Sir Dukey
Murphys-Law General Tso's Alliance
1407
|
Posted - 2014.12.29 09:03:00 -
[1] - Quote
It's funny i'm more consistent in killing with a Large Railgun than I am with a Blaster and missile combined. If only snipers worked like railguns.
Dam, I finally tried blasters today and what really pissed me off was the fact that you can shoot for a decade and maybe even manage to run out of ammo before you kill anything. (over exaggerated just a wittle bit).
Hitting anything beyond 10m with a Large blaster is pure spray and spray. Hell, even hitting sh*t at 10m is spray and pray. The blaster is so gimped it is sad.
Large missiles is sad AF as well- Not only does it do absolutely close to 0 splash damage, it is almost impossible to ever hit sh*t that isn't standing still/ running in a consistent line. #Strafe514
The award for best all around turret goes to The Railgun with the ability to kill infantry from far away, destroy tanks and take out redline turrets, destroy dropships ECT.
To all players that say use small turrets to defend from infantry:
Small railguns are also sad because no only is the hit detection god awful, you might as well just jump out of your tank with a sniper and try quick scoping the dude. Where do the shots go? I really want to know where the go? Where is the actual placement of the crosshair? That little circle is off by a lot.
Missiles- small ones are sad, not only do they not go where you want them to, putting them on anything other than a ADS is completely pointless. Not only do you have to hit the target spot on, you have to do it while the game refuses to shoot it where you want it to go. Just imagine pulling out an Assault rifle and instead of shooting where you are aiming, the bullets some how curve their path and decide their own fate.
Small blasters- Must I say More?
The current way Vehicles have to deal with AV- Get out of said vehicle and recall. There is not a single turret out there that is even semi-good at killing infantry.
What is the point of vehicles if we can't kill infantry?
Why even call out a tank? The only good reason is to go kill turrets..
-If there is a tank on the field, let him go loose, it's not like he's gonna klll sh*t.
A tank is like a dog behind a wooden fence. It seems big and tough ready to rip you apart but it's a chiwawa that wants to lick your face and your butt.
Swarms will continue to be the bane of the existence of vehicles until vehicles can actually fight back. I mean, never have I even seen so many people just run up to me like, "Sheeeet, he can't do anything" and they are correct. All I can do is flee.
I don't see terrorists running up to M1A2 Abrams and say "Haha, this punk can't kill me"
#1 reason vehicles suck is because they have to fire power.
90% of infantry when they see tank in kill feed say "Oh look, free WP!!!" instead of "Oh sh*t, beast to the east, how do we take him out?"
TL;DR- gimme back the splash for all my turrets, make me worth a damn, gimme a tank. I don't want a high HP transport vehicle like we have now, I want a TANK!!!
Acquire Currency, Disregard Female Canis lupus familiaris
|
Sir Dukey
Murphys-Law General Tso's Alliance
1407
|
Posted - 2014.12.29 09:15:00 -
[2] - Quote
Edau Skir2 wrote:I swear no one compensates for round travel time/distance anymore. When are people going to realise that most rounds in this game actually DON'T travel instantaneously? Gotta learn the fine art of marksmanship my friend.
Bro, I have to say, Large Railgun is the best anti infantry weapon out there, I can hit people 80% of the time when they run in a straight line. I have fine tuned my sh*t to using railguns, missiles are harder but still. Swarms lock on and forget vs skllful railgun/missiles rounds. Why do Infantry have it so EZ mode.
Acquire Currency, Disregard Female Canis lupus familiaris
|