Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Darken-Sol
BIG BAD W0LVES
1498
|
Posted - 2014.12.23 20:07:00 -
[31] - Quote
KING CHECKMATE wrote:Darken-Sol wrote:Cal dark heavy+rr. It recharges at 98 after 2.46 seconds. Thought of it,but no Ammo.
RR consumes a LOT Of ammo.
Plus i couldn't leave links and then spawn on them. They would be destroyed.
After you spawn on them.
Crush them
|
TYCHUS MAXWELL
The Fun Police
774
|
Posted - 2014.12.23 20:11:00 -
[32] - Quote
Vitharr Foebane wrote:Bu but shields are sooo terrible Seriously though shield tankers that play like they are supposed to are a pretty tough opponent, especially the way they can whittle down an armor tankers HP while completely regening theirs in seconds
The issue is what he described could easily be accomplished by a 20 rep amarr or gallente fit with around the same e/hp. Since you don't have to wait on shield delays you can continuously pop in and out of cover without penalty.
Yes the suggested fit is about as effective as a Caldari assault can get, no that it can't be done by the other assaults as well. Still a pretty useless assault suit at the moment.
But by all means, please try to convince people to spam Caldari so I can nom on them. |
DeadlyAztec11
Ostrakon Agency
6534
|
Posted - 2014.12.23 20:11:00 -
[33] - Quote
KING CHECKMATE wrote:DeadlyAztec11 wrote:I didn't know we were bros.
Anyways, this is the most effective load out I have found:
2X Complex Damage Modifers 2X Advanced Precision Enhancers
2X Enhanced Range Extenders
Duvolle AR Standard Nova Knives
C-7 Flux Grenades Standard Nanohives Very cool. Like a Damage Loaded Close Quarters Scout. I made this fit because the biggest flaw with traditional Caldari fits is that if an enemy doesn't want to engage you at long range they can choose not to. This is mostly evident in Skirmish where the enemy can simply hold out at the null cannon and simply choose not to come after you. Now you are either forced to watch as your MCC is attacked by null cannon fire or you engage the enemy in CQC. You will have to fight enemies that have stronger weapons, who are faster, who have more stamina and have more HP in the case of heavies.
When I where the fit I described I can act in the following fashion.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
207
|
Posted - 2014.12.23 20:13:00 -
[34] - Quote
KING CHECKMATE wrote:Mexxx Dust-Slayer wrote: 75HP/s is not an unstoppable 30HP/s that doesn't force you to run away (to suck some nuts as heim said) when hit.
With the amount of HP you will have to ACHIEVE that 30HP rep per sec, you will have to run away. Again, im not saying that one suit is better than another one. Just saying, Armor tanking has its limits while long ranged engagements. NOT Trying to CONVINCE anyone about the suit. I like it, I'll keep it. Just expressing my love for it and saying how i think CCP intended the suit to be played. Roughly 690 armour at 30HP/s...
I understand what you are saying in your opinion, I'm just trying to make it clear that it is the campy rooftop playstyle that is effective not the suit, proving this by helping you understand that the armor tanker counterpart can do it just or IMO more effectively. The Cal assault was the first suit I used and have been using it since for nearly 2 years. through thick and thin. |
Atiim
Titans of Phoenix
14668
|
Posted - 2014.12.23 20:13:00 -
[35] - Quote
KING CHECKMATE wrote: 30HP/S is not 75+ HP/S
Not to mention you would loose the main attribute of an armor tanker (HIGH EHP VALUE) and you would be bringing it down to CAl assault LEvel, while still not achieving the same amount of Regen. :3
Damage mods are pointless when you always score Headshots... ;)
Didn't bother reading the OP but if you're camping on the high-ground with Armor you can easily exceed 75 HP/s by using Triage Nanohives, which boosts your Armor to a constant 240 HP/s.
The 1st Matari Commando
-HAND
|
TYCHUS MAXWELL
The Fun Police
774
|
Posted - 2014.12.23 20:17:00 -
[36] - Quote
KING CHECKMATE wrote:Mexxx Dust-Slayer wrote: 75HP/s is not an unstoppable 30HP/s that doesn't force you to run away (to suck some nuts as heim said) when hit.
With the amount of HP you will have to ACHIEVE that 30HP rep per sec, you will have to run away. Again, im not saying that one suit is better than another one. Just saying, Armor tanking has its limits while long ranged engagements. NOT Trying to CONVINCE anyone about the suit. I like it, I'll keep it. Just expressing my love for it and saying how i think CCP intended the suit to be played.
Any shield suit not in cover will easily die as they won't ever get a chance to even start regenerating. Any armor suit in cover can generate enough rep to constantly skirmish out of cover with smaller waves of opportunity for your opponent. In that 6-8 seconds you spend regenerating someone can rush you or find better cover/keep pushing closer. At a lower rep rate but constant 1 second tick you can keep harassing the opponent every time they leave cover. Simply put, you don't have to hide with armor repping so it's just as effective if not more so at range. |
Leadfoot10
Molon Labe. General Tso's Alliance
2758
|
Posted - 2014.12.23 20:24:00 -
[37] - Quote
Mexxx Dust-Slayer wrote:KING CHECKMATE wrote:Mexxx Dust-Slayer wrote: 75HP/s is not an unstoppable 30HP/s that doesn't force you to run away (to suck some nuts as heim said) when hit.
With the amount of HP you will have to ACHIEVE that 30HP rep per sec, you will have to run away. Again, im not saying that one suit is better than another one. Just saying, Armor tanking has its limits while long ranged engagements. NOT Trying to CONVINCE anyone about the suit. I like it, I'll keep it. Just expressing my love for it and saying how i think CCP intended the suit to be played. Roughly 690 armour at 30HP/s... I understand what you are saying in your opinion, I'm just trying to make it clear that it is the campy rooftop playstyle that is effective not the suit, proving this by helping you understand that the armor tanker counterpart can do it just or IMO more effectively. The Cal assault was the first suit I used and have been using it since for nearly 2 years. through thick and thin.
From my recollection of playing with you both, you two guys have quite different playstyles.
It doesn't surprise me in the least you would utilize the same suit in different ways. Some people like a bit more speed, others a bit more rep. Some like HP, others like Damage mods.
I'm not sure that one of you is right and the other wrong -- you simply have found different ways to utilize the suit.
That said, I do think there's a lot of wisdom in Mexxx's point -- and, King, you'd be wise to listen and even experiment a bit with what he's suggesting. He's been using that suit a long time and understands its ins and outs quite well. |
GLOBAL fils'de RAGE
Consolidated Dust
110
|
Posted - 2014.12.23 20:38:00 -
[38] - Quote
this is what your post means
AGENDA-AGENDA-AGENDA
Caldari stay 110 meters from the objective
My boohoo Gaulente...no, no, no, don't scratch.
(by the way the OP is not using a CK0)
AGENDA-AGENDA |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2717
|
Posted - 2014.12.23 20:40:00 -
[39] - Quote
Great post.
This is actually how I use my Cal scout, albeit with a little more stealth and ambushing mixed in.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
Nothing Certain
Bioshock Rejects
1393
|
Posted - 2014.12.23 21:46:00 -
[40] - Quote
Darken-Sol wrote:Cal dark heavy+rr. It recharges at 98 after 2.46 seconds.
I've been considering this, with the HP and crazy regen time it seems like the ultimate roof camper. No hives though.
Because, that's why.
|
|
KING CHECKMATE
Opus Arcana Covert Intervention
6503
|
Posted - 2014.12.23 23:18:00 -
[41] - Quote
I insist. In longer ranges the CAl assault will almost always win vs an armor tanker .... :3
Can wait to get home and shoot more ppl with my RR...
DEATH FROM ABOVE.
Amarrian Born And State Patriot.
|
GLOBAL fils'de RAGE
Consolidated Dust
110
|
Posted - 2014.12.23 23:59:00 -
[42] - Quote
DeadlyAztec11 wrote:KING CHECKMATE wrote:DeadlyAztec11 wrote:I didn't know we were bros.
Anyways, this is the most effective load out I have found:
2X Complex Damage Modifers 2X Advanced Precision Enhancers
2X Enhanced Range Extenders
Duvolle AR Standard Nova Knives
C-7 Flux Grenades Standard Nanohives Very cool. Like a Damage Loaded Close Quarters Scout. I made this fit because the biggest flaw with traditional Caldari fits is that if an enemy doesn't want to engage you at long range they can choose not to. This is mostly evident in Skirmish where the enemy can simply hold out at the null cannon and simply choose not to come after you. Now you are either forced to watch as your MCC is attacked by null cannon fire or you engage the enemy in CQC. You will have to fight enemies that have stronger weapons, who are faster, who have more stamina and have more HP in the case of heavies. When I where the fit I described I can act in the following fashion.
Cloaked scout with a flux grenade and a butter knife, what's the CK0 going to do shoot you cqb with a RR.
|
KING CHECKMATE
Opus Arcana Covert Intervention
6503
|
Posted - 2014.12.24 00:42:00 -
[43] - Quote
NO ONE...is talking about CQ battles here...
Amarrian Born And State Patriot.
|
Operative 1125 Lokaas
True Companion Planetary Requisitions
669
|
Posted - 2014.12.24 00:58:00 -
[44] - Quote
Mexxx Dust-Slayer wrote:I heard an Amarr sentinel with a rail rifle is better at the caldari way.
Actually an amarr assault or maybe even a gal assault in the same situations as you described would be just as effective, if not much more effective.
How?
rail rifle + 3x damage mods + plate stack + rep hives (and/or a logi behind you).
Does the cal assaults job better than the cal assault.
Yep, Caldari combat style still does not fit well with ground warfare or at least, the arena playstyle on relatively small maps with retrictive roundy, roundy gameplay.
However, there are two things missing in DUST that make Caldari combat more viable in EVE.
1. ECM. This is used on a close range target to jam their targeting. In DUST it could cause sever reduction in damage from the target when they get within 10m. It could be one of the new active mods for suits that could be added to the game.
2. Capacitor. If we had capacitors for suits then shields could be made active and therefore more powerful because a suit can only keep so much active mods going for so long.
Therefore, shield hardeners could make the difference positively for Caldari and armor hardeners negatively for Amarr. I say negatively for Amarr in that they wouldn't get such a constant buff from reppers vs. popping hardeners temporarily for engagements. Reppers could also be made active and benefit Gal more in terms of being combined with passive repping built in on the suit.
Boycott Black Thursday!
|
DDx77
The Exemplars RISE of LEGION
55
|
Posted - 2014.12.24 01:04:00 -
[45] - Quote
My only complaint to this playstyle is Im still butthurt over the changes to the rr.
I haven't used it in the past couple of weeks but I just remember the kick in ads driving me crazy.
I know I can pause to reduce the kick but then they get away........
Has it gotten any better or is there a good way to deal with the changes? |
KING CHECKMATE
Opus Arcana Covert Intervention
6506
|
Posted - 2014.12.24 01:33:00 -
[46] - Quote
DDx77 wrote:My only complaint to this playstyle is Im still butthurt over the changes to the rr.
I haven't used it in the past couple of weeks but I just remember the kick in ads driving me crazy.
I know I can pause to reduce the kick but then they get away........
Has it gotten any better or is there a good way to deal with the changes?
ITs still VERY hard to use in CQ. By far the WORST rifle for CQ engagements.Still. I spray and pray with it and when the enemy is at Armor level EHP i use FLaylock....if its needed....XD
Amarrian Born And State Patriot.
|
Alena Ventrallis
Vengeance Unbound
2327
|
Posted - 2014.12.24 02:12:00 -
[47] - Quote
My problem with the CalAssault is that I can slap it on any given commando - or hell, even spec into rapid reload - and have the same thing, with other advantages besides. I want the Calassault to be better with the RR than other suits, and reload really doesn't help you all that much. If it had a recoil reduction to RRs, I'd like it a lot better.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
|
KING CHECKMATE
Opus Arcana Covert Intervention
6506
|
Posted - 2014.12.24 02:30:00 -
[48] - Quote
Alena Ventrallis wrote:My problem with the CalAssault is that I can slap it on any given commando - or hell, even spec into rapid reload - and have the same thing, with other advantages besides. I want the Calassault to be better with the RR than other suits, and reload really doesn't help you all that much. If it had a recoil reduction to RRs, I'd like it a lot better.
Yes. The CAlmando has the same reload speed bonus PLUS damage bonus.
But there is NO way in hell you'll have the same mobility and recharge rate. CONFIRMED> XD
Amarrian Born And State Patriot.
|
Darken-Sol
BIG BAD W0LVES
1499
|
Posted - 2014.12.24 03:10:00 -
[49] - Quote
Nothing Certain wrote:Darken-Sol wrote:Cal dark heavy+rr. It recharges at 98 after 2.46 seconds. I've been considering this, with the HP and crazy regen time it seems like the ultimate roof camper. No hives though.
It was a gag fit til I got the calmando. It works well for covering a push. Suppression is the new face of combat.
Crush them
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |