Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gyoo hyuuug
O.C.E.L.O.T.
4
|
Posted - 2014.12.30 18:38:00 -
[1] - Quote
I want to achieve the 32vs32 by utilizing the vast map of DUST514. I think number is too small current DUST514 against the area of the map. I think it to be a game that was further incandescent than ever Once you realize 32vs32.
I English I used Google Translate does not good command too. |
Kallas Hallytyr
Skullbreakers
1219
|
Posted - 2014.12.30 21:54:00 -
[2] - Quote
I agree that 32 v 32 would be a huge improvement over the 16 v 16 we have currently. Whether the PS3/Tranquility can handle that or not is something I don't know.
Alt of Halla Murr. Sentinel.
|
TooMany Names AlreadyTaken
Going for the gold
501
|
Posted - 2014.12.30 22:31:00 -
[3] - Quote
More players = more equipment = more lag = more frustration = losing playerbase
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4253
|
Posted - 2014.12.31 01:01:00 -
[4] - Quote
"More People" does not equate to "Better Gameplay"
The system already struggles with 16 vs 16, adding more will add significantly more burden on the system without much gain in quality of gameplay.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
The-Errorist
938
|
Posted - 2014.12.31 02:00:00 -
[5] - Quote
33vs32 is a bit much; 18vs18 so that each team can have 3 full squads of 6 would be more reasonable.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
|
Gyoo hyuuug
O.C.E.L.O.T.
6
|
Posted - 2014.12.31 06:40:00 -
[6] - Quote
The-Errorist wrote:33vs32 is a bit much; 18vs18 so that each team can have 3 full squads of 6 would be more reasonable. At least,I want to play the 18vs18 game. |
Kain Spero
Goonfeet
4110
|
Posted - 2014.12.31 06:58:00 -
[7] - Quote
32v32 will not happen on the PS3. I would love to hear if 18v18 is possible so we can have 3 even squads of 6
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Maken Tosch
DUST University Ivy League
10616
|
Posted - 2014.12.31 08:54:00 -
[8] - Quote
Pokey Dravon wrote:"More People" does not equate to "Better Gameplay"
The system already struggles with 16 vs 16, adding more will add significantly more burden on the system without much gain in quality of gameplay.
Tell that to the MAG players who use to see at least 128 players in a single match.
The point here is that it's doable and MAG proved that point. The only reason MAG was shut down was because the company that created it couldn't afford to maintain the servers that can handle that kind of load.
Eve Online sees about 1,000 players in a single star system (Jita comes to mind) and they have no problems handling that many players. The Tranquility server -- the same server that handles Dust as well -- can handle millions of transactions a day, thousands of stargate jumps a day, and can even handle a fleet battle of nearly 3,000 players shooting each other with missiles, bombs, drones, and other ammunition. I'm pretty sure Dust can be carefully setup to handle 32vs32 as long as CCP can figure out how to work out the optimization of the game. If the PS3 can handle 128 players fighting in the same match in MAG, it can handle 32vs32 for Dust.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10616
|
Posted - 2014.12.31 08:57:00 -
[9] - Quote
Kain Spero wrote:32v32 will not happen on the PS3. I would love to hear if 18v18 is possible so we can have 3 even squads of 6
MAG begs to differ.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Alena Ventrallis
Vengeance Unbound
2366
|
Posted - 2014.12.31 09:26:00 -
[10] - Quote
Maken Tosch wrote:Kain Spero wrote:32v32 will not happen on the PS3. I would love to hear if 18v18 is possible so we can have 3 even squads of 6 MAG begs to differ. MAG had a far better engine than Dust.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
|
|
Sequal's Back
Les Desanusseurs
47
|
Posted - 2014.12.31 10:11:00 -
[11] - Quote
Alena Ventrallis wrote:Maken Tosch wrote:Kain Spero wrote:32v32 will not happen on the PS3. I would love to hear if 18v18 is possible so we can have 3 even squads of 6 MAG begs to differ. MAG had a far better engine than Dust. Exactly!
The game already don't work properly with 16v16 players, it'll make it unplayable with twice that number.
Let CCP fix their servers and optimize the game much before adding this. |
Gyoo hyuuug
O.C.E.L.O.T.
7
|
Posted - 2014.12.31 14:01:00 -
[12] - Quote
I want to work hard for stuff of CCP... |
Maken Tosch
DUST University Ivy League
10623
|
Posted - 2014.12.31 23:26:00 -
[13] - Quote
Sequal's Back wrote:Alena Ventrallis wrote:Maken Tosch wrote:Kain Spero wrote:32v32 will not happen on the PS3. I would love to hear if 18v18 is possible so we can have 3 even squads of 6 MAG begs to differ. MAG had a far better engine than Dust. Exactly! The game already don't work properly with 16v16 players, it'll make it unplayable with twice that number. Let CCP fix their servers and optimize the game much before adding this.
The server is not what needs fixing. It's doing just fine at least for the Eve Online players who reside in it. It's Dust's Unreal 3 Engine that needs fixing.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10625
|
Posted - 2014.12.31 23:29:00 -
[14] - Quote
Alena Ventrallis wrote:Maken Tosch wrote:Kain Spero wrote:32v32 will not happen on the PS3. I would love to hear if 18v18 is possible so we can have 3 even squads of 6 MAG begs to differ. MAG had a far better engine than Dust.
And that's my point exactly. To say that 32vs32 on the PS3 is not going to happen is like practically saying MAG never existed. Dust can probably handle it as well but it needs to be more optimized to be able to keep it stable with a higher number. I wonder how MAG did it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2348
|
Posted - 2014.12.31 23:33:00 -
[15] - Quote
Maken Tosch wrote:Pokey Dravon wrote:"More People" does not equate to "Better Gameplay"
The system already struggles with 16 vs 16, adding more will add significantly more burden on the system without much gain in quality of gameplay. Tell that to the MAG players who use to see at least 128 players in a single match. The point here is that it's doable and MAG proved that point. The only reason MAG was shut down was because the company that created it couldn't afford to maintain the servers that can handle that kind of load. Eve Online sees about 1,000 players in a single star system (Jita comes to mind) and they have no problems handling that many players. The Tranquility server -- the same server that handles Dust as well -- can handle millions of transactions a day, thousands of stargate jumps a day, and can even handle a fleet battle of nearly 3,000 players shooting each other with missiles, bombs, drones, and other ammunition. I'm pretty sure Dust can be carefully setup to handle 32vs32 as long as CCP can figure out how to work out the optimization of the game. If the PS3 can handle 128 players fighting in the same match in MAG, it can handle 32vs32 for Dust.
I agree wholeheartedly though I want to point out one thing.
PS3 can handle 128 players on a team for a grand total of 256 individual players on the map at once.
"128 players fighting in the same match" <--those were just the mid-sized battles (I <3 Acquisition, oh how I miss her)
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
|
Maken Tosch
DUST University Ivy League
10626
|
Posted - 2015.01.01 00:48:00 -
[16] - Quote
Alaika Arbosa wrote:Maken Tosch wrote:Pokey Dravon wrote:"More People" does not equate to "Better Gameplay"
The system already struggles with 16 vs 16, adding more will add significantly more burden on the system without much gain in quality of gameplay. Tell that to the MAG players who use to see at least 128 players in a single match. The point here is that it's doable and MAG proved that point. The only reason MAG was shut down was because the company that created it couldn't afford to maintain the servers that can handle that kind of load. Eve Online sees about 1,000 players in a single star system (Jita comes to mind) and they have no problems handling that many players. The Tranquility server -- the same server that handles Dust as well -- can handle millions of transactions a day, thousands of stargate jumps a day, and can even handle a fleet battle of nearly 3,000 players shooting each other with missiles, bombs, drones, and other ammunition. I'm pretty sure Dust can be carefully setup to handle 32vs32 as long as CCP can figure out how to work out the optimization of the game. If the PS3 can handle 128 players fighting in the same match in MAG, it can handle 32vs32 for Dust. I agree wholeheartedly though I want to point out one thing. PS3 can handle 128 players on a team for a grand total of 256 individual players on the map at once. "128 players fighting in the same match" <--those were just the mid-sized battles (I <3 Acquisition, oh how I miss her)
Well... ****... that just reinforced my point.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1436
|
Posted - 2015.01.01 01:00:00 -
[17] - Quote
I have to say that i'm growing pretty curious as to why we can't slowly up the player count in match to find a sweet spot.
I would be open to pulling the Gallente Research Facility or other maps that generate serious lag issues for a game mode that has a signfificantly higher match size. You could put in a smaller rotation of maps that might be more stable and increase the player amount to see what level of preformance you can get.
Might actually be nifty to have this in Faction Warfare...large less complex maps with more players in the fight.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2349
|
Posted - 2015.01.01 01:03:00 -
[18] - Quote
Jaysyn Larrisen wrote:I have to say that i'm growing pretty curious as to why we can't slowly up the player count in match to find a sweet spot.
I would be open to pulling the Gallente Research Facility or other maps that generate serious lag issues for a game mode that has a signfificantly higher match size. You could put in a smaller rotation of maps that might be more stable and increase the player amount to see what level of preformance you can get.
Might actually be nifty to have this in Faction Warfare...large less complex maps with more players in the fight.
I would love it if they could give us 18v 18 via a hotfix. 18v18 shouldn't be to hard and it gives us 3 squads vs 3 squads.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
|
Maken Tosch
DUST University Ivy League
10626
|
Posted - 2015.01.01 02:36:00 -
[19] - Quote
Alaika Arbosa wrote:Jaysyn Larrisen wrote:I have to say that i'm growing pretty curious as to why we can't slowly up the player count in match to find a sweet spot.
I would be open to pulling the Gallente Research Facility or other maps that generate serious lag issues for a game mode that has a signfificantly higher match size. You could put in a smaller rotation of maps that might be more stable and increase the player amount to see what level of preformance you can get.
Might actually be nifty to have this in Faction Warfare...large less complex maps with more players in the fight.
I would love it if they could give us 18v 18 via a hotfix. 18v18 shouldn't be to hard and it gives us 3 squads vs 3 squads.
That's one thing I like to see sooner rather than later.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2350
|
Posted - 2015.01.01 03:48:00 -
[20] - Quote
Maken Tosch wrote:Alaika Arbosa wrote:Jaysyn Larrisen wrote:I have to say that i'm growing pretty curious as to why we can't slowly up the player count in match to find a sweet spot.
I would be open to pulling the Gallente Research Facility or other maps that generate serious lag issues for a game mode that has a signfificantly higher match size. You could put in a smaller rotation of maps that might be more stable and increase the player amount to see what level of preformance you can get.
Might actually be nifty to have this in Faction Warfare...large less complex maps with more players in the fight.
I would love it if they could give us 18v 18 via a hotfix. 18v18 shouldn't be to hard and it gives us 3 squads vs 3 squads. That's one thing I like to see sooner rather than later. In a perfect world, we'd get it in February.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
|
|
Ydubbs81
Ahrendee Mercenaries
25
|
Posted - 2015.01.01 05:35:00 -
[21] - Quote
Maken Tosch wrote:Pokey Dravon wrote:"More People" does not equate to "Better Gameplay"
The system already struggles with 16 vs 16, adding more will add significantly more burden on the system without much gain in quality of gameplay. Tell that to the MAG players who use to see at least 128 players in a single match. The point here is that it's doable and MAG proved that point. The only reason MAG was shut down was because the company that created it couldn't afford to maintain the servers that can handle that kind of load. Eve Online sees about 1,000 players in a single star system (Jita comes to mind) and they have no problems handling that many players. The Tranquility server -- the same server that handles Dust as well -- can handle millions of transactions a day, thousands of stargate jumps a day, and can even handle a fleet battle of nearly 3,000 players shooting each other with missiles, bombs, drones, and other ammunition. I'm pretty sure Dust can be carefully setup to handle 32vs32 as long as CCP can figure out how to work out the optimization of the game. If the PS3 can handle 128 players fighting in the same match in MAG, it can handle 32vs32 for Dust.
Speak on it! |
Alex-ZX
Valor Coalition Red Whines.
116
|
Posted - 2015.01.02 08:17:00 -
[22] - Quote
With some new game modes like acquisition, or a small domination, from mag, would be good as a start, I would like to see skirmish 1.0 back with bigger lands to advance 32 units inside some espectacular structures (cities, complexes, labs,) or however u want to call them.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
|
|
|
|
Pages: 1 :: [one page] |