Tread Loudly 2 wrote:Pokey Dravon wrote:Tread Loudly 2 wrote:Tank vs tank an amazing place right now,
...you're joking right?
I haven't had an issue in tank v tank fights, please tell me what makes them not in a great place.
I won't totally derail your thread but lets just take a look at a few things
Difference Between the fitting Potential of a Madrugar and Gunnlogi
Madrugar
http://www.protofits.com/fittings/shared/0/10228Raw Total HP = 7085 HP
Average Armor eHP = 7887 Armor eHP (Calcs:
https://forums.dust514.com/default.aspx?g=posts&m=2519975#post2519975)
Average Shield eHP = 1200 Shield eHP
Total Average eHP = 9087 Total eHP
Average Time to Regen 100% of Armor eHP: (Calcs:
https://docs.google.com/spreadsheets/d/1KPXFzLUtbfpCLyCjAoDnoML7L8Nh7VZXMF1Bdhqajdo/edit?usp=sharing)
Complex Armor Repair: 43 seconds
Enhanced Armor Repair: 53 seconds
Basic Armor Repair: 59 seconds
http://www.protofits.com/fittings/shared/0/10227Raw Total HP = 6925 HP
Average Shield eHP = 6877 Shield eHP
Average Armor eHP = 2950 Armor eHP
Total Average eHP = 9827 Total eHP
Average time to Regen 100% of Shield eHP: (Calcs:
https://docs.google.com/spreadsheets/d/1KPXFzLUtbfpCLyCjAoDnoML7L8Nh7VZXMF1Bdhqajdo/edit?usp=sharing)
Natural Shield Regen (No Modules): 28 seconds
In short, you can similar levels of raw HP between a shield and armor HAV. When hardeners are taken into account the shield vehicle ends up with around 800 more eHP overall. Additionally the Gunnlogi's natural shield recharge rate, which requires no modules, regens faster than the best heavy armor repairer with maxed out skills. Also because shield hardeners are more effective (15% better) than armor hardeners, this means that most of its eHP is because of high resistance and not raw HP. However since regen effects only the raw HP, the effective regen rate is actually significantly higher than the listed value. So in short the Gunnlogi is capable of more eHp than the Madrugar as well as a significantly higher regen rate.
While it is true that a Gunnlogi can forgo the armor plate in place of more utility and better turrets, the Madrugar I linked above is the best defenses it can muster, leaving it with nothing in the high slots and a standard large blaster (It is incapable of fitting a Railgun or Missile turret due to CPU restrictions). So with the current balance of resources, the Gunnlogi is guaranteed to have either better defenses, offense, or utility over the Madrugar in essentially every case. This is far from "an amazing place" in terms of balance.