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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1106
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Posted - 2014.12.21 15:51:00 -
[1] - Quote
A while back when Dust's creative director was rattling off empty promises left right and center, he suggested a few new suits/roles: Scavenger, pilot, and war reporter. Scavenger never really materialized and as far as I know the pilot suit is still up in the air, but the war reporter role was intended for an entirely different type of gameplay that Dust never really got. However, the idea of the role is definitely something that could still be implemented today.
TL;DR a non-racial post-level 5 suit with zero (or very limited) offensive capability that is granted exceptional capacity for ewar.
The idea is that the war reporter is like a T2 type of scout: Very fast, very fragile, little-to-no offensive capability, and excellent at relaying information to their team. The suit would ideally be around minmatar scout levels of speed, health and frame size, but would lack weapon slots and be granted very large bonuses to passive and active scanning. High shield and stamina regen are also mandatory. The goal of the war reporter would be to scout in the purest sense of the word: avoiding combat at all costs, they would utilize dampeners, precision mods, range extenders, cloaking and active scanners in order to remain close to the enemy, constantly relaying new information on enemy positions to their team.
The bonuses I envision being best for the war reporter are a very large cooldown bonus to active scanners, and a medium bonus to range extender efficacy, on top of the cloak bonus that all scouts get. The reason for giving them a cooldown bonus to scanners as opposed to a precision or radius bonus is twofold: to encourage war reporters to use cloaking (as opposed to simply running dual scanners), and to ensure that they're capable of using this playstyle as a full-on viable profession as opposed to just a thing you do to help your team. I'm really big on non-combat roles in FPS games and Dust is one of the only games I know of in which stuff like this is possible. In order for the war reporter to be a viable profession, they need to be able to earn lots of WP from active scanning, and the only way they can do that is if they almost always have people scanned. I had considered possibly doubling the amount of WP a person in the war reporter suit gets from active scan assists, but since that's probably impossible and is an inelegant solution, I don't think that it is feasible.
In my opinion the war reporter suit shouldn't have a light weapon, sidearm OR grenade slot, but considering they can use equipment they could just run REs anyway, meaning that regardless of the slot layout they will probably have some sort of offensive capability. The only way this could be circumvented is if a lock were implemented that prevented them from using any kind of equipment other than cloak and scanner, but that probably isn't possible. Sidearm only is probably the best way to go, although I can see people abusing this already.
For this to be a viable profession I think that a) war points need to be given if ANY teammate kills a person you scanned (not just those in your squad) and b) the number of war points awarded for a scan assist needs to be increased. This change and the whole idea of this kind of role might be a little contentious considering how strong active scanners are in the meta currently, so feedback would be appreciated.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Vitantur Nothus
Nos Nothi
1364
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Posted - 2014.12.21 16:51:00 -
[2] - Quote
A noncombat, high risk role would have to generate significant WP reward for anyone to run it. Rather than +WP for each recon-assisted kill, I'm thinking +WP per second of recon on a per-unit basis. Embedding yourself around multiple hostiles absolutely elevates risk and reward should scale accordingly.
Even then, I'd imagine players would eventually tire of lurking about and trying not to die. Could add a minigame to keep folks interested ...
Stay alive for X seconds while uncloaked and within scan range of hostiles for progressive "sneak streak" rewards!
30 seconds! +10% WP per target per second
60 seconds! +50% WP per target per second
90 seconds! + 100% WP per target per second
120 seconds! Your very own orbital strike!
240 seconds! Your very own hybrid laser strike! |
Bayeth Mal
Opus Arcana Covert Intervention
2094
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Posted - 2014.12.21 21:22:00 -
[3] - Quote
Pubs would become incredibly one-sided, based upon which team did, or did not have one.
We already kind of have this build. Cal Scout + 3 Precision + 2 Range Amps, sitting cloaked in a corner while their heavy friends run around and deal with everything else.
I thought we were pushing for removing shared passives?
Also, all the gameplay they talked about back then was gibberish based upon nether design nor capability. They've only started being honest with us over the last few months.
We'll bang, OK?
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Vitantur Nothus
Nos Nothi
1371
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Posted - 2014.12.21 22:03:00 -
[4] - Quote
Bayeth Mal wrote:We already kind of have had this build. Cal Scout + 3 Precision + 2 Range Amps, sitting cloaked in a corner while their heavy friends run around and deal with everything else.
FTFY. CA Scout passives were first diluted by the precision shift to AM and again diluted by the introduction of Falloff and removal of directional marker. Their passives are no where near as strong as they used to be. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
1115
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Posted - 2014.12.21 22:05:00 -
[5] - Quote
True. The recent direction the game's balancing has taken has made this type of design pretty hard to implement. Back to the junk heap this idea goes I guess.
My only hope for the foreseeable future of non-combat roles now is the scavenger role *crosses fingers*
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Vitantur Nothus
Nos Nothi
1373
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Posted - 2014.12.21 22:31:00 -
[6] - Quote
Pseudogenesis wrote:True. The recent direction the game's balancing has taken has made this type of design pretty hard to implement. Back to the junk heap this idea goes I guess.
My only hope for the foreseeable future of non-combat roles now is the scavenger role *crosses fingers* "Salvage Gameplay" is on the roadmap: https://trello.com/b/R44szWCe/dust-514-development-roadmap
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1117
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Posted - 2014.12.21 22:33:00 -
[7] - Quote
Yeah I know, I'm just hoping that it gets implemented the way I imagine it to: zipping around the fight picking apart corpses like a vulture
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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