|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Red Star. EoN.
2652
|
Posted - 2014.12.31 18:43:00 -
[1] - Quote
Alaika Arbosa wrote:
Animations (Entry/Exit)
No, because video game.
Capacitor
Infantry will want it nerfed day-one because we'll be able to manage it expertly and not a single pilot will die to AV that day.
Crew Service
No, because video game. And like Lazor said before me, if mandatory, that one suit is controlling all the turrets. It'll give incentive to fit two small turrets.
Damage Zones
No, because video game.
Passenger Combatants
We had turrets removed because of stupid blue dots firing our turrets and getting us seen on the tacnet. I refuse to allow them to get in my vehicles again.
Pilot Suits
No, terrible ideas to have disadvantages. Why bother wasting SP in the first place into them if you're getting penalized for a bonus you want? One of the worst ideas I've ever seen regarding vehicles.
Racial Parity
Not concerned
Skills Overhaul
We know, we know, we've been screaming this for a long time, you're late to the 'vehicle skills on par with infantry skills once again' train.
Vehicle Locks
It's already not a requirement anymore to have to have small turrets on a tank. It would be great for dropships however.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2654
|
Posted - 2015.01.01 18:43:00 -
[2] - Quote
Void Echo wrote:True Adamance wrote:Can agree with everything here except for the crews bit. this HAV (Pilot/Main Gunner/Secondary Gunner): 3/1/2
I will never agree to that though, it completely kills the reason to skill into tanks at the primal level. Says the guy that stopped tanking.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2654
|
Posted - 2015.01.01 18:54:00 -
[3] - Quote
Alaika Arbosa wrote:
Spkr, I'll address you once you actually read my post. When did I say anything about disadvantages for Pilot suits?
You're sounding like everybody else on here, treating me like a child and second class citizen.
I read the post, and responded how I saw best.
I never said you said anything about disadvantages with pilot suits, you mentioned Pokey's thread with the Google doc, and in it, he put disadvantages while using the pilot suit.
That is literally the worst idea I've ever seen for vehicles in any game with vehicles I've played.
That means that a) nobody will skill into the pilot suit, and b) nobody will skill into the pilot suit.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2654
|
Posted - 2015.01.02 00:13:00 -
[4] - Quote
True Adamance wrote:Spkr4theDead wrote:Void Echo wrote:True Adamance wrote:Can agree with everything here except for the crews bit. this HAV (Pilot/Main Gunner/Secondary Gunner): 3/1/2
I will never agree to that though, it completely kills the reason to skill into tanks at the primal level. Says the guy that stopped tanking. Says the guy who has never wanted to tank in the first place..... Never wanted to? Are you drunk or something?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2654
|
Posted - 2015.01.02 19:44:00 -
[5] - Quote
Breakin Stuff wrote:The thing needed to make crews beneficial is...
Higher player counts in battle.
You can literally have five tanks with three man crews in play and one lonely blueberry.
We don't have enough player count to mandate crews instead of providing bonuses for HAVING a crew. Planetside 2
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2654
|
Posted - 2015.01.02 19:45:00 -
[6] - Quote
Mobius Wyvern wrote:True Adamance wrote:Can agree with everything here except for the crews bit. We need that too, True. Tanks in this game are basically like giant Slayer suits. Their power should come from cooperation between at least two players. Uh... no?
Slayers don't always use logis. Why should we have to be forced to use two people in a vehicle to use it effectively?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2654
|
Posted - 2015.01.02 19:47:00 -
[7] - Quote
Alaika Arbosa wrote:Spkr4theDead wrote:Alaika Arbosa wrote:
Spkr, I'll address you once you actually read my post. When did I say anything about disadvantages for Pilot suits?
You're sounding like everybody else on here, treating me like a child and second class citizen. I read the post, and responded how I saw best. I never said you said anything about disadvantages with pilot suits, you mentioned Pokey's thread with the Google doc, and in it, he put disadvantages while using the pilot suit. That is literally the worst idea I've ever seen for vehicles in any game with vehicles I've played. That means that a) nobody will skill into the pilot suit, and b) nobody will skill into the pilot suit. I hate to say it Spkr, but stop acting like a child and people will stop treating you like one. I'm not the one that acts like a child. I don't yell out "it shot me nerf it" on here like infantry does for months straight when it comes to vehicles. I can destroy anybody in the game, yet they all have trouble with terrible fit tanks with terrible pilots. It's not "damn, this guy here is so difficult to take out, it makes me angry."
If they're having trouble using PRO AV against academy grads in Somas and Sicas, then the problem isn't with the vehicle.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
|
|