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Tread Loudly 2
0verstoned Inc.
54
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Posted - 2015.01.03 02:02:00 -
[1] - Quote
Before posting a reply please read all of what I typed as I spent a lot of time getting this set up as well as preparing how I would state my thoughts thank you and have a nice day o7
Yesterday I talked to a guy that's new to the game and he asked me if vehicles were worth the amount of SP needed to skill in them.... I almost immediately said yes but I stopped myself and said look I'll lend you a few of my tanks for a few matches and you tell me if they are or they are not... Within 2-3 minutes of the first game he gets taken out by what he called a wall of missiles and large blasts (I presume it was Swarms and forge guns) I told him no worries I loan him another tank it then 3-4 minutes later gets killed by a JLAV and says he doesn't even know what happened. Directly after that match he says "Vehicles are absolutely terrible and I feel bad for whoever has decided to invest in them"
Now that I've stated my friend's opinion I'll state my own and I'll begin with a few major points, these being : Why are vehicle specialists in a bad position right now, what is our purpose on the battlefield, Cost vs reward, and last but not least how to fix them (in my opinion)
Why are vehicle specialists in a bad position right now? I run AV as well as Vehicles, one thing that is for sure is that vehicle specialists do not stand a chance when going up against a single competent and proficient AV personnel. We have received multiple nerfs such as: Large Rail Gun overheat time, Hardner effectiveness, Blaster dispersion, and Heavy armor reps (Not all recent but still very harsh nerfs. Meanwhile we have Swarm Launchers which have recently been buffed multiple times including maximum damage output, and flight speed. Forge Guns they've stayed relatively OP for quite a while.
What is a Vehicle Specialist's role on the battlefield? Well as of right now I'd say our best purpose is to take out other vehicles, and then be a distraction for the multitude of red dots which will take out AV to attempt and dispatch which will cause us to flee in an attempt to stay alive (This is the role of vehicle specialists on the battlefield from my personal experiences other vehicles specialists please post below if yours have been different along with how they were different)
Cost vs reward... This all comes down to what you want to use vehicle wise, I prefer having the best chances of survival so I use proto, and then on top of that since all of my Large turrets are pretty bad at killing infantry I throw on two particle cannons as they are the best for quickly dispatching enemy infantry and vehicles overall, however doing this along with my main proto turret and proto modules the price of this take is over 600,000 ISK!? Which means if I lose it I won't be able to make a profit for the next two matches! Not to mention the price of the suit I have on whilst driving and or flying. Not to mention putting those 2 small turrets severely impacts the overall tank of the vehicle. Now onto Assault Dropships, they are the best for killing infantry quickly however you are EVEN more vulnerable than the tank with 2 turrets on it as it is nearly impossible to tank a decent amount of shields or armor on the vehicle.
How to fix Vehicles? Well first off restoring hardeners back to their old states would be a major step in the right direction as far as leveling the playing field between AV and tanks, after doing this bring back enforcer/marauder hav's and logi dropships. Another great help for vehicles would be either taking away or a large reduction in Large Blaster Dispersion to give it some anti infantry capability. Next bring back turret variations as that would be beyond beneficial to vehicle specialists, as we don't have much variety as of the moment which means AV users already know what to expect by the time they see the HAV or ADS. Lower the price of Large turrets by around 5-10%.
This is how I believe Vehicles could be changed for the better... Please post your opinions and or reactions below.
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
55
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Posted - 2015.01.03 04:23:00 -
[2] - Quote
Pokey Dravon wrote:Tread Loudly 2 wrote: Yesterday I talked to a guy that's new to the game and he asked me if vehicles were worth the amount of SP needed to skill in them.... I almost immediately said yes but I stopped myself and said look I'll lend you a few of my tanks for a few matches and you tell me if they are or they are not... Within 2-3 minutes of the first game he gets taken out by what he called a wall of missiles and large blasts (I presume it was Swarms and forge guns) I told him no worries I loan him another tank it then 3-4 minutes later gets killed by a JLAV and says he doesn't even know what happened. Directly after that match he says "Vehicles are absolutely terrible and I feel bad for whoever has decided to invest in them"
If I may ask, was he using a Madrugar or a Gunnlogi?
Gunlogi
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
55
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Posted - 2015.01.03 04:23:00 -
[3] - Quote
Atiim wrote:The Swarm Launcher's maximum damage ouput was not buffed, in fact it was slightly nefed in HF Charlie when the missiles per tier was normalized to 4 (1320 down to 1248). Bringing Hardeners back to where they used to be will never happen, as that would allow HAVs to become invincible to AV weapons (1). The 80GJ Blaster dispersion will remain as is, because the 80GJ Blaster is not (nor was it ever) supposed to be an AP weapon (2). (1) Judge Rhadamanthus - The Problem With Swarms(2) CCP Rattati - LOL, 2 weeks on Vacation and HotFix Bravo comes out.
Maximum damage output was buffed as swarms now have much more ammo prior to the update
Also I understand why you say what you do about the hardeners however there needs to be a happy medium it takes 2 shield hardeners minimum to notice a difference in damage coming at you as far as AV goes.
As far as 80GJ blasters go while they aren't supposed to be an AP weapon. I can say the same thing about jlav's RE's weren't meant to be strapped to the hood of an LAV and driven into an HAV
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
55
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Posted - 2015.01.03 07:07:00 -
[4] - Quote
Tank vs tank and ds vs ds is an amazing place right now, my issue is with av vs vehicles. There is never just 1 av guy and I do agree it is a skill based thing and I've been taking for a while, not as long as others but I've seen my fair share of PC's and would like to think I've shown what I'm capable of there, however you can't do much against something that you can't run nor hide from....
I've talked/messaged a few people in game...
Jammeh Mcjam told me this point and it's hands down the best arguement for vehicles v av in my opinion, it goes as follows:
"How would AV players feel if all they had was standard AV vs Proto vehicles? As the Standard tanks have to deal with proto AV as of the moment with out an option."
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
55
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Posted - 2015.01.03 07:20:00 -
[5] - Quote
Pokey Dravon wrote:Tread Loudly 2 wrote:Tank vs tank an amazing place right now, ...you're joking right?
I haven't had an issue in tank v tank fights, please tell me what makes them not in a great place.
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
57
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Posted - 2015.01.03 18:49:00 -
[6] - Quote
Pokey Dravon wrote:Tread Loudly 2 wrote:Pokey Dravon wrote:Tread Loudly 2 wrote:Tank vs tank an amazing place right now, ...you're joking right? I haven't had an issue in tank v tank fights, please tell me what makes them not in a great place. I won't totally derail your thread but lets just take a look at a few things Difference Between the fitting Potential of a Madrugar and Gunnlogi Madrugar http://www.protofits.com/fittings/shared/0/10228Raw Total HP = 7085 HP Average Armor eHP = 7887 Armor eHP (Calcs: https://forums.dust514.com/default.aspx?g=posts&m=2519975#post2519975) Average Shield eHP = 1200 Shield eHP Total Average eHP = 9087 Total eHP Average Time to Regen 100% of Armor eHP: (Calcs: https://docs.google.com/spreadsheets/d/1KPXFzLUtbfpCLyCjAoDnoML7L8Nh7VZXMF1Bdhqajdo/edit?usp=sharing) Complex Armor Repair: 43 seconds Enhanced Armor Repair: 53 seconds Basic Armor Repair: 59 seconds http://www.protofits.com/fittings/shared/0/10227Raw Total HP = 6925 HP Average Shield eHP = 6877 Shield eHP Average Armor eHP = 2950 Armor eHP Total Average eHP = 9827 Total eHP Average time to Regen 100% of Shield eHP: (Calcs: https://docs.google.com/spreadsheets/d/1KPXFzLUtbfpCLyCjAoDnoML7L8Nh7VZXMF1Bdhqajdo/edit?usp=sharing) Natural Shield Regen (No Modules): 28 seconds In short, you can similar levels of raw HP between a shield and armor HAV. When hardeners are taken into account the shield vehicle ends up with around 800 more eHP overall. Additionally the Gunnlogi's natural shield recharge rate, which requires no modules, regens faster than the best heavy armor repairer with maxed out skills. Also because shield hardeners are more effective (15% better) than armor hardeners, this means that most of its eHP is because of high resistance and not raw HP. However since regen effects only the raw HP, the effective regen rate is actually significantly higher than the listed value. So in short the Gunnlogi is capable of more eHp than the Madrugar as well as a significantly higher regen rate. While it is true that a Gunnlogi can forgo the armor plate in place of more utility and better turrets, the Madrugar I linked above is the best defenses it can muster, leaving it with nothing in the high slots and a standard large blaster (It is incapable of fitting a Railgun or Missile turret due to CPU restrictions). So with the current balance of resources, the Gunnlogi is guaranteed to have either better defenses, offense, or utility over the Madrugar in essentially every case. This is far from "an amazing place" in terms of balance.
There are major fitting differences but it's still not impossible nor is it hard to fit a solo madrugar (not a tri gunner) The ability for the madrugar to look through it's own hull and still be able to fire makes up for those fitting issues in my opinion as long as it is used correctly.
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
57
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Posted - 2015.01.03 18:50:00 -
[7] - Quote
Gabriella Grey wrote:This is pretty interesting read though it is only from a HAV's point of view and not the other vehicles. There are a lot more issues with vehicles that have not been addressed and it seems however further Dust stays around vehicles will remain exactly how they are based on how everything has gone quiet after the talk of improving vehicles hasn't been much or said much after the promise of rapid adjustments.
I have had a lot of issues with dropships as well I'll alter the main text to include the issues I've found with those as well...
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
57
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Posted - 2015.01.03 19:25:00 -
[8] - Quote
Pokey Dravon wrote:Tread Loudly 2 wrote: There are major fitting differences but it's still not impossible nor is it hard to fit a solo madrugar (not a tri gunner) The ability for the madrugar to look through it's own hull and still be able to fire makes up for those fitting issues in my opinion as long as it is used correctly.
...........so you're saying because its turret has a little more depression, that it's ok to have less utility, less damage output, less HP, and slower regen than the Gunnlogi?
If you want to get into the nitty gritty details the regen on the Gunlogi is uncertain this being said because it takes 1 hit from anything that causes damage besides small arms fire and it's regen stops, while the maddy's continues and it never stops (armor reps)... Explain how it has less utility? They have the exact same damage output, that simply varies on turret type, and when you say less HP, what are you going to do armor stack a madrugar for a one time large health pool or are you going to rep stack it for a longer life?
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
57
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Posted - 2015.01.03 20:13:00 -
[9] - Quote
Pokey Dravon wrote:Tread Loudly 2 wrote:Pokey Dravon wrote:Tread Loudly 2 wrote: There are major fitting differences but it's still not impossible nor is it hard to fit a solo madrugar (not a tri gunner) The ability for the madrugar to look through it's own hull and still be able to fire makes up for those fitting issues in my opinion as long as it is used correctly.
...........so you're saying because its turret has a little more depression, that it's ok to have less utility, less damage output, less HP, and slower regen than the Gunnlogi? If you want to get into the nitty gritty details the regen on the Gunlogi is uncertain this being said because it takes 1 hit from anything that causes damage besides small arms fire and it's regen stops, while the maddy's continues and it never stops (armor reps)... Explain how it has less utility? They have the exact same damage output, that simply varies on turret type, and when you say less HP, what are you going to do armor stack a madrugar for a one time large health pool or are you going to rep stack it for a longer life? Do you understand what the term utility means in the context of the game? Did you even look at the stats I listed? You can health stack more HP on a Gunnlogi and still have superior regen. What are you talking about? Also, for damage output. Go to Protofits and make a Gunnlogi with all proto defenses in its high slots, and fit the best turret you can. Now do the same for a Madrugar. You'll find that the best turret you can fit on a Madrugar is a Standard. The Gunnlogi can fit a higher tier, even without resource upgrade modules in the lows. Therefor the Gunnlogi maintains superior defenses but can also fit a better, more damaging turret at the same time.
Gunlogi's are not as good as they seem on paper and madrugar's are not as bad as they seem on paper until you actual go on the field with each of them and see how well each of them do individually both vs av and vs tanks. If they get the buff your asking for it will simply become another tank 514 era... For instance who would last longer vs a single Wyrikomi breach forge a madrugar or a gunlogi? I'm currently running madrugar's in pubs and it is performing far better than the gunlogi... If you wish to see for yourself just say it and I'll shoot you an invite, we even have Doc DDD in squad.
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
57
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Posted - 2015.01.03 20:21:00 -
[10] - Quote
Pokey Dravon wrote:So you really think that its fine that a Gunnlogi can fit full proto defenses and fill its lows with utility modules and still have resources to spare, yet the Madrugar can't? Is that what you're saying?
Basically as the Madrugar doesn't need it and I'm field testing it and it is doing just fine and even excelling in things that the gunlogi cannot do
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
57
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Posted - 2015.01.03 20:29:00 -
[11] - Quote
Pokey Dravon wrote:Tread Loudly 2 wrote:Pokey Dravon wrote:So you really think that its fine that a Gunnlogi can fit full proto defenses and fill its lows with utility modules and still have resources to spare, yet the Madrugar can't? Is that what you're saying? Basically as the Madrugar doesn't need it and I'm field testing it and it is doing just fine and even excelling in things that the gunlogi cannot do Then I guess this conversation is over, I have no interest in talking if you really call that "balanced". both slower Regen and less eHP does not properly balanced no matter what you say.
Good as if you have no interest in properly field testing it then how can you call it unbalanced? Off of paper stats you can't always decide whether or not it is or is not balanced off of paper stats
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
57
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Posted - 2015.01.04 05:45:00 -
[12] - Quote
True Adamance wrote:Doc DDD wrote:On paper the Madrugar has more base armor than the gunlogi had base shields so it must be better right?
On paper the Madrugar had higher top speed so it must be better right?
On paper the Madrugar doesn't have to sacrifice one of its main defensive slots to still have less sheld than the base amount of armor on a Madrugar making the Madrugar better right?
On paper the Madrugar doesn't have to sacrifice one of its main defensive slots for nitro or a scanner or a damage mod so it is better right?
Try playing the game, it's alot different now than it was 6 months ago, educate you self by joining a battle rather than sitting on proto fits theory crafting.
Nothing shreds infantry like a madrugar with an ion canon and a good pilot. The fact you can shoot someone standing anywhere around the chassis makes it number one versus infantry. It can also rep through damage immediately after it is applied with no downtime. Nitro to safety when 2 militia forges start firing on you. If a madrugar fits a rail and goes toe to toe with a properly fit gunlogi with a rail, then the Madrugar is doing it wrong. The madrugars Forte is its constant reps so it needs cover versus alpha damage.
It seems more like 2 people that don't even play this game are trying to hijack this thread to try and get madrugars buffed.
Shield infantry play styles are different than armor infantry, learn from this.
Oh and funny thing, one of my Madrugar fits has three proto modules in its low slots, educate yourself.
I'm not really interested in responding to broken English Stat spewing of fits no one ever use or someone crying that they can't fit 3 heavy armor reps and nitro on a rail madrugar. I'm going to play the game.
I had this very long post typed out detailing responses to each point here but I decided that the logic you used.....the one I was attempting to address was so shoddy it didn't merit the time. Instead I have to ask...... What dream world are you guys living in. By you guys I mean the tankers in Dust who actually think they are driving tanks. The ones who think that having all the power in the world and no limits actually made you good? Seriously. You cannot argue with statistics. They are transparent, unbiased, and indicative. When you see that a Gunlogi can have 10,000 eHP and a 168 rep per second regen for fitting no module, the best turret in the game, and two small turrets vs the Maddy only might fit maybe 8,500 eHP that can't fit half the meta level in terms of modules why do you not say "oh something must be really wrong there". How can you ignore this obvious imbalance and then blame it on AV?
Earlier today for about four hours straight I ran nothing besides a madrugar with rail I only lost 1 tank Doc DDD was my witness as well as SeargentSavage as they were both there the entire time. During this time I faced multiple proto gunlogi's and madrugars some even having Missiles in fact one was a SICA with xt's (smh) however the maddy's speed won the day as turret rotation can't keep up... But the Madrugar needs a buff... Well screw it you know what I wouldn't mind having a God like tank to drive so go for it :D
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
0verstoned Inc.
57
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Posted - 2015.01.04 18:05:00 -
[13] - Quote
True Adamance wrote:Pokey Dravon wrote:https://yourlogicalfallacyis.com/anecdotal Classic. The point is I can cite all day and night about how I've run shield HAV and beaten armour HAV in fights, etc and how it was all thanks to my superior ability to fit 10K eHP or handle around their turrets. This means nothing as it is not only a biased example but also one that has no sound bearing to prop it up as neither you or I can actually verify it as truth. Sounds great you and Doc DDD who have the same opinions and obviously run together in squads ( two tankers apparently in organised and concerted squads vs those who probably aren't) but that means nothing to me and certainly is not data that would or could convince the only person who matters CCP Rattati of your stand point.
As I said before if you really think the Madrugar should be buffed I could care less as I would enjoy another OP tank especially seeing as the performance is all read great... However let's get back to the core issue instead of worrying about this.
I Like Tanks, Nova Knives and MagSec SMG's.
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