Timtron Victory wrote:You are dead wrong. I think tankers just want to go back to the patches when a single tank can take out an entire team. Yes CCP should bring back vehicle modules to create variety etc but tanks are not weak.
I played in a FW in which four tanks were working together and chasing objectives by themselves with a dropship or two parading the skies. It was a brutal match
But in all honesty, I dont really care if tanks get a 30,000HP buff as long as CCP reduces the quota of vehicle also.
Tanks are not glass cannons, nor should they be IMO, however there are very clear imbalances in terms of the HAV right now.
The Shield HAV IS OVERPOWERED.
People need to wise the **** up about them especially other tankers. This is obvious to us. Not only do they have more eHP they have better regeneration capacity, fitting capacity, mobility, can use fitting modules without compromising primary tank, and have better hardeners and resistance profiles vs most commonly used and available AV types.
Armour tanks by comparison are underpowered. They suffer crippling lack of fitting capacity, poor mobility profiles, poor damage resistance profiles, poor total eHP values, and worst of all suffer from 15% less efficient hardener units for no reason at all.
Arguably Tanks back in the Uprising Patch were more balanced than I've ever seen them. Very susceptible to AV without careful module use, slower and more tank like with respectable and even eHP values, less passive regen (DIE PASSIVE REGEN DIE!), but consequently were integral parts of the battlefield.
CEO Pyrex for all his trolliness said once "every smart gang has a tanker" and at that time is was true. A tank unmolested could have free reign over the battlefield, but when contained by the AV of the time they were a pricey liability for the pilots themselves and the ISK efficiency of the gang.
I'd love for tanks to go back to being more tank like, and I feel with other changes we can give tanks the proper role they were always meant to have while keeping their ability to uncompromisingly impact and alter infantry dynamics to a manageable and minimal level.
The issue as I see it is that, and flame me later Atiim and Breaking, that "Infantry Players don't want to have a bar of Tanks" for the most part they would be happy to play in a small self contained little world and thus are unsurprisingly adamant about not give tanks a specific role.
When Tanks support infantry the other team whines they are OP.
When friendly infantry is supported by tanks they whine that tanks claim the most kills.
When tanks try to shoot down other vehicles AV whines their role is being over shadowed.
When other vehicle are shot down by tanks they complain that tanks have too much power.
It doesn't help that most tankers in this game are mistaking what they are doing for actual operation of a tank....which arguably it is not by any stretch of the imagination... and argue that based on an already awkward vehicle paradigm that X should be possible of Y made invalid.
TL;DR Under the tag line "True is a scrubby tanker, a self righteous prick, and knows nothing about what he is talking about."
Vehicles are not glass cannons but they are currently broken and there's no hope in sight.