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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1498
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Posted - 2014.12.23 08:10:00 -
[1] - Quote
It shouldn't have more rounds in its magazine than the TacAR. Cut its mag size to 22.
@rateti plz
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Sequal's Back
Les Desanusseurs
16
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Posted - 2014.12.23 08:19:00 -
[2] - Quote
30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots.
Does your TacAR overheat? |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1499
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Posted - 2014.12.23 08:20:00 -
[3] - Quote
Sequal's Back wrote: Scrubler Rifle user nonsense.
Shhhhh.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Sequal's Back
Les Desanusseurs
16
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Posted - 2014.12.23 08:25:00 -
[4] - Quote
Fizzer XCIV wrote:Sequal's Back wrote: Scrubler Rifle user nonsense.
Shhhhh. Nice edit^^ |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1499
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Posted - 2014.12.23 08:26:00 -
[5] - Quote
Sequal's Back wrote: Nice edit^^
Stop! You're going to ruin the trap! Quickly! Erase all the evidence!
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Vicious Minotaur
1549
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Posted - 2014.12.23 08:38:00 -
[6] - Quote
Sequal's Back wrote:30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots.
Does your TacAR overheat?
Lies. I can empty all 45 rounds in a row...
Albeit a long row, but a row nonetheless.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1501
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Posted - 2014.12.23 08:41:00 -
[7] - Quote
Vicious Minotaur wrote:Sequal's Back wrote:30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots.
Does your TacAR overheat? Lies. I can empty all 45 rounds in a row... Albeit a long row, but a row nonetheless.
They nerfed it to 30 rounds. Clearly not enough. It needs to be dropped to 22 to be balanced.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Vicious Minotaur
1549
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Posted - 2014.12.23 08:52:00 -
[8] - Quote
Fizzer XCIV wrote:Vicious Minotaur wrote:Sequal's Back wrote:30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots.
Does your TacAR overheat? Lies. I can empty all 45 rounds in a row... Albeit a long row, but a row nonetheless. They nerfed it to 30 rounds. Clearly not enough. It needs to be dropped to 22 to be balanced.
Nope.
I have not played on my Amarrian since the nerf. So, I can still put out 45. Still present tense, as I am presently referring to the past, a past which still presently exists.
Any way, should be 24 instead of 22. That way, the SCR is then opposite to the the answer to life, the universe and everything. It's more logical that way, given that the SCR has the answer to death, the local area in which contains its matter, and nothing.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1501
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Posted - 2014.12.23 08:55:00 -
[9] - Quote
Vicious Minotaur wrote:Fizzer XCIV wrote:Vicious Minotaur wrote:Sequal's Back wrote:30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots.
Does your TacAR overheat? Lies. I can empty all 45 rounds in a row... Albeit a long row, but a row nonetheless. They nerfed it to 30 rounds. Clearly not enough. It needs to be dropped to 22 to be balanced. Nope. I have not played on my Amarrian since the nerf. So, I can still put out 45. Still present tense, as I am presently referring to the past, a past which still presently exists. Any way, should be 24 instead of 22. That way, the SCR is then opposite to the the answer to life, the universe and everything. It's more logical that way, given that the SCR has the answer to death, the local area in which contains its matter, and nothing.
Do you know how OP the Scrambler Rifle would be if it could shoot 24 rounds without overheating? So OP. Like the most OP thing ever.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Vicious Minotaur
1549
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Posted - 2014.12.23 09:05:00 -
[10] - Quote
Disagree.
I can agree on the first digit, being 2. But then repeating that digit... well, that causes problems. And then, when you divide that number by the first digit, you get 11... which is ideal.
However, the combination of the two numbers could create a paradox.
Observe:
Because 22 has the repeating number, the power as applied to the SCR clip will DOUBLE. Clearly not ok. Then, 11, given its spiritual symbolism, creates balance.
These two forces cannot coexist in a peaceful manner. They cancel each out, or worse.
Either nerf the Scrambler Rifle clip to 11, or find another number which has the spiritual power to create balance. I guarantee you, that number is NOT 22.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Sequal's Back
Les Desanusseurs
17
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Posted - 2014.12.23 09:10:00 -
[11] - Quote
21 would actually be legit as 21*2 = 42 (I'm in engineer studies, you can trust me.) |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1502
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Posted - 2014.12.23 09:18:00 -
[12] - Quote
Sequal's Back wrote:21 would actually be legit as 21*2 = 42 (I'm in engineer studies, you can trust me.)
I feel like 21 would be too much of a nerf. I truly think 22 would be perfect and would really go a long ways towards balancing it with the TacAR.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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TYCHUS MAXWELL
The Fun Police
760
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Posted - 2014.12.23 15:56:00 -
[13] - Quote
Fizzer XCIV wrote:It shouldn't have more rounds in its magazine than the TacAR. Cut its mag size to 22.
@rateti plz
#scrublerrifletooopplznerf
I figured the magazine reduction was a nerf without nerfing as some weak psychology to argue that it was toned down. The fact that the ScR is better in CQC then the AScR has always been the issue and probably won't get fixed for the same reason Amarr logi's have sidearms... Rattatai listens to the wrong people.
Take the recent buffs to AR weapons to make them viable against armor. That wasn't their intended role and now there is little point to use any other rifle as the AR has the most variant types and now performs superbly against any encounter. Need longer range? TAR... need more CQC power against heavies? BAR... need CQC power against scouts? AR... need an all around effective weapon? Burst AR...
At least ScR and Rail rifle still have their niche... the CR and ACR are just completely outclassed now.
All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. |
Stefan Stahl
Seituoda Taskforce Command
892
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Posted - 2014.12.23 16:17:00 -
[14] - Quote
TYCHUS MAXWELL wrote:All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjectively believe this to be true.
If a ScR is competitive against armor heavy targets it will always obliterate any attempt of shield-tanking because it does 50% more DPS on shields than on armor. The shield-armor metagame can't move away from armor until anti-shield weapons are in a realistic ballpark. For comparison: Pro ACR against armor: 502 DPS before skills Pro SCR against shields: 850 DPS theoretical, 600 DPS leisurely (7 shots a second). |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1506
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Posted - 2014.12.23 16:47:00 -
[15] - Quote
Stefan Stahl wrote:TYCHUS MAXWELL wrote:All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjectively believe this to be true. If a ScR is competitive against armor heavy targets it will always obliterate any attempt of shield-tanking because it does 50% more DPS on shields than on armor. The shield-armor metagame can't move away from armor until anti-shield weapons are in a realistic ballpark. For comparison: Pro ACR against armor: 502 DPS before skills Pro SCR against shields: 850 DPS theoretical, 600 DPS leisurely (7 shots a second).
Your really shouldn't be comparing the ACR and ScR. Semiautomatics need to be held to a different standard. Their nature makes them naturally bad in a High TTK and tracking intensive game like this. So they need to be padded a bit so they can compete. The practical randomness of the shot intervals nessesitates that the balance of semiautomatics need to be done largely by "feel", since pure numbers fall apart.
Compare the ACR and AScR. They are the ones competing for the same role, anyway.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
Armor has always been bad.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5935
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Posted - 2014.12.23 17:01:00 -
[16] - Quote
Stefan Stahl wrote:TYCHUS MAXWELL wrote:All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjectively believe this to be true. If a ScR is competitive against armor heavy targets it will always obliterate any attempt of shield-tanking because it does 50% more DPS on shields than on armor. The shield-armor metagame can't move away from armor until anti-shield weapons are in a realistic ballpark. For comparison: Pro ACR against armor: 502 DPS before skills Pro SCR against shields: 850 DPS theoretical, 600 DPS leisurely (7 shots a second). 55% damage diference between shields and armor potentially.
realistically few people get proficiency 5 on most weapons
3% extra damage is a trivial loss against the 2x SP cost to go from prof 4 to prof 5
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TYCHUS MAXWELL
The Fun Police
762
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Posted - 2014.12.23 17:05:00 -
[17] - Quote
Fizzer XCIV wrote:Stefan Stahl wrote:TYCHUS MAXWELL wrote:All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjectively believe this to be true. If a ScR is competitive against armor heavy targets it will always obliterate any attempt of shield-tanking because it does 50% more DPS on shields than on armor. The shield-armor metagame can't move away from armor until anti-shield weapons are in a realistic ballpark. For comparison: Pro ACR against armor: 502 DPS before skills Pro SCR against shields: 850 DPS theoretical, 600 DPS leisurely (7 shots a second). Your really shouldn't be comparing the ACR and ScR. Semiautomatics need to be held to a different standard. Their nature makes them naturally bad in a High TTK and tracking intensive game like this. So they need to be padded a bit so they can compete. The practical randomness of the shot intervals nessesitates that the balance of semiautomatics need to be done largely by "feel", since pure numbers fall apart. Compare the ACR and AScR. They are the ones competing for the same role, anyway.
I agree, however how about the CQC effectiveness between the ScR and the AScR? That's where I think the real issue lies. Currently why use a AScR if it has nearly the same RPM and dispersion with much less damage? |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1506
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Posted - 2014.12.23 17:27:00 -
[18] - Quote
TYCHUS MAXWELL wrote:Fizzer XCIV wrote:Stefan Stahl wrote:TYCHUS MAXWELL wrote:All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjectively believe this to be true. If a ScR is competitive against armor heavy targets it will always obliterate any attempt of shield-tanking because it does 50% more DPS on shields than on armor. The shield-armor metagame can't move away from armor until anti-shield weapons are in a realistic ballpark. For comparison: Pro ACR against armor: 502 DPS before skills Pro SCR against shields: 850 DPS theoretical, 600 DPS leisurely (7 shots a second). Your really shouldn't be comparing the ACR and ScR. Semiautomatics need to be held to a different standard. Their nature makes them naturally bad in a High TTK and tracking intensive game like this. So they need to be padded a bit so they can compete. The practical randomness of the shot intervals nessesitates that the balance of semiautomatics need to be done largely by "feel", since pure numbers fall apart. Compare the ACR and AScR. They are the ones competing for the same role, anyway. I agree, however how about the CQC effectiveness between the ScR and the AScR? That's where I think the real issue lies. Currently why use a AScR if it has nearly the same RPM and dispersion with much less damage? The AScR is just so messed up... :/
The batshit insane muzzle flash and shaking make the rifle absolutely crap when aiming down the sights. Its just too much visual information for any normal person to filter out while trying to focus on tracking and shooting. The end effect is that the best engagement range for the AScR is 10-15m... hipfire range. Its to the point that just hipfiring the thing at every range is almost preferable to aiming.
And part of the problem with thinking that the ScR should be bad in CQC is that it isn't a long range weapon. Its a medium range weapon. It shouldn't be bad in CQC, just outperformed by the designated CQC weapons, which it is. In the same way that it shouldn't be bad in long range, just outperformed. Not bad but not the best.
Currently, I do think the AScR is better than the ScR in CQC. The AScR has an amazing hipfire dispersion.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
Armor has always been bad.
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TYCHUS MAXWELL
The Fun Police
763
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Posted - 2014.12.23 17:39:00 -
[19] - Quote
Fizzer XCIV wrote:TYCHUS MAXWELL wrote:Fizzer XCIV wrote:Stefan Stahl wrote:TYCHUS MAXWELL wrote:All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjectively believe this to be true. If a ScR is competitive against armor heavy targets it will always obliterate any attempt of shield-tanking because it does 50% more DPS on shields than on armor. The shield-armor metagame can't move away from armor until anti-shield weapons are in a realistic ballpark. For comparison: Pro ACR against armor: 502 DPS before skills Pro SCR against shields: 850 DPS theoretical, 600 DPS leisurely (7 shots a second). Your really shouldn't be comparing the ACR and ScR. Semiautomatics need to be held to a different standard. Their nature makes them naturally bad in a High TTK and tracking intensive game like this. So they need to be padded a bit so they can compete. The practical randomness of the shot intervals nessesitates that the balance of semiautomatics need to be done largely by "feel", since pure numbers fall apart. Compare the ACR and AScR. They are the ones competing for the same role, anyway. I agree, however how about the CQC effectiveness between the ScR and the AScR? That's where I think the real issue lies. Currently why use a AScR if it has nearly the same RPM and dispersion with much less damage? The AScR is just so messed up... :/ The batshit insane muzzle flash and shaking make the rifle absolutely crap when aiming down the sights. Its just too much visual information for any normal person to filter out while trying to focus on tracking and shooting. The end effect is that the best engagement range for the AScR is 10-15m... hipfire range. Its to the point that just hipfiring the thing at every range is almost preferable to aiming. And part of the problem with thinking that the ScR should be bad in CQC is that it isn't a long range weapon. Its a medium range weapon. It shouldn't be bad in CQC, just outperformed by the designated CQC weapons, which it is. In the same way that it shouldn't be bad in long range, just outperformed. Not bad but not the best. Currently, I do think the AScR is better than the ScR in CQC. The AScR has an amazing hipfire dispersion.
I can't agree whatsoever, the AScR has the worst hip fire dispersion of all 4 assault variants. The ScR performs just as well dispersion wise considering its higher damage, in no way can the AScR match the ScRs dps. The ScR should have longer range and a better scope, but I don't think that's a good excuse for its CQC power that the LR and RR can outrange it. I'm ignoring sniper rifles since those aren't really standard rifles like the ScR, CR, RR, and AR.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1507
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Posted - 2014.12.23 17:50:00 -
[20] - Quote
TYCHUS MAXWELL wrote:
I can't agree whatsoever, the AScR has the worst hip fire dispersion of all 4 assault variants. The ScR performs just as well dispersion wise considering its higher damage, in no way can the AScR match the ScRs dps. The ScR should have longer range and a better scope, but I don't think that's a good excuse for its CQC power that the LR and RR can outrange it. I'm ignoring sniper rifles since those aren't really standard rifles like the ScR, CR, RR, and AR.
Uhhh. What? The AScR has an ideal hipfire dispersion! You have to remember than tighter is not always better, and the AScR hit the sweet spot as far as hipfire is concerned. Its really the one really good thing it has going for it right now. That and its magazine size, but overheating makes that a curse in disguise if you ask me.
It might just be my preference, but whatever. I like its hipfire. Id prefer if it stayed unchanged.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
Armor has always been bad.
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Greasepalms
Ahrendee Mercenaries
694
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Posted - 2014.12.23 20:58:00 -
[21] - Quote
Dumb.
Right now, (assuming you dont charge shot) you can fire 22 ( Amarr Assault) shots in rapid succession OR lower your RoF and fire more shots up to the mag size of 30.
Give it a mag size equal to the number of shots it takes to overheat, your only option is to spam. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
39
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Posted - 2014.12.23 21:24:00 -
[22] - Quote
Why are you all stating 45 rounds when it was nerfed to 30 ? |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1434
|
Posted - 2014.12.23 23:15:00 -
[23] - Quote
I see you have been smoking OP. ScR is fine and it shouldn't have even gotten it's clip size nerfed
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
42
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Posted - 2014.12.23 23:26:00 -
[24] - Quote
Yes it should have. It's a Semi-Automatic. Why would a Semi-Auto have the clip size of an automatic ? |
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