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ScI-Iurk
Molon Labe. General Tso's Alliance
27
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Posted - 2014.12.23 14:04:00 -
[1] - Quote
+1 I think the prof skill is sort of boring but essential. Some kind of skill drain / barrier. |
ScI-Iurk
Molon Labe. General Tso's Alliance
28
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Posted - 2014.12.23 17:44:00 -
[2] - Quote
Fox Gaden wrote:Proficiency was already nerfed heavily and now only provides a 6% to 9% overall advantage at level 5 depending on the Shield/Armour configuration of the suit you are facing.
I don't think you can say this because you adopt the handicap of related things straight to the rifle damage profile. While this skill gives you an 15% more damaging weapon. It doesn't matter what target or used gun are.
Then to say what could be a different option for the skill is indeed harder. I would say modifying the gun would be a much more reasonable benefit. CCP has talked in the past about the possibility to modify weapons. I don't know if this is a possibility now with where the game stands right now but it would be very nice. Think things like different scopes, range modifiers, clip size, ammo types and different auto fire / burst options. Similar to the different versions of the rifles but with more room for personal preferences. |
ScI-Iurk
Molon Labe. General Tso's Alliance
30
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Posted - 2014.12.24 09:06:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:COD / BF / HALO 514 , let's then get all the suits to have the same performance and stats , along with the weapons and vehicle's .
Then no one would have anything to complain about and nothing would set this game from the average and the norm but , hey ... who care's about that , right ?
That's not the point here genius. Just that the prof is now too important to take for new player. I consider it over powered. Other people seem to consider it a smaller buff.
I'm all for experience and skills. I think some are just to limiting to new players and vets alike. Thats why I think the prof skill should have less of an impact. And thats why I'm for a form of tiercide. Skills have to have an impact, just a different / smaller one. |
ScI-Iurk
Molon Labe. General Tso's Alliance
33
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Posted - 2014.12.24 20:25:00 -
[4] - Quote
Fox Gaden wrote:ScI-Iurk wrote:Fox Gaden wrote:Proficiency was already nerfed heavily and now only provides a 6% to 9% overall advantage at level 5 depending on the Shield/Armour configuration of the suit you are facing. I don't think you can say this because you adopt the handicap of related things straight to the rifle damage profile. While this skill gives you an 15% more damaging weapon. It doesn't matter what target or used gun are. Proficiency gives a Rail Rifle 0% additional damage against Shields. Proficiency gives a Scrambler Rifle 0% additional damage against Armor. Since all suits have both Armor and Shields your statement that "this skill gives you an 15% more damaging weapon" is inaccurate.
I stand corrected. I thought the skill worked differently but Fox Gaden is right and it only effects shield or armor and never both. My appologies for the disinformation. I should have prepared my material better before arguing with the teacherGǪ
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ScI-Iurk
Molon Labe. General Tso's Alliance
33
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Posted - 2014.12.24 20:26:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:ScI-Iurk wrote:Shinobi MumyoSakanagare ZaShigurui wrote:COD / BF / HALO 514 , let's then get all the suits to have the same performance and stats , along with the weapons and vehicle's .
Then no one would have anything to complain about and nothing would set this game from the average and the norm but , hey ... who care's about that , right ?
That's not the point here genius. Just that the prof is now too important to take for new player. I consider it over powered. Other people seem to consider it a smaller buff. I'm all for experience and skills. I think some are just to limiting to new players and vets alike. Thats why I think the prof skill should have less of an impact. And thats why I'm for a form of tiercide. Skills have to have an impact, just a different / smaller one. It is the point , as CCP thought up skills , the mechanics there in and the effects that said mechanics would have in it's over all structure and impact on the battlefield . I'm no Genius as your trying to insult me in a snide way , but I understand why and how Pro benefits this game and so does most that have commented already . Read what Fox said , I think that most who play this game can agree . Your trying to make this game vanilla and bland . COD / BF / HALO .
First of all I don't want to offend you I just got annoyed with you putting words in my mouth. I don't want the game to be like COD / BF / HALO. But I''ll try to be more constructive now.
I play dust to get away from regular lobby shooters. But dust has a problem with the size of the playerbase right now. If there would be a big diverse playerbase I would have less problems with tiers and essential skills being a barrier. Right now It really hard to get a good match going partly because there are few players and there is a huge time investment required to play on a competetive level. And unfortunatly Dust is still for the most part a regular lobby shooter.
There is still a potential for growth on the PS3 but a huge barrier for newberries isn't helping. I've been around for a while so got my core skills maxed and some weapons and armor to choose from. But honestly starting now I would probably just quit and come back after a years worth of passive XP. Its just not fun to lose more than half of the shootouts because other people have higher level skills.
Maybe the prof skill is not the place to make the difference for new players. But I think that until there is a huge pool of players there will have to be a lower skill ceiling. And I'm afraid a tiered match system will just spread the players out and have everybody wait longer for matches. |
ScI-Iurk
Molon Labe. General Tso's Alliance
38
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Posted - 2014.12.25 17:55:00 -
[6] - Quote
Wow that would be cool. Overclocking your suit at the risk of system failure.
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