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Aeon Amadi
Chimera Core
7643
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Posted - 2014.12.31 11:01:00 -
[61] - Quote
Lynn Beck wrote:Back in Chromosome, the Codewish Duvolle did .3 damage more than a Isk Duvolle.
While this was barely even 1%, it was an advantage. An advantage that directly impacted the in-game flow, and was only obtainable through AUR.
As little advantage as that gave, it was enough.
Boosters are not Pay To Win, as SP does not directly win the fight. You can pick any fresh character and slay a 52m SP noob. Same with any Aur item ATM, as they don't effect battle in a direct way.
Pair up a BPO user against a non-BPO user using similar gear. Give each 1,000,000 ISK and have them fight each other constantly, 1-v-1, until they run out of ISK. Who's going to run out faster?
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1915
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Posted - 2014.12.31 11:08:00 -
[62] - Quote
Aeon Amadi wrote:Lynn Beck wrote:Back in Chromosome, the Codewish Duvolle did .3 damage more than a Isk Duvolle.
While this was barely even 1%, it was an advantage. An advantage that directly impacted the in-game flow, and was only obtainable through AUR.
As little advantage as that gave, it was enough.
Boosters are not Pay To Win, as SP does not directly win the fight. You can pick any fresh character and slay a 52m SP noob. Same with any Aur item ATM, as they don't effect battle in a direct way. Pair up a BPO user against a non-BPO user using similar gear. Give each 1,000,000 ISK and have them fight each other constantly, 1-v-1, until they run out of ISK. Who's going to run out faster?
Give 2 EVE players the the same fit with the same skills, and 2 Billion ISK, then have them 1v1 until they run out of ISK. Give one of them a plex that they can sell. Which one will run out of ISK first?
The role of Caldari suits is to whine on the forums.
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Aeon Amadi
Chimera Core
7643
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Posted - 2014.12.31 11:15:00 -
[63] - Quote
Fizzer XCIV wrote:Aeon Amadi wrote:Lynn Beck wrote:Back in Chromosome, the Codewish Duvolle did .3 damage more than a Isk Duvolle.
While this was barely even 1%, it was an advantage. An advantage that directly impacted the in-game flow, and was only obtainable through AUR.
As little advantage as that gave, it was enough.
Boosters are not Pay To Win, as SP does not directly win the fight. You can pick any fresh character and slay a 52m SP noob. Same with any Aur item ATM, as they don't effect battle in a direct way. Pair up a BPO user against a non-BPO user using similar gear. Give each 1,000,000 ISK and have them fight each other constantly, 1-v-1, until they run out of ISK. Who's going to run out faster? Give 2 EVE players the the fit, and 2 Billion ISK and have them 1v1 until they run out of ISK. Give 1of them a plex that they can sell. Which one will run out of ISK first?
Again, not nearly the same thing and it frustrates me that you cannot grasp this simple concept.
PLEX is bought for real money by an Eve Player. He then sells it on the Eve Online to another player for in-game ISK, which -HAD NO OTHER WAY- of being generated save by earning it through in-game methods. That ISK is used to purchase equipment that had to have been sold by an NPC vendor or created by another player. Even if it came from a BPO in Eve Online it had to have been manufactured with in-game materials that another player had to accumulate.
PLEX is -NOT- conjuring ISK out of thin air. Someone had to work for it and traded that ISK to the player selling his PLEX; it is a rightful exchange of ISK and real-currency in which CCP still gets the actual currency, but the ISK traded was still accounted for. It was still accumulated by -SOMEONE-.
BPO's in Dust 514 are nothing like this. You pay CCP, you get something that never runs out, never has to be replaced, cost nothing in-game, and will never cost anything in-game. You pay -ONCE- and will never have to pay again. An Eve player has to find a buyer, can potentially lose that PLEX card doing so, and will eventually run out of the ISK that he exchanged it for, requiring him to spend more money to replenish. A BPO user in Dust 514 pays once, and that is the end of the story. He will always win in the long-run, regardless of how terrible of a player he may be.
I would be 100% -COMPLETELY FINE- with BPO's if they were cosmetic items that still required the player to spend ISK to replenish, much in the way that cosmetic ships in Eve Online work. That is not the case.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Alena Ventrallis
Vengeance Unbound
2368
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Posted - 2014.12.31 11:23:00 -
[64] - Quote
Pay to win means there is some advantage obtainable only by paying the developer.
Respectfully, Sgt Kirk is wrong in his assessment of pay to win. For example, SP boosters do not give you an advantage you could not get so.ply by taking more time. It allows you to gain SP faster, but it does not confer a bonus only available through aurum.
A perfect example of pay to win is if proto gear was only available through aurum. In this scenario, the player who buys proto gear with aurum is at a clear advantage to the player who used isk to buy adv gear.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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