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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1498
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Posted - 2014.12.23 08:10:00 -
[1] - Quote
It shouldn't have more rounds in its magazine than the TacAR. Cut its mag size to 22.
@rateti plz
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1499
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Posted - 2014.12.23 08:20:00 -
[2] - Quote
Sequal's Back wrote: Scrubler Rifle user nonsense.
Shhhhh.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1499
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Posted - 2014.12.23 08:26:00 -
[3] - Quote
Sequal's Back wrote: Nice edit^^
Stop! You're going to ruin the trap! Quickly! Erase all the evidence!
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1501
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Posted - 2014.12.23 08:41:00 -
[4] - Quote
Vicious Minotaur wrote:Sequal's Back wrote:30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots.
Does your TacAR overheat? Lies. I can empty all 45 rounds in a row... Albeit a long row, but a row nonetheless.
They nerfed it to 30 rounds. Clearly not enough. It needs to be dropped to 22 to be balanced.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1501
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Posted - 2014.12.23 08:55:00 -
[5] - Quote
Vicious Minotaur wrote:Fizzer XCIV wrote:Vicious Minotaur wrote:Sequal's Back wrote:30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots.
Does your TacAR overheat? Lies. I can empty all 45 rounds in a row... Albeit a long row, but a row nonetheless. They nerfed it to 30 rounds. Clearly not enough. It needs to be dropped to 22 to be balanced. Nope. I have not played on my Amarrian since the nerf. So, I can still put out 45. Still present tense, as I am presently referring to the past, a past which still presently exists. Any way, should be 24 instead of 22. That way, the SCR is then opposite to the the answer to life, the universe and everything. It's more logical that way, given that the SCR has the answer to death, the local area in which contains its matter, and nothing.
Do you know how OP the Scrambler Rifle would be if it could shoot 24 rounds without overheating? So OP. Like the most OP thing ever.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1502
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Posted - 2014.12.23 09:18:00 -
[6] - Quote
Sequal's Back wrote:21 would actually be legit as 21*2 = 42 (I'm in engineer studies, you can trust me.)
I feel like 21 would be too much of a nerf. I truly think 22 would be perfect and would really go a long ways towards balancing it with the TacAR.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1506
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Posted - 2014.12.23 16:47:00 -
[7] - Quote
Stefan Stahl wrote:TYCHUS MAXWELL wrote:All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjectively believe this to be true. If a ScR is competitive against armor heavy targets it will always obliterate any attempt of shield-tanking because it does 50% more DPS on shields than on armor. The shield-armor metagame can't move away from armor until anti-shield weapons are in a realistic ballpark. For comparison: Pro ACR against armor: 502 DPS before skills Pro SCR against shields: 850 DPS theoretical, 600 DPS leisurely (7 shots a second).
Your really shouldn't be comparing the ACR and ScR. Semiautomatics need to be held to a different standard. Their nature makes them naturally bad in a High TTK and tracking intensive game like this. So they need to be padded a bit so they can compete. The practical randomness of the shot intervals nessesitates that the balance of semiautomatics need to be done largely by "feel", since pure numbers fall apart.
Compare the ACR and AScR. They are the ones competing for the same role, anyway.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
Armor has always been bad.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1506
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Posted - 2014.12.23 17:27:00 -
[8] - Quote
TYCHUS MAXWELL wrote:Fizzer XCIV wrote:Stefan Stahl wrote:TYCHUS MAXWELL wrote:All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjectively believe this to be true. If a ScR is competitive against armor heavy targets it will always obliterate any attempt of shield-tanking because it does 50% more DPS on shields than on armor. The shield-armor metagame can't move away from armor until anti-shield weapons are in a realistic ballpark. For comparison: Pro ACR against armor: 502 DPS before skills Pro SCR against shields: 850 DPS theoretical, 600 DPS leisurely (7 shots a second). Your really shouldn't be comparing the ACR and ScR. Semiautomatics need to be held to a different standard. Their nature makes them naturally bad in a High TTK and tracking intensive game like this. So they need to be padded a bit so they can compete. The practical randomness of the shot intervals nessesitates that the balance of semiautomatics need to be done largely by "feel", since pure numbers fall apart. Compare the ACR and AScR. They are the ones competing for the same role, anyway. I agree, however how about the CQC effectiveness between the ScR and the AScR? That's where I think the real issue lies. Currently why use a AScR if it has nearly the same RPM and dispersion with much less damage? The AScR is just so messed up... :/
The batshit insane muzzle flash and shaking make the rifle absolutely crap when aiming down the sights. Its just too much visual information for any normal person to filter out while trying to focus on tracking and shooting. The end effect is that the best engagement range for the AScR is 10-15m... hipfire range. Its to the point that just hipfiring the thing at every range is almost preferable to aiming.
And part of the problem with thinking that the ScR should be bad in CQC is that it isn't a long range weapon. Its a medium range weapon. It shouldn't be bad in CQC, just outperformed by the designated CQC weapons, which it is. In the same way that it shouldn't be bad in long range, just outperformed. Not bad but not the best.
Currently, I do think the AScR is better than the ScR in CQC. The AScR has an amazing hipfire dispersion.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
Armor has always been bad.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1507
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Posted - 2014.12.23 17:50:00 -
[9] - Quote
TYCHUS MAXWELL wrote:
I can't agree whatsoever, the AScR has the worst hip fire dispersion of all 4 assault variants. The ScR performs just as well dispersion wise considering its higher damage, in no way can the AScR match the ScRs dps. The ScR should have longer range and a better scope, but I don't think that's a good excuse for its CQC power that the LR and RR can outrange it. I'm ignoring sniper rifles since those aren't really standard rifles like the ScR, CR, RR, and AR.
Uhhh. What? The AScR has an ideal hipfire dispersion! You have to remember than tighter is not always better, and the AScR hit the sweet spot as far as hipfire is concerned. Its really the one really good thing it has going for it right now. That and its magazine size, but overheating makes that a curse in disguise if you ask me.
It might just be my preference, but whatever. I like its hipfire. Id prefer if it stayed unchanged.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
Armor has always been bad.
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