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Sequal's Back
Les Desanusseurs
17
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Posted - 2014.12.23 12:28:00 -
[1] - Quote
While I was doing some fits on protofits, I noticed that the advantages of the Gal assault over the Amarr assault almost don't exist.
I personally dont see the point of the Gal assault. Assuming maxed core skills, it has a really useless bonus, less PG (5), less armor (~50), same rep, and just 0.25m/s of running speed which isn't a real good point as it has way less stamina and stamina regen than the Amarr assault suit.
On the other hand, Amarr assault has an amazing bonus on its ScR, and it can do everything that gal assaut does better.
Why would people pick the Gallente one? I'd like to have your thoughts about this guys ^^
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Arkena Wyrnspire
Fatal Absolution
20471
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Posted - 2014.12.23 12:37:00 -
[2] - Quote
Because it is Gallente.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Sgt Kirk
Fatal Absolution
8942
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Posted - 2014.12.23 12:38:00 -
[3] - Quote
The Gallente Assault has more sex appeal.
CCP holds the Caldari's hand so this doesn't happen again.
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Sequal's Back
Les Desanusseurs
17
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Posted - 2014.12.23 13:01:00 -
[4] - Quote
Sgt Kirk wrote:The Gallente Assault has more sex appeal. Amarr skirts drive me crazy. |
Nocturnal Soul
Primordial Threat
4852
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Posted - 2014.12.23 13:10:00 -
[5] - Quote
You'd be surprised what .25 of run speed can do.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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VikingKong iBUN
T.H.I.R.D R.O.C.K
326
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Posted - 2014.12.23 13:26:00 -
[6] - Quote
Because they like Assault Rifles?
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tander09
Paladin Survey Force Amarr Empire
218
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Posted - 2014.12.23 13:28:00 -
[7] - Quote
Atleast the gallente assaults can jump over fences while tanking armor plates!
"The feud shall not be forgotten. But those who forget, never witnessed the true horror."
-Nexle Skimfuse
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Mejt0
Fat'Kids are Hard to Kidnap
608
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Posted - 2014.12.23 13:39:00 -
[8] - Quote
If someone likes [somehow] gallente, then he will pick gallente suits.
If someone likes amarr he will pick amarr suits.
You get it? Bonuses are in favor of amarr, but it doesn't matter [especialy if we're talking about assaults].
Ps. If someone likes AR, he will pick gal over other suits. If someone like scramblers, he will pick amarr suits.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Cavani1EE7
Murphys-Law
671
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Posted - 2014.12.23 14:49:00 -
[9] - Quote
Because they can put double modded ARRs while still having 800+ hp and 20hp/s.
10100111001
Shield tanking is hard mode /period.
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Jack McReady
DUST University Ivy League
1667
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Posted - 2014.12.23 14:55:00 -
[10] - Quote
amarr assault is meant to fit ScR which has much higher fitting requirements thus it has more fitting room (OBVIOUSLY)
beside that, the gallente assault bonus is not useless. try out the Tac AR with and without the bonus and then tell me it is useless again
beside that, gallente can jump over fences when armor tanked. |
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Joel II X
Bacon with a bottle of Quafe
5214
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Posted - 2014.12.23 15:21:00 -
[11] - Quote
Because it has in-built freedom in it. |
Cody Sietz
Random Gunz RISE of LEGION
4268
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Posted - 2014.12.23 16:55:00 -
[12] - Quote
The trade offs aren't really great, but the Gallente suit isn't really great(the lack of stamina really conflicts with the playstyle of the suit)
They are honestly too similar. I'd like for the Gallente suit to lose a small amount of base armour to gain a small amount of reps(maybe 10-20 for 1-2 reps) so they can really feel like different suits.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Greasepalms
Ahrendee Mercenaries
694
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Posted - 2014.12.23 17:01:00 -
[13] - Quote
strafe speed and slimmer hitbox.. |
Echo 1991
Titans of Phoenix
632
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Posted - 2014.12.23 17:14:00 -
[14] - Quote
Jack McReady wrote:amarr assault is meant to fit ScR which has much higher fitting requirements thus it has more fitting room (OBVIOUSLY) beside that, the gallente assault bonus is not useless. try out the Tac AR with and without the bonus and then tell me it is useless again beside that, gallente can jump over fences when armor tanked. The bonus is usless. It only affects hip fire, I generally aim down my sights unless they are right near me. The only gallente weapon it really helps is the ion pistol, and even that isn't much.
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Nirwanda Vaughns
1096
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Posted - 2014.12.23 17:23:00 -
[15] - Quote
On paper it may not be much but in use they have their pros and cons. proto gal assault skills and lv5 in all your AR skills and slap a breach on it and its a great CQC. the higher built in rep also gives great hit and run capabilities too. the amarr assault always seems too sluggish for me, i do have a prtoto suit fit that i got off here with just 5 x complex reactive plates and i must admit its a fun as hell suit to run.
its all about your play style and what wepaons you prefer as to what players choose. personally i liek the balance the gallente has between the amarrs HP and the minmatars speed plus the higher passive reps
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Daddrobit
You Can Call Me Daddy
1273
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Posted - 2014.12.23 17:42:00 -
[16] - Quote
The speed disparity actually becomes quite apparent when kitting out your fit with kin cats or plates, especially kin cats though. It's actually almost viable to fit out a shotgun assault with ferrroscales, 2 kin cats, and a repper.
For AR users I'd recommend either 2 advanced plates with 3 reppers, or 3 ferroscales and 2 reppers. I find success with both. All fits get 2 damage mods (light and sidearm or two light) and a proto precision enhancer, (yes, it's worth it). Had a really good 54-1 domination game last night with my Duvolle AR and CreoDron Ion Pistol on the ferroscale fit.
The Amarr assault however, even when speed fit doesn't hold up as well overall. It's slower to get in range and has a more easily hit frame to deal with.
In the end, the Gallente are excellent for people who want a very good balance of tank, gank, and speed all in one fit. Amarr gets you gank and tank, but I personally don't like relying on having 800+ armor to get the job done.
O.G. Pink Fluffy Bunny
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Nocturnal Soul
Primordial Threat
4853
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Posted - 2014.12.23 17:47:00 -
[17] - Quote
Daddrobit wrote:The speed disparity actually becomes quite apparent when kitting out your fit with kin cats or plates, especially kin cats though. It's actually almost viable to fit out a shotgun assault with ferrroscales, 2 kin cats, and a repper.
For AR users I'd recommend either 2 advanced plates with 3 reppers, or 3 ferroscales and 2 reppers. I find success with both. All fits get 2 damage mods (light and sidearm or two light) and a proto precision enhancer, (yes, it's worth it). Had a really good 54-1 domination game last night with my Duvolle AR and CreoDron Ion Pistol on the ferroscale fit.
The Amarr assault however, even when speed fit doesn't hold up as well overall. It's slower to get in range and has a more easily hit frame to deal with.
In the end, the Gallente are excellent for people who want a very good balance of tank, gank, and speed all in one fit. Amarr gets you gank and tank, but I personally don't like relying on having 800+ armor to get the job done. TBH I recently just switched over to 2 ferroscales, a reactive, and 2 reps all complex. Gets you to a nice 600+ armor and 23 reps.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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BIoody 619
D3ATH C4RD
27
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Posted - 2014.12.23 18:00:00 -
[18] - Quote
Gallente :
1 Armor Master
2 Holds the Assault Rifles
3 Run n Gun style
Amarr:
1 Armor Master
2 Holds Scramble and Laser Rifle
3 Cover n shoot style
Notice the different here there both Armor Master
Gellente Region = Freedom Fighters
{STD} Breach Assault + Red Dot = +50
SkillPoints Over 9,999,999,999
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BIoody 619
D3ATH C4RD
27
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Posted - 2014.12.23 18:02:00 -
[19] - Quote
Jack McReady wrote:amarr assault is meant to fit ScR which has much higher fitting requirements thus it has more fitting room (OBVIOUSLY) beside that, the gallente assault bonus is not useless. try out the Tac AR with and without the bonus and then tell me it is useless again beside that, gallente can jump over fences when armor tanked.
oh I been there bro that TAC Ar
IM loving it now
Gellente Region = Freedom Fighters
{STD} Breach Assault + Red Dot = +50
SkillPoints Over 9,999,999,999
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Daddrobit
You Can Call Me Daddy
1274
|
Posted - 2014.12.23 18:10:00 -
[20] - Quote
Nocturnal Soul wrote: TBH I recently just switched over to 2 ferroscales, a reactive, and 2 reps all complex. Gets you to a nice 600+ armor and 23 reps.
I never much cared for reactives on armor suits. I just don't think they're as efficient as their alternatives to putting on actual plates and reppers. If I'm going to deal with a speed penalty, I might as well just put on an actual plate and an actual repper and be nearly twice as effective or more on both fronts.
2 reactives = 122 armor and 6 reps w/ 2% penalty 1 adv plate and 1 proto repper = 121 armor and 9.38 reps w/ 4% penalty
The extra reps are well worth the 2% speed penalty I've found.
However I find they are invaluable for Caldari suits on the advanced and proto teir. Just one increases the survivability of those things by a mile.
O.G. Pink Fluffy Bunny
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Mejt0
Fat'Kids are Hard to Kidnap
611
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Posted - 2014.12.23 18:14:00 -
[21] - Quote
Daddrobit wrote:The speed disparity actually becomes quite apparent when kitting out your fit with kin cats or plates, especially kin cats though. It's actually almost viable to fit out a shotgun assault with ferrroscales, 2 kin cats, and a repper.
For AR users I'd recommend either 2 advanced plates with 3 reppers, or 3 ferroscales and 2 reppers. I find success with both. All fits get 2 damage mods (light and sidearm or two light) and a proto precision enhancer, (yes, it's worth it). Had a really good 54-1 domination game last night with my Duvolle AR and CreoDron Ion Pistol on the ferroscale fit...
The Amarr assault however, even when speed fit doesn't hold up as well overall. It's slower to get in range and has a more easily hit frame to deal with.
In the end, the Gallente are excellent for people who want a very good balance of tank, gank, and speed all in one fit. Amarr gets you gank and tank, but I personally don't like relying on having 800+ armor to get the job done.
The Only difference between both suits are their bonuses. They have almost exact same ehp,rep,fitting room. Both have 3/5 slot layout. Amarr have better stamina stats, gal slight [very small] higher speed.
You cann't say that one is better at tanking/reeping/ganking when they have almost same stats.
Ps. Amarr have higher range [ScR > AR] and only sth like 0.2m/s lower speed
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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TYCHUS MAXWELL
The Fun Police
764
|
Posted - 2014.12.23 18:15:00 -
[22] - Quote
Sequal's Back wrote:While I was doing some fits on protofits, I noticed that the advantages of the Gal assault over the Amarr assault almost don't exist.
I personally dont see the point of the Gal assault. Assuming maxed core skills, it has a really useless bonus, less PG (5), less armor (~50), same rep, and just 0.25m/s of running speed which isn't a real good point as it has way less stamina and stamina regen than the Amarr assault suit.
On the other hand, Amarr assault has an amazing bonus on its ScR, and it can do everything that gal assaut does better.
Why would people pick the Gallente one? I'd like to have your thoughts about this guys ^^
Well that's because the Amarr used to be the Dual tank power houses, but since shields have been inferior for over a year now the amarrian players begged rattatai to make them armor tanks like the gallente, using Eve as a justification.
We lost diversity but whatever... I guess as long as our dropsuits act like spaceships... wait what? |
Sequal's Back
Les Desanusseurs
25
|
Posted - 2014.12.23 18:20:00 -
[23] - Quote
So the only reason why the gallente could be better is with a Tac AR.. Well.
About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you will succeed in both suits! But amarr will have more hp/stamina.
You guys speak as if we couldn't fit an AR on the amarr assault. But when I do I finally have a better suit with the Amarr + AR than with the Gal + AR. And from what I've seen in videos, except with the Tac, the bonus is absolutely useless^^ |
Nocturnal Soul
Primordial Threat
4856
|
Posted - 2014.12.23 18:26:00 -
[24] - Quote
TYCHUS MAXWELL wrote:Sequal's Back wrote:While I was doing some fits on protofits, I noticed that the advantages of the Gal assault over the Amarr assault almost don't exist.
I personally dont see the point of the Gal assault. Assuming maxed core skills, it has a really useless bonus, less PG (5), less armor (~50), same rep, and just 0.25m/s of running speed which isn't a real good point as it has way less stamina and stamina regen than the Amarr assault suit.
On the other hand, Amarr assault has an amazing bonus on its ScR, and it can do everything that gal assaut does better.
Why would people pick the Gallente one? I'd like to have your thoughts about this guys ^^
Well that's because the Amarr used to be the Dual tank power houses, but since shields have been inferior for over a year now the amarrian players begged rattatai to make them armor tanks like the gallente, using Eve as a justification. We lost diversity but whatever... I guess as long as our dropsuits act like spaceships... wait what? I mean really though, I love how modern navies and armies are identical. I mean obviously what works in space would work in land warfare right? Couldn't possibly be diverse. In all seriousness, right now we have two near identical races because the gallente can't actually be armor reppers without being broken. I guess also because Minmitar would rather be speed dual tanks then shield regenerators, as we realize how stupidly broken that would be as well. The matar are the wild cards not the Amarr.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Nocturnal Soul
Primordial Threat
4856
|
Posted - 2014.12.23 18:27:00 -
[25] - Quote
Sequal's Back wrote:So the only reason why the gallente could be better is with a Tac AR.. Well.
About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you will succeed in both suits! But amarr will have more hp/stamina.
You guys speak as if we couldn't fit an AR on the amarr assault. But when I do I finally have a better suit with the Amarr + AR than with the Gal + AR. And from what I've seen in videos, except with the Tac, the bonus is absolutely useless^^ 30hp is not worth it for a 3% speed penalty.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Daddrobit
You Can Call Me Daddy
1276
|
Posted - 2014.12.23 18:31:00 -
[26] - Quote
Nocturnal Soul wrote:Sequal's Back wrote:So the only reason why the gallente could be better is with a Tac AR.. Well.
About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you will succeed in both suits! But amarr will have more hp/stamina.
You guys speak as if we couldn't fit an AR on the amarr assault. But when I do I finally have a better suit with the Amarr + AR than with the Gal + AR. And from what I've seen in videos, except with the Tac, the bonus is absolutely useless^^ 30hp is not worth it for a 3% speed penalty.
And a larger hitbox.
O.G. Pink Fluffy Bunny
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Sequal's Back
Les Desanusseurs
25
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Posted - 2014.12.23 18:31:00 -
[27] - Quote
Nocturnal Soul wrote:Sequal's Back wrote:So the only reason why the gallente could be better is with a Tac AR.. Well.
About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you will succeed in both suits! But amarr will have more hp/stamina.
You guys speak as if we couldn't fit an AR on the amarr assault. But when I do I finally have a better suit with the Amarr + AR than with the Gal + AR. And from what I've seen in videos, except with the Tac, the bonus is absolutely useless^^ 30hp is not worth it for a 3% speed penalty. You mean 3% between gal and amarr? Well, amarr has much more stamina, so the difference in speed is almost inexistant. I think I'd prefer these 50 hp and 5 Pg in order to get better dmg/proto sidearm that I couldn't have with the gal. |
Sequal's Back
Les Desanusseurs
25
|
Posted - 2014.12.23 18:33:00 -
[28] - Quote
Daddrobit wrote:Nocturnal Soul wrote:Sequal's Back wrote:So the only reason why the gallente could be better is with a Tac AR.. Well.
About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you will succeed in both suits! But amarr will have more hp/stamina.
You guys speak as if we couldn't fit an AR on the amarr assault. But when I do I finally have a better suit with the Amarr + AR than with the Gal + AR. And from what I've seen in videos, except with the Tac, the bonus is absolutely useless^^ 30hp is not worth it for a 3% speed penalty. And a larger hitbox. That is a good point, I never compared the hitboxes. Is it really noticable? This is quite important indeed. |
Daddrobit
You Can Call Me Daddy
1276
|
Posted - 2014.12.23 18:39:00 -
[29] - Quote
Sequal's Back wrote:Daddrobit wrote:Nocturnal Soul wrote:Sequal's Back wrote:So the only reason why the gallente could be better is with a Tac AR.. Well.
About jumping over fences, if you fit 3 ferro/2rep on both proto gal and amarr with dmg mods, you will succeed in both suits! But amarr will have more hp/stamina.
You guys speak as if we couldn't fit an AR on the amarr assault. But when I do I finally have a better suit with the Amarr + AR than with the Gal + AR. And from what I've seen in videos, except with the Tac, the bonus is absolutely useless^^ 30hp is not worth it for a 3% speed penalty. And a larger hitbox. That is a good point, I never compared the hitboxes. Is it really noticable? This is quite important indeed.
I don't know if the -actual- hitbox is any larger, but they do seem a fair bit larger with their backpacks and general blocky bulkiness. The Gallente are far more streamlined in their suits and I find are considerably harder to hit when strafing.
Also, it's only a 38 hp difference with all core skills maxed and Gal is .32m/s faster on sprint speed on top of the .2m/s walk.
O.G. Pink Fluffy Bunny
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Flint Beastgood III
Carbon 7 Iron Oxide.
1105
|
Posted - 2014.12.23 18:40:00 -
[30] - Quote
Echo 1991 wrote:Jack McReady wrote:amarr assault is meant to fit ScR which has much higher fitting requirements thus it has more fitting room (OBVIOUSLY) beside that, the gallente assault bonus is not useless. try out the Tac AR with and without the bonus and then tell me it is useless again beside that, gallente can jump over fences when armor tanked. The bonus is usless. It only affects hip fire, I generally aim down my sights unless they are right near me. The only gallente weapon it really helps is the ion pistol, and even that isn't much.
Not everyone plays that way, but I see your point. Maybe it should just be dispersion in general...???
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3259
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Posted - 2014.12.23 18:42:00 -
[31] - Quote
It has 4.5 passive rep...
I fail to see the issue.
Also, AR's are the best LW in the game right now.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Flint Beastgood III
Carbon 7 Iron Oxide.
1105
|
Posted - 2014.12.23 18:44:00 -
[32] - Quote
It all depends what weapons you want to run. Simple.
Go ahead and fit a proto PLC and sidearm to the Amarr Assault and see how well it fares against my Gal Assault with PLC.
I have Amarr Assault level 5 and Gallente Assault level 3 (currently skilling back into it since I dropped it in 1.8 DSC respec). I like both suits but use them for different (secret) things.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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TYCHUS MAXWELL
The Fun Police
766
|
Posted - 2014.12.23 18:57:00 -
[33] - Quote
Nocturnal Soul wrote:TYCHUS MAXWELL wrote:Sequal's Back wrote:While I was doing some fits on protofits, I noticed that the advantages of the Gal assault over the Amarr assault almost don't exist.
I personally dont see the point of the Gal assault. Assuming maxed core skills, it has a really useless bonus, less PG (5), less armor (~50), same rep, and just 0.25m/s of running speed which isn't a real good point as it has way less stamina and stamina regen than the Amarr assault suit.
On the other hand, Amarr assault has an amazing bonus on its ScR, and it can do everything that gal assaut does better.
Why would people pick the Gallente one? I'd like to have your thoughts about this guys ^^
Well that's because the Amarr used to be the Dual tank power houses, but since shields have been inferior for over a year now the amarrian players begged rattatai to make them armor tanks like the gallente, using Eve as a justification. We lost diversity but whatever... I guess as long as our dropsuits act like spaceships... wait what? I mean really though, I love how modern navies and armies are identical. I mean obviously what works in space would work in land warfare right? Couldn't possibly be diverse. In all seriousness, right now we have two near identical races because the gallente can't actually be armor reppers without being broken. I guess also because Minmitar would rather be speed dual tanks then shield regenerators, as we realize how stupidly broken that would be as well. The matar are the wild cards not the Amarr.
Well yeah, not anymore the Amarr are not. Used to be more flexible before amarr player's pushed to be armor tanks like the Gallente. If you look at the difference between Gallente and Amarr, then look at the difference between Caldari, Minmitar, and Gallente, the Amarr might as well be identical to the Gallente. We are talking the same slot layouts with near identical base values...
Only reason I care right now is because Rattatai keeps balancing the game around the meta. So since there are more armor races than shield based races, he keeps buffing shield profiled weapons. |
Nocturnal Soul
Primordial Threat
4860
|
Posted - 2014.12.23 19:11:00 -
[34] - Quote
TYCHUS MAXWELL wrote:Nocturnal Soul wrote:TYCHUS MAXWELL wrote:Sequal's Back wrote:While I was doing some fits on protofits, I noticed that the advantages of the Gal assault over the Amarr assault almost don't exist.
I personally dont see the point of the Gal assault. Assuming maxed core skills, it has a really useless bonus, less PG (5), less armor (~50), same rep, and just 0.25m/s of running speed which isn't a real good point as it has way less stamina and stamina regen than the Amarr assault suit.
On the other hand, Amarr assault has an amazing bonus on its ScR, and it can do everything that gal assaut does better.
Why would people pick the Gallente one? I'd like to have your thoughts about this guys ^^
Well that's because the Amarr used to be the Dual tank power houses, but since shields have been inferior for over a year now the amarrian players begged rattatai to make them armor tanks like the gallente, using Eve as a justification. We lost diversity but whatever... I guess as long as our dropsuits act like spaceships... wait what? I mean really though, I love how modern navies and armies are identical. I mean obviously what works in space would work in land warfare right? Couldn't possibly be diverse. In all seriousness, right now we have two near identical races because the gallente can't actually be armor reppers without being broken. I guess also because Minmitar would rather be speed dual tanks then shield regenerators, as we realize how stupidly broken that would be as well. The matar are the wild cards not the Amarr. Well yeah, not anymore the Amarr are not. Used to be more flexible before amarr player's pushed to be armor tanks like the Gallente. If you look at the difference between Gallente and Amarr, then look at the difference between Caldari, Minmitar, and Gallente, the Amarr might as well be identical to the Gallente. We are talking the same slot layouts with near identical base values... Only reason I care right now is because Rattatai keeps balancing the game around the meta. So since there are more armor races than shield based races, he keeps buffing shield profiled weapons. The Amarr and Gallente are basically the same in Eve slot wise the only difference is bonuses and base stats. And the reason why we spear headed for a change was because 1. EVE 2. Dual tanking shouldn't be a thing 3. Our slots progression natural leaned towards armor.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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TYCHUS MAXWELL
The Fun Police
773
|
Posted - 2014.12.23 19:19:00 -
[35] - Quote
Nocturnal Soul wrote:TYCHUS MAXWELL wrote:Nocturnal Soul wrote:TYCHUS MAXWELL wrote:Sequal's Back wrote:While I was doing some fits on protofits, I noticed that the advantages of the Gal assault over the Amarr assault almost don't exist.
I personally dont see the point of the Gal assault. Assuming maxed core skills, it has a really useless bonus, less PG (5), less armor (~50), same rep, and just 0.25m/s of running speed which isn't a real good point as it has way less stamina and stamina regen than the Amarr assault suit.
On the other hand, Amarr assault has an amazing bonus on its ScR, and it can do everything that gal assaut does better.
Why would people pick the Gallente one? I'd like to have your thoughts about this guys ^^
Well that's because the Amarr used to be the Dual tank power houses, but since shields have been inferior for over a year now the amarrian players begged rattatai to make them armor tanks like the gallente, using Eve as a justification. We lost diversity but whatever... I guess as long as our dropsuits act like spaceships... wait what? I mean really though, I love how modern navies and armies are identical. I mean obviously what works in space would work in land warfare right? Couldn't possibly be diverse. In all seriousness, right now we have two near identical races because the gallente can't actually be armor reppers without being broken. I guess also because Minmitar would rather be speed dual tanks then shield regenerators, as we realize how stupidly broken that would be as well. The matar are the wild cards not the Amarr. Well yeah, not anymore the Amarr are not. Used to be more flexible before amarr player's pushed to be armor tanks like the Gallente. If you look at the difference between Gallente and Amarr, then look at the difference between Caldari, Minmitar, and Gallente, the Amarr might as well be identical to the Gallente. We are talking the same slot layouts with near identical base values... Only reason I care right now is because Rattatai keeps balancing the game around the meta. So since there are more armor races than shield based races, he keeps buffing shield profiled weapons. The Amarr and Gallente are basically the same in Eve slot wise the only difference is bonuses and base stats. And the reason why we spear headed for a change was because 1. EVE 2. Dual tanking shouldn't be a thing 3. Our slots progression natural leaned towards armor.
You can say what you want I've seen the same arguments over and over and I still maintain you only say these things because the meta favors your style. Take Minmitar for example, we used to be shield tanks that were inferior to Caldari. This made min assaults useless. Caldari are pretty useless themselves, pure shield tanking they just can't survive, hence why they all dual tank now too. Although shield tanking could be fixed with a recharge delay damage threshold like what vehicles have.
All I hear from your 3 points in reality is:
1. Armor tanking is better, and Eve justifies why my suits should be armor tanked. 2. Dual tanking shouldn't be a thing, because armor tanking is better so I'd rather just be the best. 3. Our slot progression naturally leaned towards armor, because we had it changed to 2/4 and 3/5 instead of 3/4 and 4/4 because armor tanking is better. |
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