Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
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Posted - 2015.02.27 05:41:00 -
[1] - Quote
I like the idea. Would you be willing to consider instead cannibalising some eve modules to a microscale form such as:
Caldari https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Gallente https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Hull_&_Armor_:Resistance_Plating Amarr https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Hull_&_Armor_:Layered_Plating Minmatar https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Hull_&_Armor_:Damage_Controls
Of course, any race could use any of them, but i categorized them by what is most useful to whom.
shield resistance amplifiers provide a % resistance to certain types of damage vs shields. Example: thermic resistance amplifiers would drastically reduce the effectiveness of the first couple shotgun blasts vs a cal assault, but wouldnt stop a scrambler rifle or sniper rifle from knocking the shields clean off. On the other hand, kinetic resistance amplifiers could help a cal scout survive a sniper rifle shot and get to safety. They use mid slots(erroneously called hi slots in dust as true hi slots are weapon/made/equipment slots) Great for caldari, so-so for minmatar, but resistance %s for shields would only be situationally useful for gal/amarr
Adaptive plating provides overall damage resistance increases, but not as effective as picking a damage type to counter and getting its resistance plating. similar to shield resistance amplifiers but the armor type. Great for gallente, so-so for amarr, but resistance %s for armor would only be situationally useful for min/cal
Layered plating gives a percentage bonus to armor as opposed to a flat hp increase. Still a low slot, but provides a good deal of effectiveness to an amarr sentinel, while being a piece of crap to minmatar scouts.
The damage controls are an oddball providing overall resistances to both shields and armor on a low slot without slowing the user down, but requiring an activation and cool down. Would be great for helping a minmatar last that precious one more second, but not as useful to the other classes as the stats affected are relatively small to the brickier races.
Edit: of course there are also other active modules like shield and armor hardeners and shield boosters, and there's energized plating which is another type of armor, but I felt that the 4 I proposed are a bit simpler and better to start with them and tackle the others another day, eh?
Sebiestor scout, MTAC pilot, Merc w/ a face
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