Spkr4theDead
Red Star. EoN.
2659
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Posted - 2015.01.04 03:59:00 -
[1] - Quote
Timtron Victory wrote:You are dead wrong. I think tankers just want to go back to the patches when a single tank can take out an entire team. Yes CCP should bring back vehicle modules to create variety etc but tanks are not weak.
That's called superior piloting, gained through experience.
I played in a FW in which four tanks were working together and chasing objectives by themselves with a dropship or two parading the skies. It was a brutal match
That's called teamwork, which is what infantry always tells us to do, but when we use teamwork, it's OP and needs to be nerfed.
But in all honesty, I dont really care if tanks get a 30,000HP buff as long as CCP reduces the quota of vehicle also.
Then there's a limit on the number of PRO suits a team can field in a pub, which is what you and practically all the rest of the infantry want the game balanced around - pubs, which mean absolutely nothing in the greater scheme of things. People like you ruin a game, then move on to the next, like a plague of locusts. Just move to the next game, you've ruined this one enough already. You obviously have never been in a tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2659
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Posted - 2015.01.04 04:00:00 -
[2] - Quote
Cody Sietz wrote:Ydubbs81 RND wrote:Everything Dies wrote:Maddys have transformed into the glass cannon, somehow. A Gunni having over 6,000HP + 2(!!) hardeners is possibly the most OP thing in the game at this point. maddys are definitely not the glass cannon. Well repper Maddys are. Rep Maddies, which were nerfed because infantry complained, even though it's following Gallente lore?
You mean those rep tanks which still barely squeak out enough HP repped to fend off just one swarm?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2659
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Posted - 2015.01.04 04:09:00 -
[3] - Quote
True Adamance wrote:
Tanks are not glass cannons, nor should they be IMO, however there are very clear imbalances in terms of the HAV right now.
The Shield HAV IS OVERPOWERED.
No, armor tanks are incredibly weak right now. Why nerf shield tanks, when armor tanks should be brought up to the level shield tanks are at? (which would mean making the rail neutral)
People need to wise the **** up about them especially other tankers. This is obvious to us. Not only do they have more eHP they have better regeneration capacity, fitting capacity, mobility, can use fitting modules without compromising primary tank, and have better hardeners and resistance profiles vs most commonly used and available AV types.
Dunno about you, but from what I understand of EVE lore, shield passive regenerates at all times, whereas armor are reps are supposed to be active. Take enough damage after activating a booster, and that regen stops, even if you use a heavy booster.
Armour tanks by comparison are underpowered. They suffer crippling lack of fitting capacity, poor mobility profiles, poor damage resistance profiles, poor total eHP values, and worst of all suffer from 15% less efficient hardener units for no reason at all.
This
Arguably Tanks back in the Uprising Patch were more balanced than I've ever seen them. Very susceptible to AV without careful module use, slower and more tank like with respectable and even eHP values, less passive regen (DIE PASSIVE REGEN DIE!), but consequently were integral parts of the battlefield.
Chrome was ideal. We left infantry alone, but they wanted to do the job better than we could, which is why we're in the state we are. Bring vehicles back up to Chrome standards, and we'll leave infantry alone to fight their battle.
CEO Pyrex for all his trolliness said once "every smart gang has a tanker" and at that time is was true. A tank unmolested could have free reign over the battlefield, but when contained by the AV of the time they were a pricey liability for the pilots themselves and the ISK efficiency of the gang.
Tank v tank = ideal. AV v tank = equivalent of dropping an asteroid on the field. That needs to end.
I'd love for tanks to go back to being more tank like, and I feel with other changes we can give tanks the proper role they were always meant to have while keeping their ability to uncompromisingly impact and alter infantry dynamics to a manageable and minimal level.
Again, that's the escalation that was in Chrome. Soma < Sica < Madrugar/Gunnlogi < Marauder < any glass railgun. Again, ideal. We left infantry to fight their battle, but as usual, they want in on it, as well as being the better damage dealer.
The issue as I see it is that, and flame me later Atiim and Breaking, that "Infantry Players don't want to have a bar of Tanks" for the most part they would be happy to play in a small self contained little world and thus are unsurprisingly adamant about not give tanks a specific role.
They can flame you all they want, they're still wrong and their ideas are still terrible. Breakin supposedly tanks, yet not a single time have I seen him say how difficult it is. It's always "AV is so UP, vehicles are so OP," etc etc. AGAIN, once the tanks started rolling out in Chrome, we fought our own battle and left infantry alone to beat the hell out of each other. I don't see how that wasn't fair to infantry.
It doesn't help that most tankers in this game are mistaking what they are doing for actual operation of a tank....which arguably it is not by any stretch of the imagination... and argue that based on an already awkward vehicle paradigm that X should be possible of Y made invalid.
wut
Vehicles are not glass cannons but they are currently broken and there's no hope in sight.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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