Thokk Nightshade
Montana Militia
774
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Posted - 2014.12.23 03:55:00 -
[1] - Quote
I'm putting on a double flameproof suit for this...
What if we gave the Commandos the ability to use heavy weapons?
"BLASPHEMY!". Hear me out, please.
The commando is a heavy suit so why does it not have access to heavy weapons? However, it isn't as bulky or strong as the Sentinels, so there would be some drawbacks to fitting an HMG or Forge gun.
THE DRAWBACKS:
The commando's 10% weapon bonus would not apply to Heavy weapons, only light.
The commando can ONLY fit 1 heavy weapon per fitting. The other slot is restricted to a light weapon or sidearm like the current fitting.
When a heavy weapon is fitted and NOT deployed, there is a 10% penalty to movement.
When a heavy weapon is fitted and deployed, there is a 20% penalty to movement. (#'s are just for discussion, totally up for debate)
If a Commando meets a Sentinel and they are both using HMGs, the Commando (should be) toast due to the lower HP capabilities. If he meets an assault or scout, he will be much slower (should he have an HMG equipped and deployed) so it would be a more even battle than against a Sentinel because of the lower HP fittings.
THE BENEFITS:
Adaptability: By giving them access to heavy weapons, it gives them access to the entire gamut of weapons and combinations, which would make the Commandos unique in their role. It gives Mercs options and lets them decide which modules to equip because of the diversity. Do I want to put a Heavy damage mod or light damage mod? Do I want to use damage mods at all or do shield extenders/enhancers/etc.?
With the different possibilities of Heavy + Light weapons, the Commando would have nearly infinite combinations. Forge Gun/ Scrambler Rifle. HMG / Laser Rifle. Forge Gun / Shotgun. If someone wanted to be the ultimate CQC, HMG/Shotgun. For long range, Forge Gun / Sniper Rifle. If you want to be an Anti AV death machine, Forge Gun/Swarm Launcher.
If this was the only bonus given to Commandos (the ability to equip heavy weapons), would it be:
a: enough for Commando users to bring it line with other weapons and not be underpowered, making it viable to use on the battlefield
b: not so much of a benefit (which is why I have put the different drawbacks in) that is becomes OVERpowered and we start seeing Commando 514.
Any thoughts/comments?
Thokk Kill. Thokk Crush. Thokk Smash.
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