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All Gucci
T.H.I.R.D R.O.C.K
26
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Posted - 2015.01.03 04:49:00 -
[1] - Quote
After reading through the FotM threads I have found a proper fix to the Min dilemma ,A dual tank counter to the Min would make dust really interesting, It would make more sense to just make the amarr slot layout 4/4 because the min is the counter for the amarr and Vice Versa just like Cal/Gal....also the amarr were originally dual tanked..the gallente have armor regen which would benefit more from the 3/5 layout. Change the ScR profile to 15/15 and divide the Ehp 45% Shield /55% Armor. and reduce the delays to Min levels. Someone stated that it wasn't the suit itself that was OP it was "super strafing" I agree. with the amarrs strafe speed it would provide players with a dual tanked style that was Precision: Amarr/ScR vs the dual tanked style of Burst/Strafe: Min/Cr
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
26
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Posted - 2015.01.03 06:24:00 -
[2] - Quote
Pokey Dravon wrote:All Gucci wrote:After reading through the FotM threads I have found a proper fix to the Min dilemma ,A dual tank counter to the Min would make dust really interesting, It would make more sense to just make the amarr slot layout 4/4 because the min is the counter for the amarr and Vice Versa just like Cal/Gal....also the amarr were originally dual tanked..the gallente have armor regen which would benefit more from the 3/5 layout. Change the ScR profile to 15/15 and divide the Ehp 45% Shield /55% Armor. and reduce the delays to Min levels. Someone stated that it wasn't the suit itself that was OP it was "super strafing" I agree. with the amarrs strafe speed it would provide players with a dual tanked style that was Precision: Amarr/ScR vs the dual tanked style of Burst/Strafe: Min/Cr Amarr in Dust were originally dual tanked, and it was a sin against the Empress herself. Times are changing
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
32
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Posted - 2015.01.03 16:53:00 -
[3] - Quote
Nocturnal Soul wrote:Your idea is terrible and should be forgotten. No its actually really good if you can think beyond the stack as much armor hp as possible bull you young amarr have been raised on...The meta is armor because there is currently 1 sheild/1 Dual tank/ 2 armor suits. This translates to more armor weapons on the field as a result.....with the implementation of a second dual tanker and one less armor, the meta could finally balance out.... if you could open you mind then you could see how completely dominating a suit that can either shield or armor tank can be. (gives you the element of surprise when they don't know which hp style your suit has) cause right now its "oooh an amarr/gal ?" *whips out smg* . anyways this would work well with a 15/15 profile change to the ScR, since you'll be freed from stacking two dmg mods just to finish off someone with armor. ( this would also help Cal assaults and shield min assaults survive aloooot, no more extreme damage profile vs already fragile hp method. ) another point is if myofibs give you a significant jump boost...we could exploit the jumping and melee with our stamina and have sufficient lows to tank or place kincats and/or cardiacs. With 4/4 we could make interesting combinations that would just dominate, it would have the diversity of a min but the speed and health of an amarr. now think passed I need as much health as possible and look towards creativity to win. that wouldmake a dual tank option for precise player (SCR) amarr or Strafers (Cr) Min
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
37
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Posted - 2015.01.04 00:44:00 -
[4] - Quote
PLAYSTTION wrote:Amarr HP is high already, don't give them more we wouldn't be getting more hp bro we would just be splitting the hp we do have now 45-40% Sheild /55-60% armor while also gaining the shield regen delays and slots of the Min
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
40
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Posted - 2015.01.04 15:49:00 -
[5] - Quote
Sequal's Back wrote:Actually I don't think it's such a bad idea^^ That would make 1 shield/2 duals/1 armor tanker. Maybe it could counter the fact that most people are armor tanking^^
gal and amarr assault are almost the same suits, and they can be used for the exact same gameplay. This game has always tried to create different playstyles according to the suit you use, and here with the gal/amarr assault it has failed.
Some changes to the amarr suit could also stop the QQs about it. I knew I couldn't be the only one to see how balance the game will actually be...and you are completely right without scr in hand the amarr or just an all around slower Psuedo Gal... A second dual tank would provide the more tactical players an option to duak tank without relying on strafestrafestrafe(Min)........
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
41
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Posted - 2015.01.04 17:34:00 -
[6] - Quote
Pokey Dravon wrote:All Gucci wrote:After reading through the FotM threads I have found a proper fix to the Min dilemma ,A dual tank counter to the Min would make dust really interesting, It would make more sense to just make the amarr slot layout 4/4 because the min is the counter for the amarr and Vice Versa just like Cal/Gal....also the amarr were originally dual tanked..the gallente have armor regen which would benefit more from the 3/5 layout. Change the ScR profile to 15/15 and divide the Ehp 45% Shield /55% Armor. and reduce the delays to Min levels. Someone stated that it wasn't the suit itself that was OP it was "super strafing" I agree. with the amarrs strafe speed it would provide players with a dual tanked style that was Precision: Amarr/ScR vs the dual tanked style of Burst/Strafe: Min/Cr Amarr in Dust were originally dual tanked, and it was a sin against the Empress herself. aren't we mercenaries for hire? isnt that a huge sin against the empress her self?
Emperor Gucci
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