Monkey MAC
Rough Riders..
3564
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Posted - 2014.12.29 12:58:00 -
[1] - Quote
Well it depends look at the warpoint break down.
+50 Kill +25 Assist
+60 Revive +25 Triage +30 Guardian
+25 Team Spawn +10 Resupply +15 Intel Assist
+100 Hack Terminal +50/25/12 Hack Terminal Assist +50 Hack Installation +25/12 Hack Installation Assist
(Modifiers) Point Defense Commision (10% of all actions within 200m of a point you hold - I think, may be wrong) Squad Lead Commision (20% of all actions within 50m of your designated command - not sure of range) Squad Commision (20% of all actions within 50m of a command given to you - as above unsure of range) Transport Commision (10% of all actions by someone who travelled at least 100m (relative) for 1 min after they leave your craft)
Now the war point distribution for roles I'll get to soon, but a triage logi, who is part of a squad, defending a point with a heavy is going to get a very large number of warpoints, then he is also going to get a 30% Commision from squad orders and defense commissions, it will al stack up very quickly. This is why you see people topping up the leader board without a single kill.
As for the distribution, I don't think that support roles or hacking is awarded too many points, but there aren't enough ways for slayers/offense oriented roles to eatn their points. You need more bonuses for the less WP arwarding roles, like . . . . . SUPPRESION COVERING FIRE SAVIOUR ESCORT
and so forth.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3565
|
Posted - 2014.12.29 14:07:00 -
[2] - Quote
al nize mk2 wrote:Monkey MAC wrote:Well it depends look at the warpoint break down.
+50 Kill +25 Assist
+60 Revive +25 Triage +30 Guardian
+25 Team Spawn +10 Resupply +15 Intel Assist
+100 Hack Terminal +50/25/12 Hack Terminal Assist +50 Hack Installation +25/12 Hack Installation Assist
(Modifiers) Point Defense Commision (10% of all actions within 200m of a point you hold - I think, may be wrong) Squad Lead Commision (20% of all actions within 50m of your designated command - not sure of range) Squad Commision (20% of all actions within 50m of a command given to you - as above unsure of range) Transport Commision (10% of all actions by someone who travelled at least 100m (relative) for 1 min after they leave your craft)
Now the war point distribution for roles I'll get to soon, but a triage logi, who is part of a squad, defending a point with a heavy is going to get a very large number of warpoints, then he is also going to get a 30% Commision from squad orders and defense commissions, it will al stack up very quickly. This is why you see people topping up the leader board without a single kill.
As for the distribution, I don't think that support roles or hacking is awarded too many points, but there aren't enough ways for slayers/offense oriented roles to eatn their points. You need more bonuses for the less WP arwarding roles, like . . . . . SUPPRESION COVERING FIRE SAVIOUR ESCORT
and so forth. Fantastic list thank you.
You also have to consider AVer's who get +25 LAV Damage +50 LAV Destruction
+50 NDS Damage +70 NDS Destruction
+75 HAV Damage +150 HAV Destruction
+30 Vehicle Kill Assist +25 Installation Kill Assist +100 Turret Installation Destruction +50 Support Installation Destruction
Like I said the only roles that don't get a varied array of WP awards for their jobs are slayers/offensove orientated players and snipers, who both pretty much only earn WP through kills and assists.
A possible way around this is to allow Snipers to 'spot' targets, which shows them up on tacnet so long as the sniper has a visual on them, give snipers additional bonuses for kills on flankers, high value targets and a greater bonus for assists that turn the tide of a 1v1.
Assaults need more WP bonuses for sticking together, additional points for suppressing an enemy, killing an enemy firing on an ally, focusing fire with allies on a specific target.
Transports need a larger variety of WP rewards that relate to both dropping off and extracting their team mates succesfully. NDS's need to be rebuilt with the intention of making a mobile casevac, while recon dropships should be designed to improve hot dropping and rapid deploymemt. Importantly deploying a team which captures an objective should hold a HUGE bonus for the transport pilot and extracting friendlies with less than 20% eHP or under fire should provide rich WP rewards.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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