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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
135
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Posted - 2014.12.26 02:18:00 -
[1] - Quote
Can we get it? It's the only grenade we don't have that will be very useful in this game. I say it should be amarr as they special in light/lasers so... Yeah.
Std 5m radius 5 sec stun
Adv 6m 7.5 sec stun
Proto 7m 9 sec stun
Also, speaking about nades, give the thukker std milita and adv variants, a damgae buff to 600 and range to 5m
Scanner nades
Gallente nade- detonates on impact, scans surroundings for 20mstd,25adv,30 proto (like in CoD adv warfare) looks like a HUGE flux grenade and is basically a scanner.
Smoke grenades Used for signaling vehicles or what ever Causes light damage to shields as heat from smoke disorients shield lightly.
Give commando a grenade slot
Give assault dropsuits 2 grenade slots so that they can excel in their assault role, providing a more effective battle ready role for assaults
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Mikel Arias
Challengers 506
41
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Posted - 2014.12.26 02:26:00 -
[2] - Quote
I like the idea, but 9 seconds the proto grenade? Its too much, you can kill the guy three times with that much time. But the concept of a flash grenade is still a great idea, and something that would be fun to mess with. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16274
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Posted - 2014.12.26 03:50:00 -
[3] - Quote
I'd definitely use Flash and Smoke Grenades.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Mikel Arias
Challengers 506
41
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Posted - 2014.12.26 05:12:00 -
[4] - Quote
True Adamance wrote:I'd definitely use Flash and Smoke Grenades.
But would smoke grenades be useful? You, the radar... |
Sgt Kirk
Fatal Absolution
8956
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Posted - 2014.12.26 05:57:00 -
[5] - Quote
Mikel Arias wrote:True Adamance wrote:I'd definitely use Flash and Smoke Grenades.
But would smoke grenades be useful? You, the radar... Have it scramble radar too
CCP holds the Caldari's hand so this doesn't happen again.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1809
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Posted - 2014.12.26 07:40:00 -
[6] - Quote
Sgt Kirk wrote:Mikel Arias wrote:True Adamance wrote:I'd definitely use Flash and Smoke Grenades.
But would smoke grenades be useful? You, the radar... Have it scramble radar too
Make it both drop your scan profile, and act as a huge antenna for any suits in it at the same time, increasing your pricision.
So, if you are inside the cloud...
Your scan profile is dropped by 75%, making you harder to scan. Your scan precision is increased by 50%, increasing your ability to scan.
Or something like that...
Likes for likes also cake.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
135
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Posted - 2014.12.26 17:51:00 -
[7] - Quote
New grenade- sticky nade.
Throw at a wall or something and it will stick to it. , it will detonate when an enemy passes in its blow range.
Std 300 damage 3m blast radius 4 m activation range Adv 400 damage 3m blast radius 4.5 m activation range Proto 500 damage 4m blast radius 5m activation range
Grenade will blow up automatically in 5 min if not activated.
This is your "anti personal proximity mine " except in grenade form
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Radec fett
8
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Posted - 2014.12.27 00:34:00 -
[8] - Quote
Lightning35 Delta514 wrote:Can we get it? It's the only grenade we don't have that will be very useful in this game. I say it should be amarr as they special in light/lasers so... Yeah.
Std 5m radius 5 sec stun
Adv 6m 7.5 sec stun
Proto 7m 9 sec stun
This wouldn't make sense because light doesn't travel a few meters, so the radious on them is preposterous, just throw them and look the other way when they detonate or u will be blinded as well.
All u will see is 2 slashes across your screen only to realize you have been killed by me,the minmatar scout with knives
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
53
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Posted - 2014.12.27 10:34:00 -
[9] - Quote
Great, make scouts more annoying.
Viziam, Nova knife, Cloak, flash grenade, & x equipment.
Nice, more scout over powered ****.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Taskanoss
Kaalmayoti Warzone Control
43
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Posted - 2014.12.27 15:06:00 -
[10] - Quote
I may not agree with the grenade stats, but these ideas are gold. The grenades in this game have been "lacking" when every other hotfix and client update is tweaking rifles and suits.
I got your back Bro Beans!
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Mad Kras
SVER True Blood
109
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Posted - 2014.12.27 15:47:00 -
[11] - Quote
Lightning35 Delta514 wrote:Can we get it? It's the only grenade we don't have that will be very useful in this game. I say it should be amarr as they special in light/lasers so... Yeah.
Std 5m radius 5 sec stun
Adv 6m 7.5 sec stun
Proto 7m 9 sec stun
Also, speaking about nades, give the thukker std milita and adv variants, a damgae buff to 600 and range to 5m
Scanner nades
Gallente nade- detonates on impact, scans surroundings for 20mstd,25adv,30 proto (like in CoD adv warfare) looks like a HUGE flux grenade and is basically a scanner.
Wall grenade Gallente nade- when deployed, builds small wall to provide cover or to blockade entrances. 2000 hp std, 2750adv 3250 proto
Smoke grenades Used for signaling vehicles or what ever Causes light damage to shields as heat from smoke disorients shield lightly.
Give commando a grenade slot
Give assault dropsuits 2 grenade slots so that they can excel in their assault role, providing a more effective battle ready role for assaults
No more Battlefield for you.
Arrogance and sarcasm lvl 5
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
135
|
Posted - 2014.12.27 17:24:00 -
[12] - Quote
Mad Kras wrote:Lightning35 Delta514 wrote:Can we get it? It's the only grenade we don't have that will be very useful in this game. I say it should be amarr as they special in light/lasers so... Yeah.
Std 5m radius 5 sec stun
Adv 6m 7.5 sec stun
Proto 7m 9 sec stun
Also, speaking about nades, give the thukker std milita and adv variants, a damgae buff to 600 and range to 5m
Scanner nades
Gallente nade- detonates on impact, scans surroundings for 20mstd,25adv,30 proto (like in CoD adv warfare) looks like a HUGE flux grenade and is basically a scanner.
Wall grenade Gallente nade- when deployed, builds small wall to provide cover or to blockade entrances. 2000 hp std, 2750adv 3250 proto
Smoke grenades Used for signaling vehicles or what ever Causes light damage to shields as heat from smoke disorients shield lightly.
Give commando a grenade slot
Give assault dropsuits 2 grenade slots so that they can excel in their assault role, providing a more effective battle ready role for assaults No more Battlefield for you.
Dust 514 is the only game I play. Literally.
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2336
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Posted - 2014.12.27 17:27:00 -
[13] - Quote
True Adamance wrote:I'd definitely use Flash and Smoke Grenades.
This just makes me think
Quote:Use Smoke Grenades!!
I know at least some of you will catch the reference.....
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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B1G Boss
B0SS initiative
35
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Posted - 2014.12.27 18:07:00 -
[14] - Quote
New drop suit grenadier has 3 grenade slots. one sidearm. no mods.Heavy frame Mid health and one equipment slot
Snake. Snake? SNAAAAAKE!!!
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Talos Vagheitan
Ancient Exiles.
724
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Posted - 2014.12.27 19:58:00 -
[15] - Quote
Agree
+1
I strongly agree the Commando needs a grenade slot.
SMOKE GRENADES - I think these would be great for scouts trying to batman around cities and interiors. Even using them as diversions. I'd like it if they prevented scanning inside them as well.
FLASH GRENADES - Would also like to see these. Although 9 seconds is definitely too much. I'd rather see 1 sec, 2.5, 4.
SCAN GRENADE - Also a great idea. I see it is being a very strong 360 degree snapshot of the area. Flashing your radar for a brief time of everything inside of it.
INCENDIARY GRENADE - Something I'd like to see. Devastating to armor, not very effective to shields. I would see them used with flux grenades. A team mate throws a flux, taking out shields, followed by your INC. grenade, melting the armor.
WALL GRENADE - Meh, I think deployable cover would be more equipment than a grenade
All in all, give us more grenades, and let commando's throw them!
Who cares what some sniper has to say
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DeadlyAztec11
Ostrakon Agency
6614
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Posted - 2014.12.28 01:21:00 -
[16] - Quote
Fizzer XCIV wrote:Sgt Kirk wrote:Mikel Arias wrote:True Adamance wrote:I'd definitely use Flash and Smoke Grenades.
But would smoke grenades be useful? You, the radar... Have it scramble radar too Make it both drop your scan profile, and act as a huge antenna for any suits in it at the same time, increasing your pricision. So, if you are inside the cloud... Your scan profile is dropped by 75%, making you harder to scan. Your scan precision is increased by 50%, increasing your ability to scan. Or something like that... I literally made this same suggestion a few months ago and everyone bitched that it was too OP.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16313
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Posted - 2014.12.28 07:21:00 -
[17] - Quote
DeadlyAztec11 wrote: I literally made this same suggestion a few months ago and everyone bitched that it was too OP.
When you watch how smokes are used in games of CS:GO (especially if they temporarily disrupted the mini maps somehow) I could see players using them defensively to smoke off objectives while aiming down onto the hack point.
Smokes are basically screening tools for players to delay their enemy from capturing a point or rushing down an alley/corridor.
Could also do what Mag did and use Gas Grenades, which mildly hurt you when you stay in them and fog your vision.
However personally I like the suggestion for Incendiary Grenades. Kind of like fire works that fizz off for X seconds burning through the shields/armour of targets caught in them. Could even have a bright glow if you wanted to do something like a flash bang.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1321
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Posted - 2014.12.28 07:31:00 -
[18] - Quote
flash should be an emp pulse like a flux grenade that resets your screen in your helmet. go's out, runs a diagnostic page and has a loading bar then boots back up.
smoke grenade would be chaff that blurs and distorts your sensors and glitchs. like a jammer.
if not adding a jammer as equipment.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1321
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Posted - 2014.12.28 07:32:00 -
[19] - Quote
Talos Vagheitan wrote:Agree
+1
I strongly agree the Commando needs a grenade slot.
SMOKE GRENADES - I think these would be great for scouts trying to batman around cities and interiors. Even using them as diversions. I'd like it if they prevented scanning inside them as well.
FLASH GRENADES - Would also like to see these. Although 9 seconds is definitely too much. I'd rather see 1 sec, 2.5, 4.
SCAN GRENADE - Also a great idea. I see it is being a very strong 360 degree snapshot of the area. Flashing your radar for a brief time of everything inside of it.
INCENDIARY GRENADE - Something I'd like to see. Devastating to armor, not very effective to shields. I would see them used with flux grenades. A team mate throws a flux, taking out shields, followed by your INC. grenade, melting the armor.
WALL GRENADE - Meh, I think deployable cover would be more equipment than a grenade
All in all, give us more grenades, and let commando's throw them!
can the incendiary be plasma? thatd burn.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1321
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Posted - 2014.12.28 07:36:00 -
[20] - Quote
also no second grenade slot.
grenades are useless on an assault suit. you should be using your main weapon.
assaults arent meant to be versatile and have lots of stuff. you have your tank, you have your gun, you kill lots of things.
give grenade slots to basic suits since they dont have any specialization. assaults are the hac's of dust. good tank and damage and godly killing machines among the medium and light suits. but apart from that they cant do anything. poor hacking, no equipment, no sidearm, no grenades, you rely on support and you focus on killing killing and them some more killing.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1837
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Posted - 2014.12.28 07:46:00 -
[21] - Quote
Auris Lionesse wrote:flash should be an emp pulse like a flux grenade that resets your screen in your helmet. go's out, runs a diagnostic page and has a loading bar then boots back up.
smoke grenade would be chaff that blurs and distorts your sensors and glitchs. like a jammer.
if not adding a jammer as equipment.
I don't think it should be EMP based. That's what the flux is. Our suit's optics have already been proven to resist the effects of EMP, somehow.
It should be light based. A ******* lot of light. Like a stupid amount of light. So much light, in fact, that it burns the sensors out of any suit that happens to be looking at it. Just burns them right out. The target will just get hit with an error screen that says something along the lines of "visual feed lost" or "optical sensors disabled".
Maybe a 15m area of effect, with the length of blindness tapering off from the center. 3 seconds of blindness at the epicenter, and if you happen to be at the 15m point, you'll only get like 0.15 seconds of it.
Of course, the built in nanites that every suit now has will prioritize fixing the optics, which would explain how the optics are being fixed.
And of course, there would be the issue of damage. I think they should do damage. Laser Profile damage. Not much, just enough to scare someone or destroy some equipment. Like 100-150 damage. Not even a huge area of effect for the damage either. Like 2-3m. The damage would be an overall secondary thing. Something to allow limited anti equipment capabilities, or soften up a target a little bit while they are blind.
Likes for likes also cake.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
137
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Posted - 2014.12.28 14:16:00 -
[22] - Quote
Auris Lionesse wrote:also no second grenade slot.
grenades are useless on an assault suit. you should be using your main weapon.
assaults arent meant to be versatile and have lots of stuff. you have your tank, you have your gun, you kill lots of things.
give grenade slots to basic suits since they dont have any specialization. assaults are the hac's of dust. good tank and damage and godly killing machines among the medium and light suits. but apart from that they cant do anything. poor hacking, no equipment, no sidearm, no grenades, you rely on support and you focus on killing killing and them some more killing.
Correction- assaults are REALLY USEFUL with EVERYTHING when you are a wrecker
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
137
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Posted - 2014.12.28 14:19:00 -
[23] - Quote
Fizzer XCIV wrote:Auris Lionesse wrote:flash should be an emp pulse like a flux grenade that resets your screen in your helmet. go's out, runs a diagnostic page and has a loading bar then boots back up.
smoke grenade would be chaff that blurs and distorts your sensors and glitchs. like a jammer.
if not adding a jammer as equipment. I don't think it should be EMP based. That's what the flux is. Our suit's optics have already been proven to resist the effects of EMP, somehow. It should be light based. A ******* lot of light. Like a stupid amount of light. So much light, in fact, that it burns the sensors out of any suit that happens to be looking at it. Just burns them right out. The target will just get hit with an error screen that says something along the lines of "visual feed lost" or "optical sensors disabled". Maybe a 15m area of effect, with the length of blindness tapering off from the center. 3 seconds of blindness at the epicenter, and if you happen to be at the 15m point, you'll only get like 0.15 seconds of it. Of course, the built in nanites that every suit now has will prioritize fixing the optics, which would explain how the optics are being fixed. And of course, there would be the issue of damage. I think they should do damage. Laser Profile damage. Not much, just enough to scare someone or destroy some equipment. Like 100-150 damage. Not even a huge area of effect for the damage either. Like 2-3m. The damage would be an overall secondary thing. Something to allow limited anti equipment capabilities, or soften up a target a little bit while they are blind.
I like that, although it should do less damage. 50-100. All you want to do is blind them to kill them. If not then to at least tickle them. Scouts would have big trouble with more damage.
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
143
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Posted - 2015.01.12 00:27:00 -
[24] - Quote
Bumping
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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shaman oga
Dead Man's Game
3666
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Posted - 2015.01.12 10:25:00 -
[25] - Quote
I would like hacking nades. Basically flux capable of hacking equipments. The spam, which is still a thing, will quickly stop.
Situational awareness also known as passive scan.
Minmatar omni-merc
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Jack McReady
DUST University Ivy League
1746
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Posted - 2015.01.12 12:26:00 -
[26] - Quote
I would like to see plasma grenades, basically like core locus ones but strong against shields and weak against armor.
and some kind of EMP nades that ruin your ewar capabilities for extended period of time. |
BL4CKST4R
Crux Special Tasks Group Gallente Federation
3521
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Posted - 2015.01.12 15:09:00 -
[27] - Quote
Stun is a little to long, since ttk is ~2 sec
supercalifragilisticexpialidocious
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
174
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Posted - 2015.02.01 19:20:00 -
[28] - Quote
Bump
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
174
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Posted - 2015.02.01 19:52:00 -
[29] - Quote
GRENADE LAUNCHERS
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
174
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Posted - 2015.02.02 12:17:00 -
[30] - Quote
Bump
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Alena Ventrallis
Intara Direct Action Caldari State
2516
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Posted - 2015.02.02 16:14:00 -
[31] - Quote
Sgt Kirk wrote:Mikel Arias wrote:True Adamance wrote:I'd definitely use Flash and Smoke Grenades.
But would smoke grenades be useful? You, the radar... Have it scramble radar too Sounds more like an EMP grenade.
Here's a thought. A grenade that throws out chaff that scrambles tacnet readings in the area, making false positives appear on the tacnets of any enemies that get hit with the blast. In addition, perhaps it scrambles the HUD some, making the screen flash and generally disrupting visual perception.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Amuf Oratok
Dead Man's Game RUST415
65
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Posted - 2015.02.02 16:36:00 -
[32] - Quote
B1G Boss wrote:New drop suit grenadier has 3 grenade slots. one sidearm. no mods.Heavy frame Mid health and one equipment slot
I'd prefer medium suit, physical stats as logi, 2 grenades 1 sidearm Grenade capacity +1 per level and racial bonus: -extra damage to locus nades for minmatar -extra range to flux grenades for gallente -extra range to av nades for caldari -amarr?
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