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THE-PIMP-NAMED-SLICKBACK
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271
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Posted - 2014.12.20 01:23:00 -
[1] - Quote
gustavo acosta wrote:The reason why shield based weaponry does so much damage is because armor type weaponry does relatively little to shields.
Do you know how to fit a shield suit?
Did you get that backwards or are you just high as ****? The scrambler rifle exists and a milita can drop a proto cal assault in under two seconds if they know what they're doing. Oddly enough it'll take 50-75% of my arr clip to kill an apex amarr assault.
The mysteties of this game eh?
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
271
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Posted - 2014.12.20 02:24:00 -
[2] - Quote
gustavo acosta wrote:THE-PIMP-NAMED-SLICKBACK wrote:gustavo acosta wrote:The reason why shield based weaponry does so much damage is because armor type weaponry does relatively little to shields.
Do you know how to fit a shield suit? Did you get that backwards or are you just high as ****? The scrambler rifle exists and a milita can drop a proto cal assault in under two seconds if they know what they're doing. Oddly enough it'll take 50-75% of my arr clip to kill an apex amarr assault. The mysteties of this game eh? My militia AR takes out proto like butter too, armor and shields, what's your point? You might just have bad aim, bad fits, bad strafe, bad situational awareness. I don't know what you have, but from what I've experienced that -15% to shields really saves my min scout from getting instagibbed from hmgs, and my -20% on my gal assault really stops those scrambler riflers in their tracks, as long as I avoid armor based weapons on my gal assault I have an easy time taking everything else out.
My fits are about as effective as a regen tank caldari assault can get. My aim well enough to actively maintain a 3.0 kdr while running apex cal assaults/logis. Doesn't mean much when all shield based weapons are geared towards high alpha, and maintain a relatively high rof. Playing with a controller over a mouse pad I don't have the same strafing advantages but circling the analog stick is sufficient. The imbalance is obvious between the two tanking methods.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
271
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Posted - 2014.12.20 02:37:00 -
[3] - Quote
gustavo acosta wrote:THE-PIMP-NAMED-SLICKBACK wrote:The imbalance is obvious between the two tanking methods. You're right shield suits are too effective at armor tanking, they need a nerf IMO.
Lol.
Might as well nerf them scouts while we're at it. 50% strafe speed reduction per armor/shield equipped.
That'll teach them to stop strafin.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
273
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Posted - 2014.12.20 10:09:00 -
[4] - Quote
gustavo acosta wrote:THE-PIMP-NAMED-SLICKBACK wrote:gustavo acosta wrote:THE-PIMP-NAMED-SLICKBACK wrote:The imbalance is obvious between the two tanking methods. You're right shield suits are too effective at armor tanking, they need a nerf IMO. Lol. Might as well nerf them scouts while we're at it. 50% strafe speed reduction per armor/shield equipped. That'll teach them to stop strafin. Shield suits aren't supposed to armor tank properly genius. It's more like letting scouts run around with HMGs.
I never said they were, just spitting out my own foolish statement along with yours. Dual tanked caldaris are easy kills, garbage regin, garbage movement speed, garbage armor rep with moderate armor. Nerfing them at the moment would require a pg reduction which we currently need in order to run complex shield mods.
A gallente assault can stack shield mods over damage and gain relatively high shields. Fairly effective considering that still have their armor/rep amount on top of their say 350 shield buffer. I would be looking at that before nerfing the cal assault, all brick tanking does is dig your own grave in those suits anyway.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
273
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Posted - 2014.12.20 10:28:00 -
[5] - Quote
Lynn Beck wrote:What he means is, anti-shield based weaponry has higher DPS than any comparable Anti-Armor weapon.
CR is comparable to Burst AR- loses in DPS and damage a clip, and now, even in psuedo full auto.
RR is utter crap(But oddly, the ARR can instantly deal 2x my health in damage on the death screen before i can overheat a SCR.)
Scr has quite possibly the highest alpha strike in the game, aside from Shotguns and Charged headshots(Alpha being a Charge and a followup or 3, as you can pull that off within .025 seconds) Along with 2nd highest range amongst rifles, AND has maybe the 3rd highest DPS in the entire game.
CR...fails horribly against caldari sentinels, and gallente logis with ARRs, screw having that +40% to armor, i'm still going to die horribly because the ARR can instagank me in CQC.
AR... Is actually in a good place, it's just the WTF tier DPS of hte Breach and(to a MUCH lesser extent) the burst. Actually i'm a little confused as to why the Burst has a 70 shot clip but fires 3 round bursts, and is supposed to follow the CR in terms of higher-ish DPS and lower damage a clip.
^
I'm not calling it "OP" but its damage output needs to be put under control. Here's a good example.
I'm running my usual ck.0 fit: 540 shields 186 armor 2.10 delay(around there) 51/sec recharge
I notice a standard amarr assault at a distance so I find some cover and engage him with my arr in my optimal. Him being an intellegent player runs to the nearrst cover and proceeds to charge his gun, and the next time I pop my head out of cover he blasts me with several rounds after his charged. Assuming he didn't land all of his shots my shields are now gone and I have to llduck behind cover. He can repeat this until he either flanks me or drops me in one of his alpha bursts.
I on the other hand have to pre charge my are before leaving cover and hope he's still where he was last time, while fighting to keep his armor from completely repping him. Each giving him another window to drop me with those alpha bursts.
Granted the breach is lethal as well but I have range and regin over that as opposed to the scrambler rifle. There are multiple ways to deal with the breach or any other Ar while the scrambler rifle not so much.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
273
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Posted - 2014.12.20 11:05:00 -
[6] - Quote
Sequal's Back wrote:"There are multiple ways to deal with the breach or any other Ar while the scrambler rifle not so much."
That is because you're engaging the most powerful anti-shield suit with a shield based suit! Even if you play smart, if he is aware of your presence and is as smart as you, he will destroy you.
You could think that your ARR is an anti-armor weapon so it should be balanced between the 2. But as you said, RR has a charge up while ScR extremely powerful charge shots on shield. So the ScR guy will win.
Beeing an amarr assault I have the harder time dealing with GalAss+ RR. They are, IMO the best anti amarr suits.
I'm not sayinf I shouldn't die, I'm saying it shouldnt take him 5 shots to drop me. The weapon is 20/20 of course its going to destroy me.
Take the rail rifle as an example, I have superior range over a gal assault with an ar. If I engage him while he's in the open most likely he'll make it to cover in one piece, considering the recoil I'm forced to reset the rifle or cope with it. Now him and I swap places and he's wielding a SCR. Even without his charge shot I'm gone within 10-12 rounds, all accurately fired relatively quickly in rapid succession.
I mean there a reason new players drift towards armor tanking when it takes a proto stacked out shield suit to effectively survive on the field.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
275
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Posted - 2014.12.20 13:03:00 -
[7] - Quote
duster 35000 wrote:
Oh and increase cpu cost of extenders, then increase cpu or cal and min suits.
Extenders already eat more cpu and pg than plates, theres no need to nerf their consuption harder. They need a pg reduction is all.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
278
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Posted - 2014.12.20 13:48:00 -
[8] - Quote
duster 35000 wrote:THE-PIMP-NAMED-SLICKBACK wrote:duster 35000 wrote:
Oh and increase cpu cost of extenders, then increase cpu or cal and min suits.
Extenders already eat more cpu and pg than plates, theres no need to nerf their consuption harder. They need a pg reduction is all. I say buff extenders then increase thier cpu cost to discourage armor scrubs using them.
Yeah and break all current shield tanked fits. As it stands you have to optimize your equipment fitting skills to achieve a decent tank. I can't even run anything but a nanite injector, any increase to cpu would require a cpu buff to both cals and mins.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
281
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Posted - 2014.12.20 15:04:00 -
[9] - Quote
Bethhy wrote:Cavani1EE7 wrote:Hansei Kaizen wrote:Bam Nutshot wrote:My Assault railrifle still kicks ass so i don't care...Cal assault is awesome!! Strange, my ARR doesnt do ****. Switched to Militia Scrambler Rifle from Advanced Rail Rifle and got easier kills. Anyone else? It's just that the ARR is the hardest weapon to manage. It instantly starts kicking once you start shooting you know. I suggest you to use the RR if you can't really manage it and you're a Caldari Assault. You put your crosshairs on your target... You have them light up... You LDS... Hold down your button and 80-90% Accuracy. It works like this with every weapon... The only thing that makes it different is in very CQC and having to do quick aim movements while hip firing. Once your Hipfire crosshairs Light up again and you can strafe back and forth( left and right) while keeping the target infront of you? you have 80% accuracy again. Again, works with every hit scan weapon in the game. DUST's aiming with a controller.. is simplistic and easy... COD is harder at end game... And that is sad.
Last time I checked cod didn't have scouts hopped up on crack, dancing in front of you faster than your character can run.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
281
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Posted - 2014.12.20 15:53:00 -
[10] - Quote
THE MILLIONCLONE CHALLENGE wrote:If they buffed scrubs then the op would be good.
K den.
I feel I'm either too stupid or too smart to understand what you're saying.
The One And Only
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THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
282
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Posted - 2014.12.20 23:06:00 -
[11] - Quote
gustavo acosta wrote:THE-PIMP-NAMED-SLICKBACK wrote:THE MILLIONCLONE CHALLENGE wrote:If they buffed scrubs then the op would be good.
K den. I feel I'm either too stupid or too smart to understand what you're saying. There is no such thing as being too smart to understand. Maybe you should read up on internet lingo, or basic sentence structure to learn how people might mess it up purposefully.
Someone's a ball buster, this is the second time you've taken such a comment seriously.
The One And Only
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