|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bojo The Mighty
Condor Squad
5331
 |
Posted - 2014.12.19 20:53:00 -
[1] - Quote
The assault Combat rifle and hell even the combat rifle seem to still perform too well.... Numerically speaking things have gotten better and they don't stand appear all so powerful,
My notes thus far based off of the MLT ACR + Enhanced Damage Amp
It's far more useful than other guns, it's extreme bias towards armor makes dealing with armor targets, whom have the highest HP ceiling, a far faster task and when I come across shield tanks they usually can't stack enough shields to make it matter a whole lot. So basically since shields can't reach as high of a ceiling they are still very fallible to the ACR/CR
Has the lowest fitting requirements making it easier to take its DPS further with damage amps, basically less sacrifices to be made.
The sights are crystal clear: I did a comparison test at a supply depot and saw that the ACR has very thin iron sights and very little obstruction as compared to the assault rail rifle which has very thick blocky and obtrusive sights. The Assault rifle has the thinnest sight I believe but there is a lot of obstruction from the weapon itself.
The ACR is amazingly accurate for it's RoF and it has a very tight cone so even at range it's hipfire is pretty fricken accurate.
You will spend 13 seconds reloading a normal ACR if you run from full to dry. 12 seconds if assault rifle. 16 seconds if rail rifle. 15 if SCR, to put things in perspective. - So the CR is beat out by AR in reload time: cool, but let's go further - - - How long does it take to completely empty the AR vs. ACR? ------ ACR/ACR: Reload Time (13s) + Shooting time (20.4s) = 33.4s -------AR: Reload time (12s) + shooting time (26.25) = 38.25s
To sum it up I'd say that things have changes and the combat rifles are far more balanced now but it just has these "field advantages" that are never brought up. The damage of the Combat rifles are relatively low which is great but at the same time it takes out armored targets much faster and shield targets averagely.... if that is a word...while a lot of other rifles deal with shields pretty fast but then are down right arduous when it comes to armor.
So basically, can the rifles, that need it, get minor "field advantage" tweaks such as cleaner sights on the ARR and AR and maybe some consideration towards HP ceilings and damage profiles.
Bojo For CPM
|

Bojo The Mighty
Condor Squad
5331
 |
Posted - 2014.12.19 21:08:00 -
[2] - Quote
Sir Dukey wrote:
Dude, seriously, freaking Gallante scrub.
Winmatar can't say Winmatar and deny OP allegations at the same time
Bojo For CPM
|

Bojo The Mighty
Condor Squad
5331
 |
Posted - 2014.12.19 21:10:00 -
[3] - Quote
One Eyed King wrote:I have always felt that the low fitting requirements, which were supposed to be for Minmatar suits with lower fitting capacities, was actually a buff to everyone else. I still think they should give a racial bonus to fitting capacity for all Minmatar suits for that weapon, and increase the fitting costs so that disparity is less.
I don't know if anything has changed, but its hipfire was always a little too tight. Its a rifle and should be better at medium and longer ranges. Racial factors should've been ignored by CCP, yes, because like you said, not everyone is going to put a CR on a minmatar suit.
Bojo For CPM
|

Bojo The Mighty
Condor Squad
5331
 |
Posted - 2014.12.19 21:33:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:You obviously haven't run into a 700 shield Cal sentinel... No not really, have you ran into the fully tanked Amarr with an AR? The Cal sents I did run into were a little tough but really they still died. It'll take a clip or two to take down the shields but the reload is really quick.
Bojo For CPM
|

Bojo The Mighty
Condor Squad
5334
 |
Posted - 2014.12.19 23:16:00 -
[5] - Quote
hfderrtgvcd wrote:The ar has more dps, damage per clip, and less recoil than the acr. It is better in every way except fitting. Damage per clip does not mean **** when you can't fire it fast enough. Also the ACR has farrr less recoil than the AR, you're on crack *****
Bojo For CPM
|

Bojo The Mighty
Condor Squad
5334
 |
Posted - 2014.12.19 23:17:00 -
[6] - Quote
CommanderBolt wrote:While I could possibly dispute what the actual roles are for these weapons I am certainly in favour of better and more accurate gun sights.
I remember the OLD AR sights being very blocky and chunky, well the ARR basically has similar sights to that from what I can remember. (I.e big and blocky, not terribly visually pleasing) Yeah I remember everyone bitched so hard when they took off camera scope, but yeah the ACR has like the best iron sights.
Bojo For CPM
|

Bojo The Mighty
Condor Squad
5334
 |
Posted - 2014.12.19 23:44:00 -
[7] - Quote
Duke Noobiam wrote:If it was OP, the fotm chasers would all be using it.
Right now they are all using the breach or burst ARs. I have literally seen nothing but Six Kin and Boundless for the past days. The breach AR pokes its head up every once in a while but anyways your argument that:
because FOTM chasers are not using it it is not OP
is really ******* flawed. First of all, who are the FOTM chasers if the FOTM is dependent on the FOTM chasers? You can't define a group of people as "FOTM Chasers" when said group is fluid and has no defined state. How do you know if a FOTM chaser is using a combat rifle or not?
Secondly, look at the laser rifle. It literally melts **** (it's balanced as hell though) but almost no one uses it. It's a perfectly fine weapon but not many use it - does that mean it's UP? No, therefore the lack of use does not mean that it's not powerful.
Bojo For CPM
|

Bojo The Mighty
Condor Squad
5339
 |
Posted - 2014.12.19 23:53:00 -
[8] - Quote
MR MOJOO wrote:The game is already ****** up and retards like bojo **** it up more by complaining the combat rifle already sucks by it's recoil it's feels like I'm using a ump45 why take away it's damage ? Apperently your butthurt and got owned by a ACR Dude, what recoil? If you think the CR sucks you .... I don't even know what to say, get average? I'm saying that next time around CCP needs to remember **** like HP ceilings, iron sights, muzzle flash, CPU/PG, etc. when balancing things, stuff other than damage and rate of fire and range.
Bojo For CPM
|

Bojo The Mighty
Condor Squad
5344
 |
Posted - 2014.12.21 20:15:00 -
[9] - Quote
I know that they were already nerfed I'm just saying it has like possibly the best iron sights which honestly is a significant advantage has really tight cone, low recoil really quick reload is really good for 1 v 1 armour favor makes dealing with the higher HP suits much easier low cpu/pg just a bunch of advantages that make it a really easy to use weapon and superior
Bojo For CPM
|
|
|
|