Her Chosen
Grade No.2
165
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Posted - 2014.12.25 21:06:00 -
[1] - Quote
As of right now, the community view of strongboxes is largely a negative one. 3 reasons for this include:
1. Key:Strongbox droprate ratio 2. Disappointing assets 3. The cost of Keys
Working with all three issues can mold them into a fun part of the game. CCP has had many traditional good ideas that have been presented with bad implementation. I remember the EvE world up in arms about that ting where you could buy expensive t-shirts for their eve toon than real-life shirts. And something about a monocle...
1. Lower the ratio drop rate, and have less daily challenges that reward these boxes. After battle salvage should never exceed 1 box per battle. Daily mission rewards should not exceed 1 box. An insurmountable stockpile of strongboxes is very disheartening. Players don't have to acknowledge them, but they make the game more annoying. Annoying = less fun, less immersion.
2. Strong box assets should have higher value than any other rewards. Daily mission rewards should have more of the variety of rewards, so all players of all levels can enjoy them. Strong boxes shouldn't have militia level, entry level, basic level, or standard level rewards. The amount of assets the boxes can deliver should never be less than 5. This includes officer gear. The possibility of a player receiving a reward that they simply cannot/will not use may still occur, but they could be more likely to trade it to a peer.
3. 800 Aurum for a single key, and the value 5 packs and 10 packs are simply mathematically disappointing. Having $100s and $1000s of stockpiled boxes will only drive players away from wanting to purchase keys. Much like roll-over SP would have done. This again goes back to the ratio and droprate for boxes being ridiculous. Over time, I foresee key purchases halting, considering having over 10,000 boxes over the next few months is not an outlandish situation at their current drop rates. The cost of each key would seem more reasonable if the first two parts of the suggestion were implemented. If the current drop rates and rewards are left unchanged, then lower the price of keys needs to happen. 300 Aurum per key, and 5 and 10 pack deals applicable.
Strong boxes should add a creative, fun, and unknown element to the game. Not be the hindrance they are quickly displaying themselves to be. In my personal experience, I have opened 10 boxes, between purchasing, salvaging, and daily reward keys. I have only received 1 asset I have decided to keep, because it seems like a rare item to me. A 'Quafe' Assault C/1-Series Dropsuit. A glamour item.
STRONG BOX ROLE CALL
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