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Sir Dukey
Murphys-Law General Tso's Alliance
1454
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Posted - 2015.01.03 17:08:00 -
[1] - Quote
Currently, the #1 reason stomping happens is due to the fact that unorganized players on one side fight a full squad of 6 on comms working together. Proto might be the second reason but lets try to fix the first one.
Back in Chromosome, stomps were never as hard as we have them now partially because the max squad size was 4.
Proposal: Ambush: Squad size max: 2 Domination: Squad size max: 4 Skirmish: Squad size max: 6
PC/FW also has squad size of 6.
I decided to give skirmish a Squad size of 6 solely due to the fact there are a lot of objectives instead of one like in Dom and none in Ambush.
As we all know Nyian Chan or San, what ever they are and other big corps abuse the crap out of Ambush. They come in packs of 6 all wearing proto pretending like it's a PC and completely stomp the crap out of Ambush. Since there is really no objective other than killing in Ambush, I decided to cut the squad size to two.
Domination: I decided to keep this at 4. 4 allows for teamwork and group efforts while still reducing the chance of a proto stomp. It is better to have 4 stompers than 6.
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Sir Dukey
Murphys-Law General Tso's Alliance
1459
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Posted - 2015.01.03 21:06:00 -
[2] - Quote
Dust User wrote:People that support small squads must not remember the days of no squads and q-syncing while crossing your fingers your on the same team as your friends.
If anything they need to increase the squad size to 8.
So 8 proto stomping players can go up against 16 unsqauded starter fit players and dominate and feel better about themselves?
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Sir Dukey
Murphys-Law General Tso's Alliance
1459
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Posted - 2015.01.03 21:07:00 -
[3] - Quote
Atiim wrote:I'd rather increase the team size to 18, then make seperate ques for people who are solo or have 2 squad members. Then you could use the 18 player cap to fill the other battles with full squads.
That way, people who want to converse and enjoy each-others company are still able to do so, while matches are much more balanced b/c there's nothing but full squads vs. full squads (or solo players vs solo players).
Your solution doesn't solve anything, as those 4 players will still be stomping through PUBs with ease.
4 players working together is better than 6. (for the enemy)
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Sir Dukey
Murphys-Law General Tso's Alliance
1460
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Posted - 2015.01.03 21:32:00 -
[4] - Quote
Dust User wrote:Sir Dukey wrote:Dust User wrote:People that support small squads must not remember the days of no squads and q-syncing while crossing your fingers your on the same team as your friends.
If anything they need to increase the squad size to 8. So 8 friends can play a game together and socialize? Yes.
You can socialize in a chat room.
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Sir Dukey
Murphys-Law General Tso's Alliance
1460
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Posted - 2015.01.03 21:33:00 -
[5] - Quote
Zindorak wrote:Nooooooo i see smoking has struck another poor player. No this is a bad idea i like squads the way they are.
Coming from a Nyian Chan.
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Sir Dukey
Murphys-Law General Tso's Alliance
1522
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Posted - 2015.01.12 21:39:00 -
[6] - Quote
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