here, we have something to show you!
Horrifying? That's a strange way to spell "romantic".
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Lahut K'mar
Tal-Romon Legion Amarr Empire
7
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Posted - 2015.01.05 09:49:00 -
[8] - Quote
Also, what the funk are those other spaces on the wheel? I thought they were for squad commands, but I just lead a solo squad and they were still empty, and one of them looks big enough to be a weapon slot.
Horrifying? That's a strange way to spell "romantic".
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Vitantur Nothus
Nos Nothi
1474
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Posted - 2015.01.05 15:03:00 -
[9] - Quote
The two second decloak delay should be changed to apply only after actually using cloak. |
Jadd Hatchen
KILL-EM-QUICK
746
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Posted - 2015.01.05 15:10:00 -
[10] - Quote
Lahut K'mar wrote:The weapon wheel is a pain in the balls. As a scout, I often need to make frantic equipment switches, and success is the difference between blowing up 4 reds with a single explosive and getting my innards painted across the wall by a HMG. Also as a scout, I carry the cloak field. Do you see the problem here? Often I accidentally switch to my cloak field at the worst possible moment, draining 5 precious seconds. Other times I'm lucky and I only deploy my second uplink, destroying the first one I snuck behind enemy lines, leaving my team besieged and my time wasted. The weapon wheel needs to be more idiot-proof. I suggest that you give players the option to quick-swap through weapons and equipment. There will be a 0.1 second or so timer between pressing the button and confirming the selection. This way instead of having to fumble through the wheel to whip out their REs, a player can just tap R2 twice instead.
I've said this over and over and OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER...
But CCP doesn't care aobut functionality, they care more about their aesthetic! The round menu, the round readouts, etc. they are proven to be the worst possible things in existence. Hell most modern displays on new aircraft using electronic displays instead of old "steam-powered" gauges have straight linear tapes instead of round dials!!! Why? Because they save space, and can be lined up and configures for easier reading and intuitively understood! But CCP thinks round gauges like you would see on something from a steam-punk world is somehow "futuristic" and thus we (both EVE and DUST) are stuck with the most ******** menu system in any online game that I've ever had to sorry experience to have to be frustrated with!!!!
Hell even with the round menu wheel, they could have been smart and divided it into QUADRANTS! That way your choices are completely in separate directions so that you won't accidentally switch to the wrong thing all the ******* time! But no, they had to squeeze all the equipment into one freaking quadrant and show lame **** like your primary weapon and sidearm and grenades in the others when you already HAVE FREAKING BUTTONS TO SWAP DIRECTLY TO THOSE ANYWAYS!!!
So the only conclusion that I can come to at this point is that they love to see frustrated players get upset at their game and loose money because they are too pig-headed to see the brick wall they erected in the path of their own progress. |
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Lahut K'mar
Royal Uhlans Amarr Empire
14
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Posted - 2015.01.13 00:15:00 -
[11] - Quote
Bump.
CCP needs to read this.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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One Eyed King
Land of the BIind
7148
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Posted - 2015.01.13 00:55:00 -
[12] - Quote
Made a very similar suggestion a long while ago.
I would love to map EQ/vehicle mods to arrows.
Aside from calling in a vehicle, the arrows are largely useless.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Terry Webber
Molon Labe. General Tso's Alliance
546
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Posted - 2015.01.13 01:17:00 -
[13] - Quote
In my opinion, holding the R2 button should allow you to switch between changing your weapons or cycling through your equipment. |
IZI doro
Terminal Courtesy Proficiency V.
38
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Posted - 2015.01.15 18:38:00 -
[14] - Quote
Jadd Hatchen wrote:[...] Hell even with the round menu wheel, they could have been smart and divided it into QUADRANTS! [...]
I propose a slight adjustment to the overall control scheme. Replace the "THROW GRENADE" button with an Equipment Wheel. Rework the "D-pad" to optimize TACNET controls
*Gameplay Note: Grenade deployment requires manually switching to them, then holding the "Fire" button to start cooking as normal. I've noticed some KB/M players stating in the forums about issues with tapping the "grenade" button. If there is ever an incident, the worst that would happen would be bringing up the Equipment menu.
New Weapon and Equipment Wheels
Weapon Wheel: -Up: Primary 1 (Heavy / Light / Sidearm; "Commando 1") -Left: Primary 2 (Light; "Commando 2") -Right: Secondary (Sidearm Default) -Down: Grenade
Equipment Wheel: -Up: Equip 1 -Left: Equip 2 -Right: Equip 3 -Down: Equip 4
New D-pad Scheme -Up: TACNET Overhead Map -Left: Push-to-Talk function -Right: Asset Deployment Menu -Down: Issue "contextual" squad command
Cable & Internetworking Technician in-training
Studying for the CompTIA A+, N+, and CCNA
Tips 'n Tricks appreciated!
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Lahut K'mar
Royal Uhlans Amarr Empire
17
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Posted - 2015.01.17 12:10:00 -
[15] - Quote
IZI doro wrote:Replace the "THROW GRENADE" button with an Equipment Wheel. Rework the "D-pad" to optimize TACNET controls
*Gameplay Note: Grenade deployment requires manually switching to them, then holding the "Fire" button to start cooking as normal. I've noticed some KB/M players stating in the forums about issues with tapping the "grenade" button. If there is ever an incident, the worst that would happen would be bringing up the Equipment menu.
Nah. The whole point of grenades is that you can quickly whip one out and chuck it. Why do you think locus grenades suck so much? Your idea would gimp the **** out of all grenades, especially locusts and poxes since both are used strategically to augment the primary. AVs wouldn't suffer as much since theyre used as primary AA weapons, but they are also great for saying "GTFO" to an approaching vehicle.
It's also overcomplicated and redundant. Nobody has more than 2 weapons or 4 equipment pieces. I like benandjerrys' idea. Simple and effective.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Arkena Wyrnspire
Fatal Absolution
20841
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Posted - 2015.01.17 15:19:00 -
[16] - Quote
+1 for the title.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Joel II X
Bacon with a bottle of Quafe
5558
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Posted - 2015.01.17 17:37:00 -
[17] - Quote
Buwaro Draemon wrote:Lahut K'mar wrote:Buwaro Draemon wrote:Back in the day your entire weapon wheel was accesible entirely without even opening up the wheel.
Just tap R2 and you would scroll trough all you had. But it was horrible for combat. What was the problem? Was each weapon/tool pulled out when R2 was pressed, or only after they stopped pressing it? Alternatively, the player could set a troublesome equipment piece to an unused button (START opens the map already, so D-down seems like a good candidate), which would let wheel icons be bigger and prevent the cloak-field nightmare. You know how when you tap the R2 button and it switches to your side arm and when you tap it again it switches to your main again? Back in the day it would go through all your wheel before returning to your main. *Taps R2* Switches to Sidearm *Taps R2* Switches to Equipment 1 *Taps R2* Switches to Equipment 2 *Taps R2* Returns back to main weapon. What about duels? Let's say there are two assaults duking it out. They each carry a nanohive. They run out of both light abs side ammo. One decides to go back to their light while the other does the same. It would feel clunky.
I'd say have this be an option per suit type so I can leave my Assaults and Commandos untouched, while changing my Logi to this. Scout is meh because I use tactical equipment which requires me to be at peace at the moment I pull it out.
What if you can map out your controls? So, instead of the Left D-Pad being used to activate voice, you switch equipments, etc etc? |
Lahut K'mar
Royal Uhlans Amarr Empire
24
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Posted - 2015.01.29 13:19:00 -
[18] - Quote
BUMP
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
93
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Posted - 2015.01.29 18:17:00 -
[19] - Quote
Lahut K'mar wrote:Nobody has more than 2 weapons. Some of the officer suits have 3 weapons.
I'd prefer: Grenade stays at L2 R2 + D-pad for equipment R2 + L2 + D-pad for weapons |
Lahut K'mar
Royal Uhlans Amarr Empire
25
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Posted - 2015.02.03 03:09:00 -
[20] - Quote
Mordecai Snake wrote:Lahut K'mar wrote:Nobody has more than 2 weapons. Some of the officer suits have 3 weapons. I'd prefer: Grenade stays at L2 R2 + D-pad for equipment R2 + L2 + D-pad for weapons Hmmm... What about if the weapon wheel became 3-segmented? Or R2+L2 for tertiary weapon?
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Lahut K'mar
Royal Uhlans Amarr Empire
33
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Posted - 2015.02.07 14:29:00 -
[21] - Quote
Look at me! I'm an attention *****!
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Lahut K'mar
Royal Uhlans Amarr Empire
33
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Posted - 2015.03.01 11:08:00 -
[22] - Quote
Bump. Pretty please fix it?
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
229
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Posted - 2015.03.13 01:06:00 -
[23] - Quote
Buwaro Draemon wrote:Lahut K'mar wrote:Buwaro Draemon wrote:Back in the day your entire weapon wheel was accesible entirely without even opening up the wheel.
Just tap R2 and you would scroll trough all you had. But it was horrible for combat. What was the problem? Was each weapon/tool pulled out when R2 was pressed, or only after they stopped pressing it? Alternatively, the player could set a troublesome equipment piece to an unused button (START opens the map already, so D-down seems like a good candidate), which would let wheel icons be bigger and prevent the cloak-field nightmare. You know how when you tap the R2 button and it switches to your side arm and when you tap it again it switches to your main again? Back in the day it would go through all your wheel before returning to your main. *Taps R2* Switches to Sidearm *Taps R2* Switches to Equipment 1 *Taps R2* Switches to Equipment 2 *Taps R2* Returns back to main weapon. But it's beautiful for scouts/logis. This is why its been proposed to have a toggle capable option for the radial menu, which is ideal(like how you can set whether to show your rank on or off)
Sebiestor scout, MTAC pilot, Merc w/ a face
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Most Sneakiest
F0RSAKEN EMPIRE.
35
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Posted - 2015.03.14 04:51:00 -
[24] - Quote
Lahut K'mar wrote:The weapon wheel is a pain in the balls. As a scout, I often need to make frantic equipment switches, and success is the difference between blowing up 4 reds with a single explosive and getting my innards painted across the wall by a HMG. Also as a scout, I carry the cloak field. Do you see the problem here? Often I accidentally switch to my cloak field at the worst possible moment, draining 5 precious seconds. Other times I'm lucky and I only deploy my second uplink, destroying the first one I snuck behind enemy lines, leaving my team besieged and my time wasted. The weapon wheel needs to be more idiot-proof. I suggest that you give players the option to quick-swap through weapons and equipment. There will be a 0.1 second or so timer between pressing the button and confirming the selection. This way instead of having to fumble through the wheel to whip out their REs, a player can just tap R2 twice instead. I think it should take the whole match to whip out your REs. But I do agree with changing up the wheel. Giving the logi the ability to automatically switch to his first piece of equipment by tapping R2 would be a major improvement right off the bat. (not sure if this has been suggested already because TLDR)
Noob [Kaalakiota Sniper Rifle] Most Sneakiest
A few kills later...
Most Sneakiest [Militia Sniper Rifle] Noob
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Most Sneakiest
F0RSAKEN EMPIRE.
35
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Posted - 2015.03.14 05:02:00 -
[25] - Quote
Lahut K'mar wrote: Your idea would gimp the **** out of all grenades, especially locusts and poxes since both are used strategically to augment the primary. It's not in any way strategic to spam grenades, unless your idea of strategy is to just throw and hope you accidentally blow someone up. Strategic grenade use is cooking a flux, dropping it right on a caldari and then raping what's left of him with a combat rifle.
Noob [Kaalakiota Sniper Rifle] Most Sneakiest
A few kills later...
Most Sneakiest [Militia Sniper Rifle] Noob
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Lahut K'mar
Royal Uhlans Amarr Empire
49
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Posted - 2015.03.14 07:48:00 -
[26] - Quote
Most Sneakiest wrote:Lahut K'mar wrote: Your idea would gimp the **** out of all grenades, especially locusts and poxes since both are used strategically to augment the primary. It's not in any way strategic to spam grenades, unless your idea of strategy is to just throw and hope you accidentally blow someone up. Strategic grenade use is cooking a flux, dropping it right on a caldari and then raping what's left of him with a combat rifle. No. But the thing is that you generally need to whip one out quickly. Whether you're sprinting through an enemy stronghold and flinging fluxes at their uplinks, finishing off that clown behind that cover or stripping a caldari, speed is important.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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