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All Gucci
T.H.I.R.D R.O.C.K
9
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Posted - 2014.12.30 19:25:00 -
[1] - Quote
I wish we had enough people that used the scrambler to comment on it...... It seems people get mad when you kill them with weapons they cant use.... (although you people that are pro nerf will act like you use it to gain whatever credibility you can to further your own self interest ) I've ran the scrambler since I started in late 1.8....and I rarely see another Amarr assault on the other team tearing through people like I do, but when I do its a proto suit with speed and health comparable to a heavy.... last I remember from the Scr Nerf threads was a bunch of shield based preferring players commenting on a weapon they had no experience on .... enough with the pathos now for some logic....
The amarr assault has 35 more ehp then the Gall (thats supposed to be our defining attribute Lmfao) If an amarr suit with a Scr fought a gal suit with a TAcAR that had the exact same module loadout and they both shot 24 shots and missed most of their shots....who would come out on top most likely? is it the slower 35 more Hp amarr or the gal? Ill go with the gal for 3 reason
1. The 35 more ehp we have is nullified when you take 50 damage to the face from an over heat.... 2. 5 seconds of over heat then the optional reload of 2.5 seconds ( or get stuck with 6 shots to take down a fully reloaded enemy) while the gal only has to use less than half the time to be ready to unload his clip.... 3. Better damage profile to suit the current meta... 4. Related issue: (why would you cut down on a weapons clip by 33%?) did we get 33 percent more kills than everyone?
RR and Scr are completely opposite weapons....one is super easy mode point,lock on, and shoot versus point shoot, readjust aim ,shoot ,readjust aim shoot over heat jump jump twirl shotgun to face..... RR were the most used weapons when they got hit with the nerf bat soooo many people flocked over to petition for an unnerf and they got what they wanted why dont we Scr users get the same love? because we are a minority and I guess majority rules over logic............
Also the amarr assault suit sucks balls without a Scr in hand....if you dont want to fix the scrambler then buff the suit itself....like when the min got an ehp buff.....Amarr need a Stamina and/or movement/sprint speed buff.
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
9
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Posted - 2014.12.30 19:41:00 -
[2] - Quote
Breakin Stuff wrote:This thread is already sad. And pretty incoherent. and sad. You made smiley cry. ---> You monster. I was all over the place but that was merely to sound like a normal human being and not someone who over complicates things for a group of internet no lifers lol, (I see you on the forums but never in the feild? ) don't let some internet likes get to your head buddy.....I kno to many females that do... A simple minded individual like yourself should be able to piece together what I am getting at....
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
9
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Posted - 2014.12.30 19:57:00 -
[3] - Quote
Nocturnal Soul wrote:Most Amarr assault seem to not care but that clip nerf hit me like a bomb especially with this games auto reload feature( which needs to be ninja nerf to the domain that is the Cal logi) I find myself looking at my heat build up and ammo 24/7 while the TAR just gets to sit back with that 24 clip which is the same amount of shots a FULLY PROTO'ED out assault ak.0 can fire before overheat to which I get to stand there and do the Texas two step in till I either die or hopefully get to shoot those 6 remaining bullets. But yeah its all gucci since data says so.
P.s. risk vs reward the Tar is a better choice. Thats because most of those amarr suits weren't good to begin with ,so the nerf doesnt affect them as much.... The amarr I come across are always easily dispatched....There are a total of 4 people I can remember I've had trouble killing in a amarr suit and that is Sax,Darth, General EXLY or something like that and a corp mate Nya +a few other people I cant recall but Ill say " bignames" because that's what seems to catch a lot of you forum fanboys attentions.
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
10
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Posted - 2014.12.30 22:51:00 -
[4] - Quote
Jack McReady wrote:Nocturnal Soul wrote:Most Amarr assault seem to not care but that clip nerf hit me like a bomb I agree, the clip nerf was a bad decision. it is a double penalty to ScR users. first you have a mechanic that prevents constant shooting (heat, you need to wait till it goes down) then you have to reload which is another mechanic that prevents you from shooting. a simple small nerf to heat generation would have done it but it looks like balance decisions are done with coin tosses
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
16
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Posted - 2014.12.30 23:59:00 -
[5] - Quote
thehellisgoingon wrote:All Gucci wrote:I wish we had enough people that used the scrambler to comment on it...... It seems people get mad when you kill them with weapons they cant use.... (although you people that are pro nerf will act like you use it to gain whatever credibility you can to further your own self interest ) I've ran the scrambler since I started in late 1.8....and I rarely see another Amarr assault on the other team tearing through people like I do, but when I do its a proto suit with speed and health comparable to a heavy.... last I remember from the Scr Nerf threads was a bunch of shield based preferring players commenting on a weapon they had no experience on .... enough with the pathos now for some logic.... The amarr assault has 35 more ehp then the Gall (thats supposed to be our defining attribute Lmfao) If an amarr suit with a Scr fought a gal suit with a TAcAR that had the exact same module loadout and they both shot 24 shots and missed most of their shots....who would come out on top most likely? is it the slower 35 more Hp amarr or the gal? Ill go with the gal for 3 reason 1. The 35 more ehp we have is nullified when you take 50 damage to the face from an over heat.... 2. 5 seconds of over heat then the optional reload of 2.5 seconds ( or get stuck with 6 shots to take down a fully reloaded enemy) while the gal only has to use less than half the time to be ready to unload his clip.... 3. Better damage profile to suit the current meta... 4. Related issue: (why would you cut down on a weapons clip by 33%?) did we get 33 percent more kills than everyone? RR and Scr are completely opposite weapons....one is super easy mode point,lock on, and shoot versus point shoot, readjust aim ,shoot ,readjust aim shoot over heat jump jump twirl shotgun to face..... RR were the most used weapons when they got hit with the nerf bat soooo many people flocked over to petition for an unnerf and they got what they wanted why dont we Scr users get the same love? because we are a minority and I guess majority rules over logic............ Also the amarr assault suit sucks balls without a Scr in hand....if you dont want to fix the scrambler then buff the suit itself....like when the min got an ehp buff.....Amarr need a Stamina and/or movement/sprint speed buff. It was fun when you were op huh? Haaaaaa haaaaaa Lol don't get it twisted little grasshopper, I am op although my weapon of choice isn't.... now scurry along and hide before I insta melt that face
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
18
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Posted - 2014.12.31 02:40:00 -
[6] - Quote
[quote=Vicious Minotaur]This thread is... asinine.
Get it? Because because 'assault' was shortened to... Oh, never mind... You dumbasses don't appreciate my humor.
Anyway, Amarr assault is beastly. Anybody who uses it combined with the SCR is on my "hope they get diarrhea"-list.[/quo No amarr assault is okay , the player behind it is beaslty.....you have to be when kincat heavys easily can catch up to you and poop on your armor hp
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
22
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Posted - 2015.01.01 06:28:00 -
[7] - Quote
Vesta Opalus wrote:[quote=Jathniel] The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
Its performance isnt exceptional overall, its just slightly overpowered (according to rattati). The problem is it completely demolishes shields and low hp fits, so its incredibly strong against them. This overwhelming effectiveness vs. shields needs to be nerfed and the nerf needs to be balanced out with a corresponding buff to effectiveness vs. armor (or something else). Its just not acceptable balance to have something around that completely invalidates an entire playstyle just because you equipped one weapon.
You say according to rattati like that is supposed to validate your statement about it being over powered lmao if he was so correct and right all the time why would he listen to the suggestions of players on a forum to balance a game he "knows so well"?
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
22
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Posted - 2015.01.01 17:46:00 -
[8] - Quote
Jathniel wrote:Vesta Opalus wrote:Jathniel wrote: The ScR only becomes supreme on the Amarr assault. As it should. Bear in mind that the Amarr assault, in fact Amarr suits in general, are the slowest suits of all. As a balancing, the Amarr assault, (barely) has the highest defensive and offensive capacities, when combined with the Scrambler rifle. The excellent overall performance of the scrambler helps mitigate the Amarr mobility disadvantage, and leads to a "tactical" heavy assault play style. Would you use a gun that overheats, if its performance otherwise wasn't exceptional?
Its performance isnt exceptional overall, its just slightly overpowered (according to rattati). The problem is it completely demolishes shields and low hp fits, so its incredibly strong against them. This overwhelming effectiveness vs. shields needs to be nerfed and the nerf needs to be balanced out with a corresponding buff to effectiveness vs. armor (or something else). Its just not acceptable balance to have something around that completely invalidates an entire playstyle just because you equipped one weapon. Jathniel wrote:The TacAR by comparison, only has a slight damage advantage over the Scrambler, because its capabilities are not dependent on the suit it's on. It maintains competitive power no matter what, and has a slightly more favorable damage profile.
In the end, the ScR is not overpowered by any means, and doesn't have much going for it unless it's on an Amarr Assault. The Scrambler Rifle used to have the 350% headshot damage modifier that the Scrambler Pistol has, but not anymore.
I will add, that I still consider the Scrambler Rifle to be superior to the Tactical AR, because: aiming is smoother, recoil is better mitigated, it has better damage at range, and the charge shot truly is a priceless gem.
In the end, it takes someone competent to operate a scrambler rifle efficiently on an Amarr Assault; and it takes someone truly skilled to operate a scrambler rifle on a NON-Amarr suit. Both types of people exist, and both types still overheat at times.
As for shield tanking, shields are a very volatile form of defense to begin with. Someone running shields as their main and only form of defense, has a significant advantage, but is also taking a significant gamble. This is intended. As shields have very few drawbacks. The general armor plate builds for Gallente and Amarr assaults prevent them from having the same mobility as Min and Cal suits. Most players in armor suits cannot vault railing (which is important when trying to disengage at times).
Caldari assault suits are at a disadvantage vs. scramblers and plasma weapons because thank god... at one point, they were the indisputable kings of assault. The Amarr and Gallente assault suits came out, and had hands down NO chance of surviving for long. Armor suits were joke, until Arkena's spirited (and often long-winded) ministries on the forums helped make the case in their favor. Granted, shield suits are at a disadvantage now, and that's why some people have proposed a damage threshold that should help stop zero-damage, and weak single-shot attacks from preventing shields from regenerating. Otherwise, scramblers are built to wreck shield suits, and that's how it should stay. I dont have amar assault and I can still make good use of the scrambler rifle, I dont agree with any of the people saying it can only be effective on the amar assault. I also dont agree that scrambler performance against shield suits right now is acceptable. It just completely crushes them. There is a huge disparity between shield and armor performance right now, and the scrambler rifle wiping out shields in one shot from 70 meters out and following it up with enough damage to kill you if you dont dual tank is a big part of the problem. This considered. Then we need anti-armor weapons that completely crush. We don't have that. Bear in my mind that currently anti-shield utility weapons have more alpha and more single shot damage than anti-armor utility weapons. This, coupled with shields having lower maximum hitpoints creates the illusion of a disparity. The imbalance therefore is not on the scrambler's part, but that we don't have anti-armor tactical and breach variants (e.g. Tactical Rail Rifle, Breach Combat Rifle, etc.). And don't have that full racial parity yet, because "reasons". (Its easy for such weapons to be OP) would it make sense to have shield weapons that slowly took down shields against fast moving targets? think before you post...... with shields all you have to do to regain primary health is to sit out 5 seconds ? and the TTK for the combat rifle is insane dont act like you have to sit there and peg them for hours when all it takes to take down an armor suit is 4+ burst
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
22
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Posted - 2015.01.01 18:00:00 -
[9] - Quote
Lmfao is that supposed to impress me? is that testament to your skills? dude you killed starter fits militia and basic suits the whole match killed 1 adv LOGI lol....wile camping uplinks.....and rooftops and thats supposed to be impressive? hahahahahahahah lmfao dude 1v1 with a scr and ill make you cry ill put 50 mill isk on it and Im only affected by the nerf because I have to slow down my rampage where I am actaully in the field and not sitting next to an unplink or rooftop get gud scrub.
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K
22
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Posted - 2015.01.01 19:50:00 -
[10] - Quote
Jathniel wrote:All Gucci wrote:would it make sense to have shield weapons that slowly took down shields against fast moving targets? think before you post...... with shields all you have to do to regain primary health is to sit out 5 seconds ? and the TTK for the combat rifle is insane dont act like you have to sit there and peg them for hours when all it takes to take down an armor suit is 4+ burst Clearly, you didn't read. Great when someone jumps into a thread with sarcasm and sass and doesn't know what the hell is being said. lol lol obviously you dont know who started the thread.....sit down.
Emperor Gucci
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