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KEROSIINI-TERO
The Rainbow Effect
1613
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Posted - 2014.12.22 14:59:00 -
[1] - Quote
EVERYONE READ THIS IMPORTANT NOTICE:
The video http://youtu.be/vVo4m3jn5Qkdisplayed almost exclusively full auto weapons. It's important to realise those work differently to semi auto weapons in Dust. They have different safeguards and kick balancing.
Full auto gets maximum firepower with trigger depressed. Semi auto weapon get maximum firepower thru autofire (or 'modded' controllers as some say).
Semi auto weapon with autofire: - Benefits from autofire, but must be tuned to each weapons rof to reach maximum - CCP kick/dispersion model makes sure semi auto weps get nowadays kick/dis per shot, making the use of autofire a tradeoff. In most cases maximum autofire is uncontrollable, making burst autofire more sensible. - Under high framerate lag semi auto weapons are still unrealiable, autofire won't change that
If full auto weapon uses autofire, the following happen: - True, the slowly building up kick/dispersion disappears - But the same can be reached by 'feathering' the trigger manually every once in a while - Feathering causes less loss of dps than autofire although the loss in both cases is slight or minimal - autofire combined with framerate lag gives full auto weakness which it usually don't have: inconsistent firepower, weapon loses it's superior functionality (like in low framerate PC matches)
TLDR; Full auto weapons used with autofire have zero game balance problems as manual feathering gives the same advantage with less dps cost.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1616
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Posted - 2014.12.22 23:31:00 -
[2] - Quote
pagl1u M wrote:KEROSIINI-TERO wrote:
TLDR; Full auto weapons used with autofire have zero game balance problems as manual feathering gives the same advantage with less dps cost.
Wrong, first of all you dont have the same effect, you still have recoil if you do it manually, 2 you are actually doing it, it s not something mechanical doing it for you, without any effort for you.
True, manual work and player skill that feathering is and therefore there is not really a reason to try to fix it away.
BUT If you feather manually, on any current weapon and it's CCP settings, if you do it correctly there is not any detectable amount of kick/d.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1616
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Posted - 2014.12.22 23:50:00 -
[3] - Quote
Bright Cloud wrote:You dont need a modded controller to achieve that just retap like every 10 bullets R1 and the recoil resets to 0.
Yup, that's the 'feathering'.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1617
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Posted - 2014.12.23 00:35:00 -
[4] - Quote
GLOBAL fils'de RAGE wrote:Using the Scientific Method.
1. I observed the video, because Global's Laboratory of Science and Reason does not own a modded controller to recreate, but I do have an Omega_Nox who is my personal aimbot.
2. Formulate solutions based on my observation: A. I observed that the RR did not have this advantage: therefore to make it fair for cheaters that use the RR the charge up time must be removed from the RR. B. Remove kick and charge up time to make it fair for all users who "ONLY" use the RR without using a modded controller. C. Add a charge up time to ALL weapons in the game to fix the modded controller. D. Add a charge up time to all weapons and fix the POS RR
I use an external amplifier with Audiotechnica headphones about $400.00 invested in audio, and I can hear a weapon such as the BK-42 with a modded controller.
Programmable mice, or any good programmable HID, can be programmed to circumvent the charge-up barrier.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1651
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Posted - 2014.12.29 20:12:00 -
[5] - Quote
...In short:
Terminology: Autofire is the real term as 'modded' implies rewired customised controller.
Semi auto weapons: - USED TO be op with autofire - CCP tried to fix them with setting (nerfing) the maximum possible rate of fire. This made them near unusable - CCP refixed them with kick//dispersion depending on actual amount of fired shots - Semi auto weapons are in good place now regarding autofire
Full auto weapons: - Has never been op with autofire - Have kick/d mechanics depending on trigger press time - kick/d can be minimised with either feathering or autofire - using feathering or autofire has a cost: loss of dps (or in some cases erratic firing behavior) - autofire has bigger cost on dps than feathering! That is the way it should be!
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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KEROSIINI-TERO
The Rainbow Effect
1680
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Posted - 2015.01.06 16:15:00 -
[6] - Quote
Savage Mangler wrote:$15 and a trip to Walmart will net you a Snakebyte ps3 controler with turbofire built in. Brand new and 1/4 of the price of a new DS3. While I hate turbo scramblers as much as the next guy, i'm tired of hearing "people pay ridiculous money for an unfair advantage" and "modifying a peripheral is completely wrong because I don't know how to do it". It's not like it takes tons of cash or mystical technowizardry to get a hold of a turbofire controller.
True. Autofire has been in controllers since the frigin' 1980's!!!
It can be said that it it's pretty much standard, like having TWO separate buttons on a controller, fire A and fire B
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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