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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 General Tso's Alliance
 
 4178
 
 
      | Posted - 2015.01.02 18:14:00 -
          [1] - Quote 
 http://web.ccpgamescdn.com/dust/news.control/65075/1/picture3.png
 
 "War determines not who is right, but who is left." Closed Beta Vet Scout before it was cool | 
      
      
        |  Nocturnal Soul
 Primordial Threat
 
 4929
 
 
      | Posted - 2015.01.02 18:16:00 -
          [2] - Quote 
 L.... ahh you know what, why not?
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  Soraya Xel
 Abandoned Privilege
 Top Men.
 
 5174
 
 
      | Posted - 2015.01.02 18:16:00 -
          [3] - Quote 
 An island map would require our game be capable of having water in it. >.<
 
 CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback. | 
      
      
        |  Draxus Prime
 BurgezzE.T.F
 General Tso's Alliance
 
 4178
 
 
      | Posted - 2015.01.02 18:17:00 -
          [4] - Quote 
 
 Soraya Xel wrote:An island map would require our game be capable of having water in it. >.< in the biomass outpost there's a broken pipe with water coming out!
 
 "War determines not who is right, but who is left." Closed Beta Vet Scout before it was cool | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 5294
 
 
      | Posted - 2015.01.02 18:20:00 -
          [5] - Quote 
 
 Soraya Xel wrote:An island map would require our game be capable of having water in it. >.< Not only that, but it takes more resources having water taking up a huge space than land, assuming the water is worth looking at.
 
 Speaking on the topic of maps, why are they so huge? If they cut them up and made them shorter, it would probably solve a few problems we have, or alleviate them. Pass that on to CCP.
 | 
      
      
        |  Soraya Xel
 Abandoned Privilege
 Top Men.
 
 5174
 
 
      | Posted - 2015.01.02 18:23:00 -
          [6] - Quote 
 
 Joel II X wrote:Speaking on the topic of maps, why are they so huge? If they cut them up and made them shorter, it would probably solve a few problems we have, or alleviate them. Pass that on to CCP.  
 Map size was definitely one of those "vision" things where CCP was probably thinking a bit ahead of what they can deliver. That being said, just straight up land probably isn't the biggest thing, performance-wise. Players, map sockets (buildings), etc. are much more intensive.
 
 CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback. | 
      
      
        |  Omega Black Zero
 ABCDEFGHIJKLMNOPQRSTUVWXYZ
 
 135
 
 
      | Posted - 2015.01.02 18:29:00 -
          [7] - Quote 
 Doesn't have to be wavy water, just make it textured to look like water and have it beyond the redline. Illusion or not, it'd be sweet to have.
 | 
      
      
        |  Edau Skir2
 Sebiestor Field Sappers
 Minmatar Republic
 
 237
 
 
      | Posted - 2015.01.02 18:30:00 -
          [8] - Quote 
 Could even just be a very small playzone, redline starting very close to the playable area
 
 Resident pasty smasher | 
      
      
        |  Mossellia Delt
 Militaires Sans Jeux
 
 2063
 
 
      | Posted - 2015.01.02 19:06:00 -
          [9] - Quote 
 Try a sky island map. Heavy fog with no floor surrounding the islands, small bridges connecting them. Etc
 
 Delt for CPM2CPM1 MISSION : FAILED Moss-delt on skype | 
      
      
        |  gauntlet44 LbowDeep
 Heaven84 Devils
 General Tso's Alliance
 
 197
 
 
      | Posted - 2015.01.02 19:15:00 -
          [10] - Quote 
 so thats why we fight in the desert on what clearly look like water planets as the match loads
 
 also play as strangeland stranger, gauntlett5487,
and balacs sixkin | 
      
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