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Atiim
Titans of Phoenix
14814
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Posted - 2015.01.04 00:22:00 -
[1] - Quote
As many players know, Mass Drivers have a very limited ammunition total.
While I'm fine with it not having as much ammo as other types of weapons, there is a problem with it having too little ammo as the amount of kills it can obtain before needing a resupply is disproportionate with other weapons.
Kills Per Capacity
For example, it takes (on average) about 24 rounds to kill the average suit with a CR. Since CRs have a maximum of 325 rounds, that means you can kill about 14 enemies before needing to replenish your ammunition.
However, it takes about 4 rounds to kill an enemy with the Mass Driver, meaning you can only kill 5 players before having to replenish your ammunition. Not only is that disproportional, but that's not even enough to kill an entire squad.
Additional Kills With Ammunition Skill
Then we have the Ammunition skills, which makes things even more disproportionate. At Ammo V, the CR receives an extra 81 rounds, allowing it to kill an extra 4 people. On the other hand, the MD receives 6 rounds, which only allows it to kill 1 extra player.
Only being able to kill 1 extra player isn't worth the SP investment, especially when the CR allows you to kill 4 extra players with the same SP costs.
My Solution
Mass Driers are a Launcher, which means that they should still have a lower KPC than the Conventional RIfles. However, I believe that the gap needs to be reduced from 66% to somewhere reasonable, such as 20%.
That in mind, I believe that they should have an ammo capacity of 44 (36 in reserve, with 6 in the mag). Then, the Ammo skill should be +2.5 rounds per level (giving it +3 max kills instead of only +1 max kills).
The 1st Matari Commando
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Atiim
Titans of Phoenix
14820
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Posted - 2015.01.04 04:45:00 -
[2] - Quote
Alena Ventrallis wrote:I would counter that the mass driver has much greater potential to cause damage than a CR. The CR has more kill potential than the MD, but the CR can only hit one target at a time. A MD can hit several. However, I am definitely all for increasing ammo some. Suppose we increase it to 36 rounds total (6 in weapon, 30 in reserve)? This seems reasonable, I'll edit the OP to reflect this idea.
Her Chosen wrote:I'm sorry, but any weapon that allows you to miss your opponent 6m to the left, or right, does not need a buff.
It's a low-skill weapon, meant for casual players. It should not generate as many kills or have the same effects as aim-based weapons. So a weapon which requires you to calculate the trajectory and travel time for each round after 10m takes less skill than a weapon which requires you to point at a target and keep clicking until you see a +50 on your screen from at least 60m away?
I know logic isn't one of your strengths, but lol.
The 1st Matari Commando
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Atiim
Titans of Phoenix
14866
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Posted - 2015.01.06 14:25:00 -
[3] - Quote
Bump
The 1st Matari Commando
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Atiim
Titans of Phoenix
14951
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Posted - 2015.01.09 16:13:00 -
[4] - Quote
Bump.
The 1st Matari Commando
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