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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Fatal Absolution General Tso's Alliance
15165
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Posted - 2015.02.15 21:22:00 -
[1] - Quote
Assault Combat Rifles and HMG's would basically not be able to stop shield recharge out of CQC.
At the max effective range, an Assault Combat Rifle does 6.3 damage per shot. Note that this is supposed to be EFFECTIVE range, as in, can still hurt even if it doesn't do it too well.
A shield threshold would need to be around 5 or so. While I agree that random bits of damage from 200m away stopping your shields is annoying, up to the effective range all weapons should be able to stop shield recharge.
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Fatal Absolution General Tso's Alliance
15168
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.02.16 13:08:00 -
[2] - Quote
The-Errorist wrote:Cat Merc wrote:Assault Combat Rifles and HMG's would basically not be able to stop shield recharge out of CQC.
At the max effective range, an Assault Combat Rifle does 6.3 damage per shot. Note that this is supposed to be EFFECTIVE range, as in, can still hurt even if it doesn't do it too well.
A shield threshold would need to be around 5 or so. While I agree that random bits of damage from 200m away stopping your shields is annoying, up to the effective range all weapons should be able to stop shield recharge. Saying it would only be effective at CQC is exaggerating; optimal range of standard plasma rifles is up to 69m and that's hardly just CQC. You're also not considering that projectile weapons have a 15% damage penalty against shields, plasma rifles have a 10% bonus towards shields, and people can raise their plasma rifle proficiency skill; 10-12 damage threshold really isn't that bad for plasma rifles. Effective range in my opinion is the range where you can still get your armor hurt, but not stop shield regen if you're doing tiny damage. A standard assault plasma rifle at 70m doing 10.2 shield damage, a standard combat rifle at 84m doing 6.9 shield damage per shot, or a standard HMG at 52.5m doing 4.6 shield damage, being be able to stop shield recharge would be a bit excessive. So basically, any weapon that can't stop shield regen at max effective range might as well not even try?
Because you're forgetting just how powerful shield regen is on shield suits.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Fatal Absolution General Tso's Alliance
15171
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Posted - 2015.02.16 14:24:00 -
[3] - Quote
duster 35000 wrote:Cat Merc wrote:The-Errorist wrote:Cat Merc wrote:Assault Combat Rifles and HMG's would basically not be able to stop shield recharge out of CQC.
At the max effective range, an Assault Combat Rifle does 6.3 damage per shot. Note that this is supposed to be EFFECTIVE range, as in, can still hurt even if it doesn't do it too well.
A shield threshold would need to be around 5 or so. While I agree that random bits of damage from 200m away stopping your shields is annoying, up to the effective range all weapons should be able to stop shield recharge. Saying it would only be effective at CQC is exaggerating; optimal range of standard plasma rifles is up to 69m and that's hardly just CQC. You're also not considering that projectile weapons have a 15% damage penalty against shields, plasma rifles have a 10% bonus towards shields, and people can raise their plasma rifle proficiency skill; 10-12 damage threshold really isn't that bad for plasma rifles. Effective range in my opinion is the range where you can still get your armor hurt, but not stop shield regen if you're doing tiny damage. A standard assault plasma rifle at 70m doing 10.2 shield damage, a standard combat rifle at 84m doing 6.9 shield damage per shot, or a standard HMG at 52.5m doing 4.6 shield damage, being be able to stop shield recharge would be a bit excessive. So basically, any weapon that can't stop shield regen at max effective range might as well not even try? Because you're forgetting just how powerful shield regen is on shield suits. And you're forgetting how pathetic shield tanking is. Why do you think nearly everyone uses armor? I know right? Even though when I played 4 PC matches the other day, there was about equal split in shields and armor.
But what do I know, I'm just the guy who did the math and created dozens of theoretical fits to try and find imbalances and fix them. Shield tanking is pathetic if the player is pathetic. ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Fatal Absolution General Tso's Alliance
15175
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Posted - 2015.02.16 14:59:00 -
[4] - Quote
GrimzOvaHourz wrote: In PC it's useful shield tanking with all the HMG's spam, that and the fact that real men be shield tankin' are the reasons that many PC players go shield tanked.
So umm, HMG spam in PC. Doesn't that mean that whoever brings armor to PC is a real man? ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Fatal Absolution General Tso's Alliance
15176
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.02.16 15:50:00 -
[5] - Quote
Logi Bro wrote:Songs of Seraphim wrote:The-Errorist wrote:It seems as if that bump attempt was unsuccessful. Does anyone have anything to say about that or more importantly, this thread? Other than its needed to make shields comparable to armor? It's greatly needed, but there isn't a clear way to implement this... Caldari and Minmatar should have higher... Tolerance. Can't think of the word. Threshold Huh, "threshold," wonder where I've heard that term before...... OP, I have to disagree with a flat number of damage that must be dealt. As Cat Merc has already pointed out it makes weapons with low alpha unable to break shields over distance. That is not the point of the threshold, shields should not just infinitely recharge because the enemy is outside of effective range. The shield threshold needs to be a certain amount of damage over a certain period of time to prevent that problem. Like I already suggested, 50 damage over 5 seconds. I believe Cat Merc said the AR does ~6 damage per shot at max effective, that means 9 bullets within 5 seconds would break threshold. Not too much to be OP, not too little that it makes the mechanic pointless. AR does 10 at max effective, the Assault Combat Rifle does 6.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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