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Maken Tosch
DUST University Ivy League
10666
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Posted - 2015.01.05 03:23:00 -
[1] - Quote
Let's suppose that somehow scouts really get nerfed one more time to just wielding two sidearms in their fittings. It's not going to change the fact that one particular weapon exists today. In fact, this particular weapon was recently earned as a Daily Mission reward.
https://twitter.com/Henry_Haphorn/status/550783649793458176 https://twitter.com/Henry_Haphorn/status/551071255529803777
Welcome to the era of the commando lites. XD
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10666
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Posted - 2015.01.05 03:38:00 -
[2] - Quote
Jathniel wrote:So, you want to limit Scouts to sidearms, in exchange for their old EWAR capabilities? I have no problem with this.
You know all this would cause is the shifting of complaint right? Most scouts worth their salt can kill just as easily with an SMG and a BP as they can an AR or a SG.
You're only going to have people complain about getting killed by sidearms.
Half-decent scouts can go overwhelmingly positive just using NKs.
The scouts offensive power was never the problem, it was the EWAR advantage that people hated.
Ever noticed that the scout problem almost immediately went away once the EWAR mechanics were overhauled? I'm seeing more and more assault suits being used for assaulting and less scouts being used for assaulting. From what I see, the scouts are no longer able to outclass the assaults. As the OP said, there are some assaults that can even run almost as fast a Minscout can. Hell, I have seen such assaults already.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10666
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Posted - 2015.01.05 03:54:00 -
[3] - Quote
deezy dabest wrote:Scouts should only have 1 light weapon slot and 1 equipment slot.
If you want to remove the second equipment slot, then I hope you're willing to allow scouts to have a built-in cloak feature because that's what the second equipment slot is for according to CCP.
As for the 1-light-slot proposal, again that hinges on theory that scouts are still a problem. So far, the forums are no longer complaining about them. At least not noticeably.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10666
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Posted - 2015.01.05 04:00:00 -
[4] - Quote
voidfaction wrote:Maken Tosch wrote:Jathniel wrote:So, you want to limit Scouts to sidearms, in exchange for their old EWAR capabilities? I have no problem with this.
You know all this would cause is the shifting of complaint right? Most scouts worth their salt can kill just as easily with an SMG and a BP as they can an AR or a SG.
You're only going to have people complain about getting killed by sidearms.
Half-decent scouts can go overwhelmingly positive just using NKs.
The scouts offensive power was never the problem, it was the EWAR advantage that people hated.
Ever noticed that the scout problem almost immediately went away once the EWAR mechanics were overhauled? I'm seeing more and more assault suits being used for assaulting and less scouts being used for assaulting. From what I see, the scouts are no longer able to outclass the assaults. As the OP said, there are some assaults that can even run almost as fast a Minscout can. Hell, I have seen such assaults already. Immediately? Was it the eWar overhaul, cloak delay, cloak scan, strafing, or what. I'm not sure which it was since it all come so quick and I'm sure there is some nerfs I missed. Or maybe it had something to do with the assault love and the fact that assaults have more BW too, lol. Would not contribute the change to 1 thing when so many things have changed. All the same I am happy the FOTM is moving to assault and still the scouts get QQ to be limited to sidearms.
Oh yeah! I forgot about that. I've learned that I can only deploy 2 uplinks at once even on my proto scout suit because I only have enough room to fit one pair of R-9 Drop Uplinks after having to fit the cloak due to the recent EWAR changes. The cloak delay did have a major impact especially on the shotgun users. I'm no longer seeing shotgunners blapping people while their cloak is still diminishing. I don't know if strafing has been adjusted yet though to account for HP modules fitted.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10666
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Posted - 2015.01.05 04:08:00 -
[5] - Quote
Again, just to put it out there for everyone to see.
https://twitter.com/Henry_Haphorn/status/550783649793458176 https://twitter.com/Henry_Haphorn/status/551071255529803777
/cough/AR sidearm/cough/
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10668
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Posted - 2015.01.05 05:21:00 -
[6] - Quote
The Infected One wrote:I honestly have less of a problem with the light assault idea as the OP may have eluded to it. The whole point was to get people talking about how to get the scouts Ewar back to a more usable state. I still love running my Minja, my Gal/SG combo, Cal/ACR. Only thing on all my scouts that we've noticed is that the Ewar on the suits is very underwhelming over all.
Yes, I know that limiting scouts to sidearms would only mean that we would see more sidearm kills, and that it wouldn't really downplay the lethality of good scouts. I generally run my sidearm only min scout with mag sec and knives and do very well, but if it would get us our Ewar back, we would support it.
The thing with EWAR is that it impacts everyone. The EWAR you're asking back is based off of old mechanics before CCP Rattati's concentric circles were implemented for all suits. EWAR is one of those special cases that has a lot of factors affecting it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10668
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Posted - 2015.01.05 06:14:00 -
[7] - Quote
The Infected One wrote:All it's done is allowed medium frames to mimic scouts in speed and stealth, with higher EHP, and totally mucked over the Amarr and tell Caldari scouts.
The Concentric Circles don't give any suits more HP and you can get under their passive scans with enough profile dampeners in the lows which is what the circles are trying to get you to do if you're in a scout suit.
I have plenty of beef with scouts who tried to tank up their suits thinking they only need the suit's innate profile dampening advantage. With concentric circles, only scouts who fitted enough dampening mods -- in my case it's one or two complex damps mixed with a kin cat on my minscout -- can get under those circle scans effectively which meaning they have to sacrifice a lot of tank to get that close. The cloak helps with hiding scouts from the dedicated scanner logies, but that's usually the extent of the cloak now. Since it reduces the passive scan range of the user once activated, you don't really see medium suits use it especially when the cloak gimps their CPU/PG availability.
The point here is that the scout can't outclass the assault anymore and the assault can't outclass the scout. This reinforces both roles as now both suits are no longer marginalizing each other.
However, I do have to admit that those range amplifiers may need to be looked into which I feel were overnerfed since 1.10. The reason the Caldari scouts are where they are now is because the range amps have been gimped which diminishes their roles. Not sure about the Amarr scout though.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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