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Jacques Cayton II
Kaalmayoti Warzone Control
1271
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Posted - 2014.12.21 14:46:00 -
[1] - Quote
It'd be cool to have resistance mods and all and I've given it some thought. Let each mod give you somewhere to 10%-20% with a resistance to a certian damage type, penalties can be hard to fit and skilling into it can lower the cpu or pg respectively. Armor resistance modules would be in the high slots and shield resistance modules in the low slots. This way armor guys dont have to use nothing but damage mods. Also if someone has a maxed proficiency it can nullify this resistance module so shouldn't be op.
Also i think a shield rep tool should basically be a super regulator that just kickstarts delays of suits with triage points for each kickstart. Could be op with one more logi but the armor rep with two logis is ridiculous pretty op to.
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Kaalmayoti Warzone Control
1272
|
Posted - 2014.12.21 18:06:00 -
[2] - Quote
Regnier Feros wrote:If the percentage is going to be 10-20% then you'll need a huge downside to it. Something like this : Complex projectile resistance mod resist projectile weapons by 20% increase damage taken by explosive weapons by 20% Just stop
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Kaalmayoti Warzone Control
1272
|
Posted - 2014.12.21 18:48:00 -
[3] - Quote
Doshneil Antaro wrote:Fizzer XCIV wrote:Regnier Feros wrote:If the percentage is going to be 10-20% then you'll need a huge downside to it. Something like this : Complex projectile resistance mod resist projectile weapons by 20% increase damage taken by explosive weapons by 20% I wouldn't even entertain the idea of using one. That would be an utterly trash deal to take in a PVP setting. Completely useless module. I could understand if the game had predictable PVE enemies, but the weapons your PVP enemies use are for all intents and purposes, random. And having a resistance fit set up for every situation would just be impractical. Why would I use that module, when I could just equip a Normal HP mod that would increase my HP by 15-20% with much less crippling drawbacks? Because heavies would benefit greatly from this. No need to stack armor that reduces strafe when you could add resistance. Sid you guys even read the part where penalties are high on cpu or pg? Also heavies right now are easy to kill get gud scrub
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Kaalmayoti Warzone Control
1272
|
Posted - 2014.12.21 19:20:00 -
[4] - Quote
Fizzer XCIV wrote:I mean... How can you guys seriously think the idea of a module where the penalties heavily outweigh the advantages would make a good module? There would be more reasons not to use it than to use it!
Pros: +20% resists
Cons: -20% resists Uses slot Uses PG/CPU Costs ISK
You might as well be equipping a module that does absolutely nothing, because you would be better off using that!
Jesus, some of the people in these forums have absolutely no sense for balance. At all... Do you even pvp in eve? No stop being butthurt
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Kaalmayoti Warzone Control
1274
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Posted - 2014.12.22 01:19:00 -
[5] - Quote
jace silencerww wrote:does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per mod. yes there will be stacking penalies but only if you stack the same type of resist mod, cpu/pg of the damage mods, armor ones on high side and shields to low. this way heavies can not abuse them to op levels, the worst heavy to abuse this would be caldari making their armor harder to take out or the Minnie but both have lower ehp the the gall or amarr by 200-400 (easily on protos). logis and assault could stack 2-3 making them more of a defender, resist damage but at the cost of dealing damage. the resist mods themselves should be broke up like the damage resist of the heavies.
hybrid - blasters, hybrid- railgun, laser weapons, projectile weapons, both having an armor on high slots and shield on low slots
the amarr heavies would be harder to kill when going up against with another heavy since they have a natural 15% resist the throw another 10% on, however 5% damage mod plus proficiency of the hmg 15% (when in armor) and the natural 10 of being an armor weapon being it to 25% so it is equal damage plus resist, Are you guys forgetting armor resistance modules would be high slots? An amarr heavy has wahat 1 high slot? Thats sooooooo op. Same goes for Caldari heavy 1 low slot 4 highs no room for resistance modules
We fight for the future of the State not our
personal goals
|
Jacques Cayton II
Kaalmayoti Warzone Control
1275
|
Posted - 2014.12.22 03:01:00 -
[6] - Quote
True Adamance wrote:Jacques Cayton II wrote:jace silencerww wrote:does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per mod. yes there will be stacking penalies but only if you stack the same type of resist mod, cpu/pg of the damage mods, armor ones on high side and shields to low. this way heavies can not abuse them to op levels, the worst heavy to abuse this would be caldari making their armor harder to take out or the Minnie but both have lower ehp the the gall or amarr by 200-400 (easily on protos). logis and assault could stack 2-3 making them more of a defender, resist damage but at the cost of dealing damage. the resist mods themselves should be broke up like the damage resist of the heavies.
hybrid - blasters, hybrid- railgun, laser weapons, projectile weapons, both having an armor on high slots and shield on low slots
the amarr heavies would be harder to kill when going up against with another heavy since they have a natural 15% resist the throw another 10% on, however 5% damage mod plus proficiency of the hmg 15% (when in armor) and the natural 10 of being an armor weapon being it to 25% so it is equal damage plus resist, Are you guys forgetting armor resistance modules would be high slots? An amarr heavy has wahat 1 high slot? Thats sooooooo op. Same goes for Caldari heavy 1 low slot 4 highs no room for resistance modules NOPE NOPE NOPE. Resistance Modules fit in the correct racial slot. Shields- High Armour - Low Then you would give up your tank for a resistance mod? In pvp? Doesnt sound smart
We fight for the future of the State not our
personal goals
|
Jacques Cayton II
Kaalmayoti Warzone Control
1278
|
Posted - 2014.12.22 17:05:00 -
[7] - Quote
True Adamance wrote:Jacques Cayton II wrote:jace silencerww wrote:does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per mod. yes there will be stacking penalies but only if you stack the same type of resist mod, cpu/pg of the damage mods, armor ones on high side and shields to low. this way heavies can not abuse them to op levels, the worst heavy to abuse this would be caldari making their armor harder to take out or the Minnie but both have lower ehp the the gall or amarr by 200-400 (easily on protos). logis and assault could stack 2-3 making them more of a defender, resist damage but at the cost of dealing damage. the resist mods themselves should be broke up like the damage resist of the heavies.
hybrid - blasters, hybrid- railgun, laser weapons, projectile weapons, both having an armor on high slots and shield on low slots
the amarr heavies would be harder to kill when going up against with another heavy since they have a natural 15% resist the throw another 10% on, however 5% damage mod plus proficiency of the hmg 15% (when in armor) and the natural 10 of being an armor weapon being it to 25% so it is equal damage plus resist, Are you guys forgetting armor resistance modules would be high slots? An amarr heavy has wahat 1 high slot? Thats sooooooo op. Same goes for Caldari heavy 1 low slot 4 highs no room for resistance modules NOPE NOPE NOPE. Resistance Modules fit in the correct racial slot. Shields- High Armour - Low So what your saying is you don't want an armor upgrade in the high slot. Say what
We fight for the future of the State not our
personal goals
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