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Sir Dukey
Murphys-Law General Tso's Alliance
1374
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Posted - 2014.12.25 17:09:00 -
[1] - Quote
I don't know about you but shield vehicles should blow Armor tanks out of the water when it comes to regen. It's not fair armor vehicles get 2x more hp per HP mods, start with 1.5x more hp base, have more straight line speed, passive 200+ armor regen ect. That is ludicrous.
A normal caldari Assault has base shield repair of 30, a Gallante suit needs 3 complex Armor repair mods just to get there. Here is where balance comes in, Caldari Assault has a 5 sec delay and 7 sec depleted delay.
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Sir Dukey
Murphys-Law General Tso's Alliance
1374
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Posted - 2014.12.25 17:13:00 -
[2] - Quote
Harpyja wrote:True Adamance wrote:The-Errorist wrote:[Suggested base shield recharge rates]:
For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly 30 points, plus Shield regen skill to unlock them @ 5% per level. In the end you can field an HAV with minimalistic trouble with high HP AND a fair regen of 50-60 per second at a constant rate. I don't want to go back to the days where I had to sit idle for minutes waiting for my shield to recharge fully whereas Madrugars recovered full EHP in less than a minute. A regen of 30 is a joke and 60 is compleletly laughable for a regen oriented fit. Add the high HP as you claim and suddenly your regen fit will take minutes to fully recover from depleted shields. Just no. Either have the option of a true regen fit that has base hp stats but an extremely high regen rate or the current option of having no regen in battle but with more EHP and a decent recovery rate out of battle
back in the day, even 60 passive regen was about 1% of our total shields per sec and maybe even less. Even though we only had about 25-30 passive and stupidly slow active ones. Where as armor ones gave 300-400 hp every second, out shield active reps gave 325 ever 2 seconds which in total (15 second duration) added up to about 1000-1500 shield which was just stupid. Armor tanks tanked better and repped better. They need to pick one.
Adamance doesn't know how to balance sh*t. He's biased AF toward armor.
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Sir Dukey
Murphys-Law General Tso's Alliance
1374
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Posted - 2014.12.25 17:15:00 -
[3] - Quote
True Adamance wrote:The-Errorist wrote:[Suggested base shield recharge rates]:
For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly 30 points, plus Shield regen skill to unlock them @ 5% per level. In the end you can field an HAV with minimalistic trouble with high HP AND a fair regen of 50-60 per second at a constant rate.
I take 80 minimum. 30 is stupidly low. A fitted one should be giving about 150. No joke dude, get lost with your armor biased bull ****. Armor vs Shield balance wasn't that great in chromosome either.
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Sir Dukey
Murphys-Law General Tso's Alliance
1374
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Posted - 2014.12.25 18:16:00 -
[4] - Quote
Spkr4theDead wrote:Sir Dukey wrote:True Adamance wrote:The-Errorist wrote:[Suggested base shield recharge rates]:
For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly 30 points, plus Shield regen skill to unlock them @ 5% per level. In the end you can field an HAV with minimalistic trouble with high HP AND a fair regen of 50-60 per second at a constant rate. I take 80 minimum. 30 is stupidly low. A fitted one should be giving about 150. No joke dude, get lost with your armor biased bull ****. Armor vs Shield balance wasn't that great in chromosome either. Achieving balance between armor and shield won't be easy. I don't remember much of Chrome, except that it was the best I've experienced for tanks, but for Uprising 1.0 throughout, armor was the best hull by far. Now, it's shield, but if you have the experience, you can make an armor tank work.
I've driven both armor and Shields and Armor is much easier to maintain than shields. Especially in Chromosome armor hardeners gave 25% resistance and lasted 60 secs w/ 15 sec cool down where shield hardeners lasted 10 secs with 30 sec cool downs. Also, now Armor tanks are still easier to drive, there is really nothing armor tankers have to moderate, their reps are passive whereas shield tankers have to know exactly when to turn on the booster because if you activate it at the wrong time, it gives no shields.
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Sir Dukey
Murphys-Law General Tso's Alliance
1375
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Posted - 2014.12.25 23:15:00 -
[5] - Quote
True Adamance wrote:Sir Dukey wrote:True Adamance wrote:The-Errorist wrote:[Suggested base shield recharge rates]:
For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base roughly 30 points, plus Shield regen skill to unlock them @ 5% per level. In the end you can field an HAV with minimalistic trouble with high HP AND a fair regen of 50-60 per second at a constant rate. I take 80 minimum. 30 is stupidly low. A fitted one should be giving about 150. No joke dude, get lost with your armor biased bull ****. Armor vs Shield balance wasn't that great in chromosome either. 80 per second for doing jack ****? Dream on mate.
Just like you armor tankers got 1300 armor more than my shield tank for doing jack. Get lost dude, you don't know sh*t, on the inside you're like Atiim "Make my sh*t OP please".
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