|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4154
|
Posted - 2014.12.25 06:50:00 -
[1] - Quote
Natural Shield Regen < Fitted Armor Armor Repair < Fitted Shield Regen
Is how I see it.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4161
|
Posted - 2014.12.26 00:16:00 -
[2] - Quote
While you can't make a direct comparison between EVE, I'll share a couple stats with you in regards to passive shield regen, specifically with one of my Drakes, which is a Caldari Battlecruiser well known for being very good at passive shield tanking. This is a pretty average fit, fit with Tech II modules so nothing fancy like Officer level, but not entry level either.
Shields Regen 100% of the time Shields Regen is not constant, it maxes out when shields are at 50%, and regens extremely slow at 1% and 99%. So Regen rate is like a bell curve.
14,470 Shield HP Total Time to Regen to Full Shields: 450s (7.5 minutes) 2 Large Shield Extenders (together they over double my shield HP) 2 Invulnerability Fields (-30% damage each, these run constantly) 2 Power Diagnostic Systems (+5% to shield HP each (which in turn increases shield regen rate by a similar amount) 3 Field Purger Rigs (Decreases shield recharge time time by 20% each, but increases my signature, making it easier for enemies to hit me)
(There are other damage and speed modules, but they are unrelated to defenses or regen)
Unfit, without skills, it looks like this:
5,250 Shield HP Total Time to Regen to Full Shields: 1,400s (23.3 minutes)
Unfit, with skills, it looks like this: 6,562 Shield HP Total Time to Regen to Full Shields: 1,050s (17.5 minutes)
Now, anyone that has played EVE can attest to the sheer tanking ability of the Drake. I even use it for some missions that typically require a Battleship, because the Drake can rival some battleships in terms of defense and do so with a higher movement speed. So all in all, the Passive Drake is a pretty damn tanky ship. However, what I'm getting at with all of this is that most of its fit is devoted to boosting its passive regen, HP, and resists. I would freaking love to have this in the shape of an HAV.
That being said, look at the massive difference in the final fit in terms of HP and regen compared to its base stats, even with skills.
220% more shield HP 233% faster passive shield regen
I mean yes Dust isn't EVE, and the gameplay is a different pace so direct values are not compatible. However what you can look at is the comparative values of a fit shield vehicle vs a non-fit shield vehicle and see that compared to Dust...modules and fits in EVE make a much bigger difference in terms of a fit's performance than they do in Dust.
So yeah, shields do recharge passively and constantly, but unless a fit is specifically set up to boost that passive recharge rate....it's really not all that useful, since in the case of the Drake, you're looking at 17.5 minutes (with max skills) to get your shields back. Even if we speed that up x5 to account for Dust's faster gameplay, you're still looking at 3.5 minutes just to get all your shields back with the natural shield regen and no modules boosting it faster. Also note that while shield extenders do effectively increase the regen rate, they do not increase the amount of time it takes to completely recharge the shields (since they increase the rate as well as the amount of shields needed to recharge), so even with extenders, it would still take 3.5 minutes to completely recharge with natural shield regen.
To put it into perspective of what amount of the fit is devoted to the passive regen fit...
Rigs: (100% devoted to defense) 3/3 (+Recharge Rate, with penalty of being easier to hit)
Medium Slots (High Slots in Dust): (66% devoted to defense) 2/6 +HP (Increases recharge rate, but not total recharge time) 2/6 +Hardeners (Reduce Damage, can be run constantly)
Low Slots: (50% devoted to defense) 2/4 +Shield HP & Recharge Rate
So....there you have it, just trying to be informative in how fitting shields, specifically passive fits, works in EVE. Take it as you will, just trying to be informative for the sake of the conversation.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4161
|
Posted - 2014.12.26 00:44:00 -
[3] - Quote
Oh its not 50%? Huh, I am indeed misinformed then. Thank you for pointing that out.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4162
|
Posted - 2014.12.26 06:21:00 -
[4] - Quote
Shamarskii Simon wrote:Sadly, i don't know too much (aka straying off topic slightly) but if the vehicle shield recharge skill did not promote armor tanking (5% to DEPLETED shields (and we all know... In a shield tank going down to armor is practically death, where the bonus is applied)). Should it change to recharge rate (not shp/s, but when recharge does begin) it would; in my honest opinion, being balancing shields vs armor.
Armor has a skill that benefits its tank (+5% to ahp/s) unlike shield (-5% to depleted shield recharge time); therefore, an armor tank benefits the shield recharge skill because the main tank (armor) has enough hp, and rep to survive until shield recharge begins. Where the armor rep on a shield vehicle simply prevents the need to go to a supply depot if you manage to survive.
Well, the bonus to depletion delay is stupid, it should be normal delay.
However the last thing shield HAVs need is MORE regen, since even with skills, a Complex Armor Repairer, is still slower than an unmodified natural regen rate of a shield HAV. 25% more would be....insane. The whole skill tree as well as how armor balances against shields needs to be completely redesigned.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4162
|
Posted - 2014.12.26 06:39:00 -
[5] - Quote
Well.....I'd argue that with the way things are currently set up with fitting and whatnot the natural HP/s regen is not good in comparison to armor reps. I'd expect the current regen levels if the HAV was specifically fit for regen, not as the natural recharge rate. *points to big informational post earlier in the thread*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4207
|
Posted - 2014.12.27 20:01:00 -
[6] - Quote
Heres a thought, as a general principle to adhere to.
Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger < PRO Armor Repair < PRO Shield Recharger
opposed to how it currently works which is
STD Armor Repair < ADV Armor Repair < PRO Armor Repair < Natural Shield Regen
which I find to be....rather messed up.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4244
|
Posted - 2014.12.29 23:01:00 -
[7] - Quote
True Adamance wrote:Thaddeus Reynolds wrote:Pokey Dravon wrote:Heres a thought, as a general principle to adhere to.
Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger < PRO Armor Repair < PRO Shield Recharger
opposed to how it currently works which is
STD Armor Repair < ADV Armor Repair < PRO Armor Repair < Natural Shield Regen
which I find to be....rather messed up. easily accomplished by setting base HAV shield Regen to regen the shield buffer in 60s...can we add in natural armor regen below Natural Shield Regen...as It is a nice convinience to have on derpsuits, I think vehicles could benefit from it (currently my idea is basing the base armor Regen for the HAVs off the natural regen time of the Heavies) Oh god no. Please don't suggest armour ever have passive regeneration. Don't ruin HAV for me like you did infantry.
I could see the argument for dropsuits because dropsuits, typically, will hybrid tank to some extent. This is not true for vehicles, and thus the need is unwarrented.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
|
|