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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16265
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Posted - 2014.12.25 02:08:00 -
[1] - Quote
The-Errorist wrote:[Suggested base shield recharge rates]:
For HAVs: Sica/Gunnlogi: ~ 120 hp/s
Too high for fitting not modules.
Return the modules that boost shield regen and make base roughly 30 points, plus Shield regen skill to unlock them @ 5% per level.
In the end you can field an HAV with minimalistic trouble with high HP AND a fair regen of 50-60 per second at a constant rate.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16273
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Posted - 2014.12.25 21:41:00 -
[2] - Quote
Sir Dukey wrote:True Adamance wrote:The-Errorist wrote:[Suggested base shield recharge rates]:
For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly 30 points, plus Shield regen skill to unlock them @ 5% per level. In the end you can field an HAV with minimalistic trouble with high HP AND a fair regen of 50-60 per second at a constant rate. I take 80 minimum. 30 is stupidly low. A fitted one should be giving about 150. No joke dude, get lost with your armor biased bull ****. Armor vs Shield balance wasn't that great in chromosome either.
80 per second for doing jack ****?
Dream on mate.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16336
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Posted - 2014.12.29 22:51:00 -
[3] - Quote
Thaddeus Reynolds wrote:Pokey Dravon wrote:Heres a thought, as a general principle to adhere to.
Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger < PRO Armor Repair < PRO Shield Recharger
opposed to how it currently works which is
STD Armor Repair < ADV Armor Repair < PRO Armor Repair < Natural Shield Regen
which I find to be....rather messed up. easily accomplished by setting base HAV shield Regen to regen the shield buffer in 60s...can we add in natural armor regen below Natural Shield Regen...as It is a nice convinience to have on derpsuits, I think vehicles could benefit from it (currently my idea is basing the base armor Regen for the HAVs off the natural regen time of the Heavies)
Oh god no. Please don't suggest armour ever have passive regeneration. Don't ruin HAV for me like you did infantry.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16336
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Posted - 2014.12.29 23:12:00 -
[4] - Quote
Pokey Dravon wrote:True Adamance wrote:Thaddeus Reynolds wrote:Pokey Dravon wrote:Heres a thought, as a general principle to adhere to.
Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger < PRO Armor Repair < PRO Shield Recharger
opposed to how it currently works which is
STD Armor Repair < ADV Armor Repair < PRO Armor Repair < Natural Shield Regen
which I find to be....rather messed up. easily accomplished by setting base HAV shield Regen to regen the shield buffer in 60s...can we add in natural armor regen below Natural Shield Regen...as It is a nice convinience to have on derpsuits, I think vehicles could benefit from it (currently my idea is basing the base armor Regen for the HAVs off the natural regen time of the Heavies) Oh god no. Please don't suggest armour ever have passive regeneration. Don't ruin HAV for me like you did infantry. I could see the argument for dropsuits because dropsuits, typically, will hybrid tank to some extent. This is not true for vehicles, and thus the need is unwarrented.
*begins to cry
Pokey lead us into a bright new future!
You have my sword.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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