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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16188
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Posted - 2014.12.21 19:47:00 -
[1] - Quote
Jacques Cayton II wrote:It'd be cool to have resistance mods and all and I've given it some thought. Let each mod give you somewhere to 10%-20% with a resistance to a certian damage type, penalties can be hard to fit and skilling into it can lower the cpu or pg respectively. Armor resistance modules would be in the high slots and shield resistance modules in the low slots. This way armor guys dont have to use nothing but damage mods. Also if someone has a maxed proficiency it can nullify this resistance module so shouldn't be op.
Also i think a shield rep tool should basically be a super regulator that just kickstarts delays of suits with triage points for each kickstart. Could be op with one more logi but the armor rep with two logis is ridiculous pretty op to.
On a suit why pick a resistance module over an extender or plate?
Traditionally passive resistance modules are cheaper to fit than plates or extenders.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16194
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Posted - 2014.12.21 22:23:00 -
[2] - Quote
Breakin Stuff wrote:resist only fits don't work in anything resembling PvP.
You need to have a buffer and some form of reps to back the resists or the fits wind up being deceptively squishy.
Especially in a combat environment like DUST where there is literally no possible way to predict enemy fits.
Plus everyone will just stack projectile resists to counter heavy spam
PIE Inc corp tormentor is passive tanked and we watched one of them nab and solo and Ishkur Pilot....... funniest thing I've ever seen.
Works wonders in PvP. https://zkillboard.com/kill/43188894/
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16199
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Posted - 2014.12.22 01:39:00 -
[3] - Quote
Jacques Cayton II wrote:jace silencerww wrote:does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per mod. yes there will be stacking penalies but only if you stack the same type of resist mod, cpu/pg of the damage mods, armor ones on high side and shields to low. this way heavies can not abuse them to op levels, the worst heavy to abuse this would be caldari making their armor harder to take out or the Minnie but both have lower ehp the the gall or amarr by 200-400 (easily on protos). logis and assault could stack 2-3 making them more of a defender, resist damage but at the cost of dealing damage. the resist mods themselves should be broke up like the damage resist of the heavies.
hybrid - blasters, hybrid- railgun, laser weapons, projectile weapons, both having an armor on high slots and shield on low slots
the amarr heavies would be harder to kill when going up against with another heavy since they have a natural 15% resist the throw another 10% on, however 5% damage mod plus proficiency of the hmg 15% (when in armor) and the natural 10 of being an armor weapon being it to 25% so it is equal damage plus resist, Are you guys forgetting armor resistance modules would be high slots? An amarr heavy has wahat 1 high slot? Thats sooooooo op. Same goes for Caldari heavy 1 low slot 4 highs no room for resistance modules
NOPE NOPE NOPE.
Resistance Modules fit in the correct racial slot.
Shields- High Armour - Low
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16199
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Posted - 2014.12.22 02:30:00 -
[4] - Quote
Loyal Glasses wrote:Wouldn't it be better to have the modules affect Shield only? I'm Gallente so even on proto I only use armor and a TON of armor reps but having that extra buffer along with a few new shield modules seen like it would work best.
Resistance modules are not unique to shields.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16200
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Posted - 2014.12.22 03:09:00 -
[5] - Quote
Jacques Cayton II wrote:True Adamance wrote:Jacques Cayton II wrote:jace silencerww wrote:does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per mod. yes there will be stacking penalies but only if you stack the same type of resist mod, cpu/pg of the damage mods, armor ones on high side and shields to low. this way heavies can not abuse them to op levels, the worst heavy to abuse this would be caldari making their armor harder to take out or the Minnie but both have lower ehp the the gall or amarr by 200-400 (easily on protos). logis and assault could stack 2-3 making them more of a defender, resist damage but at the cost of dealing damage. the resist mods themselves should be broke up like the damage resist of the heavies.
hybrid - blasters, hybrid- railgun, laser weapons, projectile weapons, both having an armor on high slots and shield on low slots
the amarr heavies would be harder to kill when going up against with another heavy since they have a natural 15% resist the throw another 10% on, however 5% damage mod plus proficiency of the hmg 15% (when in armor) and the natural 10 of being an armor weapon being it to 25% so it is equal damage plus resist, Are you guys forgetting armor resistance modules would be high slots? An amarr heavy has wahat 1 high slot? Thats sooooooo op. Same goes for Caldari heavy 1 low slot 4 highs no room for resistance modules NOPE NOPE NOPE. Resistance Modules fit in the correct racial slot. Shields- High Armour - Low Then you would give up your tank for a resistance mod? In pvp? Doesnt sound smart
In Dust it would depend on the situation. I would drop a plate/kincat/utility slot on a protosuit in some cases to plug the explosive damage profile vs my suit. Preventing grenades from OHKOing me or Mass Driver/Flay Locks doing so much damage..... or vs Kinetic Damage (projectile weapons) from doing so much DPS...yup.
In EVE.....yup again. I'd be a fool not to on the ships I fly.
Corp Tormentor uses an Adaptive Nano Plate , my Retribution uses a Thermic Rig and an even better Nanoplate, my Confessor uses Nanoplates, almost all the ships I've ever used bar kiting ships use Nanoplate, Energized Plates, or depending on whether or not I know the source of my opponents primary damage the individual resistance plates themselves.
690.75 armour with say 10% armour resistances vs all damage types (or specific I don't know which kind you refer to) roughly 760 eHP unmodified, partially nullifies the damage of weapons that do increased damage vs me, and even further reduces the effectiveness of the wrong kind of weapons while not compromising my eHP at all....... why would I not stack one of those?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16218
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Posted - 2014.12.22 22:49:00 -
[6] - Quote
ACT1ON BASTARD wrote:Protection from fotm sounds interesting. Say everyone switches to RR or something, just put on a rail resist. Really cool idea.
It's not a Railgun Resistance Mod..... It's a Kinetic Resistance Amplifier/ Plating
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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