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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2329
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Posted - 2014.12.23 23:26:00 -
[1] - Quote
What ever happened to the HMG getting more accurate the long it was fired? Isn't the whole rig supposed to be mostly self-stabilizing gyros?
Maybe make heat build up much slower until it is firing pinpoint accurate and then it spikes.
Make the gyros not really kick in until you're 100+ rounds into dumping shells and have it be terribly inaccurate (which would be fine for CQC and not so much for distance shooting) until then.
IDK, HMG isn't how I remember it being when I first got into it (as well as not being anything like I remember it being described to be back in beta). Granted, I am not an HMG oldhead, though I have started using it a lot more since we got our pissed off ogre suit.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2329
|
Posted - 2014.12.24 13:56:00 -
[2] - Quote
Breakin Stuff wrote:Sequal's Back wrote:Breakin Stuff wrote:Her Chosen wrote:Simple solution: Cut its range in half.
Its a tanked out point defense. Vaporizing anything with that DPS beyond 20m is unbalanced And you're still wrong. Perfectly right to me ^^ This and a charge up time could balance the HUGE dps of the weapon. I'd say 0.6s. Then it can fire from 1800RPM to 3000RPM until it overheats. At least it would require a bit of aiming, strategy, and heat management (that should be brought back to what it used to be pre 1.10.2 in this case). Rattati said spool time is off the table. Reducing the range much more and you're in danger of the sentinel class swapping wholesale to shotguns mass drivers and rifles. It's not a solution. No one wants to admit that I'm right and sentinels need their asses booted from CQC but I'm right. CQC should be the domain of the armor brawling assault. Not the fatty fortress. The more I play them, the more I am inclined to agree with you on that.
It isn't that I think they shouldn't do well in CQC, though I do think that they need to be able to apply DPS at a longer range than they can reliably now.
Which is why I posted what I did earlier in this thread. If the recoil was more pronounced in the aiming circle this would allow them to deal significant amounts of damage at close to mid range. If the recoil self-corrected after a short period, it would allow them to apply DPS more precisely and reliably at a longer range than current. The tradeoffs would be wait time (since they would need to dump 100+ shells before approaching precision), how ammo intensive this practice was and the spike in heat build once the barrels were self-correcting (thus not allowing them to apply sustained DPS at ~75m while still allowing them maintain some appreciable effect with practice).
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2329
|
Posted - 2014.12.24 16:12:00 -
[3] - Quote
Aeon Amadi wrote:Alaika Arbosa wrote: The more I play them, the more I am inclined to agree with you on that.
It isn't that I think they shouldn't do well in CQC, though I do think that they need to be able to apply DPS at a longer range than they can reliably now.
Which is why I posted what I did earlier in this thread. If the recoil was more pronounced in the aiming circle this would allow them to deal significant amounts of damage at close to mid range. If the recoil self-corrected after a short period, it would allow them to apply DPS more precisely and reliably at a longer range than current. The tradeoffs would be wait time (since they would need to dump 100+ shells before approaching precision), how ammo intensive this practice was and the spike in heat build once the barrels were self-correcting (thus not allowing them to apply sustained DPS at ~75m while still allowing them to maintain some appreciable effect with practice).
Naaah.... Kain Spero put it best in that the HMG is the only anti-infantry weapon available to Heavies and thereby, their entire playstyle is defined by the one gun. In the eventuality that there ever are any more heavy weapon, completely and drastically changing how the HMG performs is a bad option when we're so close to having it balanced just the way it is. IMO, we should wait before seriously considering using a hacksaw when we've been working so hard with a scalpel. I don't see the idea that I have proposed as being a hacksaw, I see it as returning to the original design in a way that is workable rather than the neutered way it currently is (neutered in comparison to how it was sold to us in Closed Beta).
IMHO, they are drastically OP in some regards and drastically UP in others, I'd like to see them brought more into balance and functional in more ways than just "Put me on a G-series Sentinel and watch me destroy everything within 15m"
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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