
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6037
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Posted - 2014.12.29 11:10:00 -
[1] - Quote
There are a few assumptions made about heavy weapons that I think are false that result in balance "false positives" when people discuss them.
For example: "Heavy weapons need to be more powerful than light weapons."
Do they have to be more powerful? To a point the answer is "yes." But what if that point wasn't a monstrous DPS advantage?
The heavy laser I proposed in another thread has a DPS output comparable to a lot of higher DPS rifles but it has range, which is countered by less dispersion, making it harder to hold on distant human targets. Not so much a problem versus vehicles, which it was designed to kill.
I personally believe that what defines a heavy weapon is that is dual-purpose. It has anti-infantry and anti-vehicular applications. The combination of the ability to punch in both weight classes could be the definition of what makes a heavy weapon rather than an obnoxious clear superiority.
For example, if the HMG DPS was toned down somewhat for DPS but the range increased and the amount of damage applied to LAVs was 100%, and tuned to *just* be able to stop dropship regen while slowly whittling it down, the weapon would be a bit less asinine for CQC. Sure you can have the DPS be a bit higher than a rifle (not on paper DPS but applied) and make it worthless vs. HAVs and it would still qualify as a heavy weapon.
Let's look at the forge gun. High alpha, crap rate of fire but to date the best overall AV weapon for a variety of reasons. It can also be used against infantry with a much lower average efficiency than versus vehicles.
Because hitting a moving target at range with a forge takes abit more concentration, it often takes 2-4 shots to land the hit once you range the target as it doesn't use hitscan. So it is roughly as effective versus infantry as it is to vehicles when wielded properly. 2-4 shots on a vehicle, usually 2-4 shotsto clip a moving infantryman.
Which brings me to my conclusion:
Heavy Weapons should be dual-purpose, balanced to kill both infantry and vehicles in the field.
Second assertion: Heavy Weapons should never benefit from Aim Assist.
Have fun.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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