Pokey Dravon
OSG Planetary Operations Covert Intervention
4087
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Posted - 2014.12.23 16:33:00 -
[2] - Quote
Fox Gaden wrote:Proficiency was already nerfed heavily and now only provides a 6% to 9% overall advantage at level 5 depending on the Shield/Armour configuration of the suit you are facing.
If you have a clever alternative to recommend, that would be an interesting discussion, but I see no point in discussing its removal if you have no ideas as to what to replace it with. The Proficiency skill rewards specialization in a weapon. That is a good thing. If everyone could use every weapon equally well, the game would not be as interesting.
Fox is completely correct. Damage profile only matters in the HP difference between shields and armor so when the proficiency only affects a certain side of the profile, the effect is noticeable but often overestimated. I mean if I have Scrambler Rifle Proficiency V....does that really help me much against an Amarr Sentinel that's entirely brick tanked?
If you have a better alternative I'd love to hear it, but unless a better idea presents itself, I think the current iteration is reasonable.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4126
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Posted - 2014.12.24 15:09:00 -
[3] - Quote
The True Inferno wrote: Personally, I would rather have this up to the community, but my idea for it would be, proficiency would help make up for some of a weapons drawbacks.
An example would be that the RR proficiency gave a large reduction to kick or charge time, or a smaller bonus that reduced both kick and charge time. Another example would be that the AR proficiency gave a increase in the weapons range and a decrease in kick.
The problem is that most of those drawbacks are countered by the Weapon Operation skill, or other weapon skills such as Sharpshooter, so having proficiency do the same would not really be a beneficial skill to train, not to mention I would hate the redundancy.
I mean, I get what you're trying to say, but with that logic, many of the core skills make little sense. Like Engineering or Electronics...being skilled at using a suit wouldn't make it suddenly have better processing power or powergrid, right? Or Being used to using Armor or Shields...would not innately make them have 25% more HP, right? I typically subscribe to the idea that the skill allows the merc to modify the weapon/suit thus boosting its performance, because that logic works for the suit and weapons.I think this is just a case where...you can't let lore or a strict sense of realism dictate what makes a game perform properly, you know?
Also if you're worried about NPE and Proficiency, be happy that our Operation and Proficiency Skills are unlike EVE. Typically Operation is a +5% Damage/Lvl and Proficiency is a +2% RoF/Lvl
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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