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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alena Ventrallis
Vengeance Unbound
2342
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Posted - 2014.12.29 19:29:00 -
[1] - Quote
I find myself loving the Amarr assault with a scrambler. The ScR has great damage output, but the overheat is a great balance for it. More often than not I find myself switching to my SMG in order to finish off anything decently armor tanked. I think the ScR is balanced against armor quite nicely, save for modded controllers, which we have to live with regardless of any balance passes we do.
Where I feel the ScR is unbalanced is shields. If my math is right, my proto ScR with 3 damage mods and prof 4 (saving for 5 currently) does around 450 damage to shield. There are very few shield tanks that can survive this, and it takes little effort to remove the remainder of those that do. Therefore, I propose these two changes.
1. Change all scrambler profiles to +15/-15 from +20/-20.
2. Reduce shot damage 5% (67.925 from 71.5 at proto level)
The end goal of these changes is to reduce the ScR effectiveness on shield while maintaining its current armor DPS. If my math is correct, this should reduce DPS vs shields by 10%, and DPS vs armor by 0%, accomishing the end goal.
AScR would also be affected by these changes, but it desperately needs help against armor tanks already, so I would only change the profile on it. This is a 5% reduction to DPS vs shields and a 5% gain vs armor.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2350
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Posted - 2014.12.30 00:05:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles.
2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2352
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Posted - 2014.12.30 02:51:00 -
[3] - Quote
Vitantur Nothus wrote:I wouldn't run a less effective ScR or ASCR. Frankly, neither weapon strikes me as particularly good against anything other than low-HP Scouts. Clearly you haven't faced someone who knows how to use it.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2352
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Posted - 2014.12.30 03:07:00 -
[4] - Quote
CCP Rattati wrote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better. Glad for the response. :)
I have an idea fot the AScR I'll present in another thread (or here if you prefer) but a large part of the issue is the struggle to kill armor. Again this does have to do with armor meta, but I think my idea could see it get more use, or at least provide a better baseline to judge from.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2356
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Posted - 2014.12.30 06:16:00 -
[5] - Quote
I'm not too familiar ith the AScR, but apparently the consensus is that it kicks too much.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2356
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Posted - 2014.12.30 06:40:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot??? lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2357
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Posted - 2014.12.30 07:51:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote: Nothing suggests a damage reduction is needed, or that the damage profile needs changing.
A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference.
I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency.
Seriously, how did you get 450 per shot???
lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? Headshot. Sooooo your argument relies on a proficiency lv4, triple damage modded, charge headshot from a prototype version? Under any similar circumstances, any weapon would look OP. You're still ignoring that it takes 2 full seconds to charge the SCR. A headshot also takes quite a bit of skill or at least luck. It's not very difficult. And the argument of the charge shot assumes you have to charge it mid fight. Of course I can fling lasers everywhere if caught off guard, but it is little effort to charge it while roaming looking for a fight.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2357
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Posted - 2014.12.30 08:51:00 -
[8] - Quote
Breakin Stuff wrote:Try basing your numbers off of standard DPS per shot rather than the outlier charge shot that most people can't figure out how to use properly. As you wish.
71.5x1.5204 (3 complex mods and proficiency which for me registers at 134% on shield in game) nets us 108.7086 damage per shot on shield. I will say a ROF of 480, not too difficult to achieve for a sustained amount of time. With these numbers, we get 869 DPS vs shields.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2359
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Posted - 2014.12.30 10:46:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:manboar thunder fist wrote:KAGEHOSHI Horned Wolf wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20.
Weapons are categorized by profile types. Projectile (-15/+15), explosive (-20/+20), hybrid-rail (-10/+10), hybrid-blaster/plasma (+10/-10), and laser (+20/-20). The scrambler rifle has a laser profile, along with the laser rifle, and scrambler pistol. If we start having weapons of the same profile types having different damage profiles, then those categories just start to be meaningless. 1. Balance takes preference over profiles. 2. Short range crystals deal thermal damage in addition to em damage. Thus the ScR with short range crystals would deal some thermal damage, some em dage. Since pure em is +20/-20 and pure thermal is +10/-10, then in between is +15/-15. The laser rifle is fitted with a long range crystal which deals pure em, thus +20/-20 Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A prototype SCR with prof 4, and 3 complex damage mod does 113 damage to shields. Not even close to to 450 A prototype tac AR with prof 4, and 3 complex damage mod does 106 damage to shields. Not much of a difference. I have no idea how you got 450. Use protofits if you can't calculate the stacking penalties of damage mods and effects of proficiency. Seriously, how did you get 450 per shot??? lol kage... 4 realz? you high? charge shot 1) He did not mention charge shot in the OP. 2) Charge shot does 3.5x more damage, so it's 395.5, which is still not close to 450. If you factor the 2 seconds it takes to charge, charge shot actually just has a pitiful DPS of less than 198. 3) lol manboar thunder fist... 4 realz? you high? 395 is 88% of 450. How is that not close? I spitballed the 450 (notice the "about") and I was a little over.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2364
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Posted - 2014.12.30 21:27:00 -
[10] - Quote
Maximum possible is around 1000 on shield.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Vengeance Unbound
2365
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Posted - 2014.12.31 03:03:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote: Regardless of percent, giving a number approximation that's off by 55 points is misleading and downright manipulative. You had the resources to provide a closer approximation, and you chose with going with a number that would make your argument look stronger.
That's not manipulative, that's being in error. I wasn't laughing maniacally as I typed 450 in order to intentionally wreck a weapon I said in the OP that I'm greatly enjoying. It was a simple error, and even then, an error that wasn't far off the mark.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Intara Direct Action Caldari State
2589
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Posted - 2015.03.05 16:52:00 -
[12] - Quote
Bump.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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