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Thread Statistics | Show CCP posts - 0 post(s) |
The-Errorist
956
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Posted - 2015.01.01 22:17:00 -
[1] - Quote
Trello card to vote on Type I - No sidearm Type II - Sidearm at the cost of 1 equipment slot
Will have a spreadsheet and more info later.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
957
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Posted - 2015.01.02 22:40:00 -
[2] - Quote
Updated OP and added a spreadsheet.
Type 1 logis should have the same number of high & low slots as assaults Logi Type I:PRO/ADV/STD High and Low:8/6/4 Equipment4/3/3 Sidearm0/0/0 Grenade1/1/1 Light1/1/1 Total14/11/9
Type 2 logis should have 1 less high/low slot compared to assaults, but have a sidearm. Logi Type II:PRO/ADV/STD High and Low7/5/3 Equipment4/3/3 Sidearm1/1/1 Grenade1/1/1 Light1/1/1 Total14/11/9
Nirwanda Vaughns wrote:logis are fine as they are Couldn't me more wrong. Does a standard Gal logi with 2 total module slots seem fine to you?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
964
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Posted - 2015.01.20 20:42:00 -
[3] - Quote
Bump
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
965
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Posted - 2015.01.20 22:44:00 -
[4] - Quote
Songs of Seraphim wrote:The Caldari logistics need a vast CPU buff -- especially after the CPU nerf and shield modules are costly in terms on CPU.
The Amarr logistics needs a PG buff for both the PG intensive Uplinks and the fact that Amarrian weaponry guzzle up PG, and due to the fact that it has a sidearm slot. This is the wrong thread for discussing that. This thread is about module, equipment, and sidearm progression with type 1 and 2 logistics.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
967
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Posted - 2015.01.25 17:54:00 -
[5] - Quote
Anyone else want to say something about this?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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The-Errorist
967
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Posted - 2015.01.25 18:22:00 -
[6] - Quote
taxi bastard wrote:Meee One wrote:The-Errorist wrote:Trello card to vote onType I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. But the Amarr logistics sacrifices a module and equipment slot for its sidearm. I'd prefer damage resistance while holding equipment. the side arm saves me more times that i wish to admit too, its value is imo worth the loss of equipment slot and module It shouldn't double sacrifice for the sidearm though.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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