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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The-Errorist
 
 956
 
 
      | Posted - 2015.01.01 22:17:00 -
          [1] - Quote 
 Trello card to vote on
 Type I - No sidearm
 Type II - Sidearm at the cost of 1 equipment slot
 
 Will have a spreadsheet and more info later.
 
 MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN). | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 756
 
 
      | Posted - 2015.01.01 22:19:00 -
          [2] - Quote 
 Type 2 sounds like assault with 2 equipments
 
 Who cares what some sniper has to say | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 1436
 
 
      | Posted - 2015.01.02 02:51:00 -
          [3] - Quote 
 What would be the purpose of this change?
 
 The only Logi suit that needs this topic applied to it is the Caldari; it needs either a sidearm or a 4th equipment slot.
 
 
 
 "Endless money forms the sinews of War." - Cicero Skype: jaysyn.larrisen Twitter: @JaysynLarrisen | 
      
      
        |  Meee One
 Amakakeru-Ryu-no-Hirameki
 
 1431
 
 
      | Posted - 2015.01.02 07:34:00 -
          [4] - Quote 
 
 The-Errorist wrote:Trello card to vote onType I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. But the Amarr logistics sacrifices a module and equipment slot for its sidearm.
 
 
 I'd prefer damage resistance while holding equipment.
  
 Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk. | 
      
      
        |  The True Inferno
 Taiyou Corporation
 Proficiency V.
 
 144
 
 
      | Posted - 2015.01.02 16:05:00 -
          [5] - Quote 
 Here are my ideas:
 
 Type ll Minmatar logi - Replaces light wep with sidearm slot, gains an extra equip slot and additional CPU/PG
 
 Type ll Amarr logi - Loses sidearm, gains either an extra equip slot or an additional low module slot
 
 Type ll Caldari logi - Loses equip slot, gains either additional module slot or additional grenade slot
 
 Type ll Gallente logi - Loses grenade slot, gains an extra equip slot and additional CPU/PG
 
 And for the lols
 
 Type lll Amarr logi - Loses equip slot, gains an additional sidearm slot
 
 
 ScP = GÖÑ Burst AR all the way! An Ace Pilot | 
      
      
        |  Dubya Guy
 Abandoned Privilege
 Top Men.
 
 166
 
 
      | Posted - 2015.01.02 18:41:00 -
          [6] - Quote 
 
 The-Errorist wrote:Trello card to vote onType I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. 
 How about this twist in the other direction
  : 
 Type I - (Current) Light Weapon or Sidearm
 Type II - ONLY a Sidearm, and can't equip light weapons at all. PLUS an extra equipment slot.
 
 There are several ways to play the Logi role, but one of the most common styles involves almost NEVER pulling out your weapon. At the same time, those Logi's are now being expected to carry more of the deployable equipment responsibility thanks to Bandwidth and Flux strikes, so more slots for the near-exclusive support Logi would balance their almost total lack of offensive capability.
 
 
 FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo. | 
      
      
        |  Skullmiser Vulcansu
 
 227
 
 
      | Posted - 2015.01.02 19:10:00 -
          [7] - Quote 
 
 Meee One wrote:But the Amarr logistics sacrifices a module and equipment slot for its sidearm.
 
 Also a bunch of PG.
 
 If this game was fun, I wouldn't be playing it. | 
      
      
        |  Nirwanda Vaughns
 
 1159
 
 
      | Posted - 2015.01.02 20:29:00 -
          [8] - Quote 
 logis are fine as they are. only change would be to a bonus for bandwidth and perhaps an increase in angle degree on scanners for gallente (5 degrees per level) to make scanners more usefull
 
 Never argue with an idiot. they bring you down to their level and beat you through experience proud C-II bpo owner | 
      
      
        |  The-Errorist
 
 957
 
 
      | Posted - 2015.01.02 22:40:00 -
          [9] - Quote 
 Updated OP and added a spreadsheet.
 
 Type 1 logis should have the same number of high & low slots as assaults
 Logi Type I:PRO/ADV/STD
 High and Low:8/6/4
 Equipment4/3/3
 Sidearm0/0/0
 Grenade1/1/1
 Light1/1/1
 Total14/11/9
 
 Type 2 logis should have 1 less high/low slot compared to assaults, but have a sidearm.
 Logi Type II:PRO/ADV/STD
 High and Low7/5/3
 Equipment4/3/3
 Sidearm1/1/1
 Grenade1/1/1
 Light1/1/1
 Total14/11/9
 
 
 
 
 Nirwanda Vaughns wrote:logis are fine as they are Couldn't me more wrong. Does a standard Gal logi with 2 total module slots seem fine to you?
 
 MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN). | 
      
      
        |  The-Errorist
 
 964
 
 
      | Posted - 2015.01.20 20:42:00 -
          [10] - Quote 
 Bump
 
 MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN). | 
      
      
        |  Songs of Seraphim
 Murphys-Law
 
 239
 
 
      | Posted - 2015.01.20 22:38:00 -
          [11] - Quote 
 The Caldari logistics need a vast CPU buff -- especially after the CPU nerf and shield modules are costly in terms on CPU.
 
 The Amarr logistics needs a PG buff for both the PG intensive Uplinks and the fact that Amarrian weaponry guzzle up PG, and due to the fact that it has a sidearm slot.
 
 Caldari loyalistAssault ck.0. Logistics ck.0. Scout ck.0. Commando ck.0. & Sentinel ck.0.
Next skill: Python ADS | 
      
      
        |  The-Errorist
 
 965
 
 
      | Posted - 2015.01.20 22:44:00 -
          [12] - Quote 
 
 Songs of Seraphim wrote:The Caldari logistics need a vast CPU buff -- especially after the CPU nerf and shield modules are costly in terms on CPU. 
 The Amarr logistics needs a PG buff for both the PG intensive Uplinks and the fact that Amarrian weaponry guzzle up PG, and due to the fact that it has a sidearm slot.
 This is the wrong thread for discussing that. This thread is about module, equipment, and sidearm progression with type 1 and 2 logistics.
 
 MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN). | 
      
      
        |  Songs of Seraphim
 Murphys-Law
 
 239
 
 
      | Posted - 2015.01.20 22:53:00 -
          [13] - Quote 
 
 The-Errorist wrote:Songs of Seraphim wrote:The Caldari logistics need a vast CPU buff -- especially after the CPU nerf and shield modules are costly in terms on CPU. 
 The Amarr logistics needs a PG buff for both the PG intensive Uplinks and the fact that Amarrian weaponry guzzle up PG, and due to the fact that it has a sidearm slot.
 This is the wrong thread for discussing that. This thread is about module, equipment, and sidearm progression with type 1 and 2 logistics. 
 
 Whoops. My bad.
 *puts scotch down*
 
 Caldari loyalistAssault ck.0. Logistics ck.0. Scout ck.0. Commando ck.0. & Sentinel ck.0.
Next skill: Python ADS | 
      
      
        |  The-Errorist
 
 967
 
 
      | Posted - 2015.01.25 17:54:00 -
          [14] - Quote 
 Anyone else want to say something about this?
 
 MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN). | 
      
      
        |  taxi bastard
 Amarr Templars
 Amarr Empire
 
 350
 
 
      | Posted - 2015.01.25 18:18:00 -
          [15] - Quote 
 
 Meee One wrote:The-Errorist wrote:Trello card to vote onType I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. But the Amarr logistics sacrifices a module and  equipment slot for its sidearm. I'd prefer damage resistance while holding equipment.  
 
 the side arm saves me more times that i wish to admit too, its value is imo worth the loss of equipment slot and module
 | 
      
      
        |  The-Errorist
 
 967
 
 
      | Posted - 2015.01.25 18:22:00 -
          [16] - Quote 
 
 taxi bastard wrote:Meee One wrote:The-Errorist wrote:Trello card to vote onType I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. But the Amarr logistics sacrifices a module and  equipment slot for its sidearm. I'd prefer damage resistance while holding equipment.  the side arm saves me more times that i wish to admit too, its value is imo worth the loss of equipment slot and module It shouldn't double sacrifice for the sidearm though.
 
 MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN). | 
      
      
        |  Greiv Rabbah
 M.T.A.C Assault Operations Command
 Lokun Listamenn
 
 87
 
 
      | Posted - 2015.02.24 13:11:00 -
          [17] - Quote 
 
 The-Errorist wrote:taxi bastard wrote:Meee One wrote:The-Errorist wrote:Old quote of OP But the Amarr logistics sacrifices a module and  equipment slot for its sidearm. I'd prefer damage resistance while holding equipment.  the side arm saves me more times that i wish to admit too, its value is imo worth the loss of equipment slot and module It shouldn't double sacrifice for the sidearm though. Yes it should. When you're giving up support effectiveness to carry an additional weapon, something's needed to balance it out and keep the player focused on a support role. The alternative is slayer-logi-ing and weve already had enough logi overhauls intended to fix that. You wanna slay as an amarr logi go ahead, but it'll hurt. You want more modules & equipment, play a minlogi.
 
 I think *for now* this isn't a great idea. We don't have pilot suits or commander role, player owned installations, mccs and rdvs, etc
 | 
      
      
        |  el OPERATOR
 Capital Acquisitions LLC
 Bad Intention
 
 836
 
 
      | Posted - 2015.02.24 21:33:00 -
          [18] - Quote 
 
 The-Errorist wrote:Anyone else want to say something about this? 
 
 I'm going to have to go with "No" to the idea but "Yes" to saying something about it.
 
 Open-Beta Vet.Drunk Night Tree Burner.
This is my Main and Original.
 DUST514 is WARFARE, not WAR-FAIR.
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