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RogueTrooper 2000AD
Neckbeard Absolution
484
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Posted - 2014.12.18 22:24:00 -
[1] - Quote
Should heavies be a beast mode hmg wielding beast or should they be a scary looking fatbody that barks with no teeth?.
What should a sentinel be?.
There seems to be this creeping idea that a heavy should not be a heavy, just fat and loud.
I think they should stay as they are.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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General12912
Gallente Marine Corps
221
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Posted - 2014.12.18 22:37:00 -
[2] - Quote
'cept this idea has been around forever. i still remember it back before Uprising was even thought of. Assaults are just jealous of their HP, failing to realize how slow they actually are. im a proud Gal Assault, Gal Sent, and Gal Scout, so i know and understand the roles rather well. they all fit perfectly for what they were intended to do, soo lets not make the Sentinel a "toothless dragon."
Gallente-Fu Grand Master
Gallente Federation Patriot
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Leadfoot10
Molon Labe. General Tso's Alliance
2694
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Posted - 2014.12.18 22:39:00 -
[3] - Quote
I like the heavy, and I think it's in a pretty good place balance-wise.
If there's something that needs looking at -- it's the maps, not the heavy.
IMO, of course. |
RogueTrooper 2000AD
Neckbeard Absolution
487
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Posted - 2014.12.18 22:41:00 -
[4] - Quote
General12912 wrote:'cept this idea has been around forever. i still remember it back before Uprising was even thought of. Assaults are just jealous of their HP, failing to realize how slow they actually are. im a proud Gal Assault, Gal Sent, and Gal Scout, so i know and understand the roles rather well. they all fit perfectly for what they were intended to do, soo lets not make the Sentinel a "toothless dragon."
People are really pressing the idea now though.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Pushing Charlie
Elite Intergalactic Mercenaries
521
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Posted - 2014.12.18 22:50:00 -
[5] - Quote
Yes
May we never forget his sacrifice
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CharacterNameWasTaken
335
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Posted - 2014.12.18 22:55:00 -
[6] - Quote
I think its less about nerfing the sentinels and more anout stopping heavy spam which is almost impossible to conter when theres5 minlogis with rep hives and repping the heavies. How do we stop heavu spam without nerfing it to oblivion? ypu dont thats just how this game is because ccp wants it to be a sandbox.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
16
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Posted - 2014.12.18 23:02:00 -
[7] - Quote
Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. |
RogueTrooper 2000AD
Neckbeard Absolution
488
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Posted - 2014.12.18 23:09:00 -
[8] - Quote
Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills.
1/10.
Academy is that way>
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
|
Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
16
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Posted - 2014.12.18 23:21:00 -
[9] - Quote
RogueTrooper 2000AD wrote:Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. 1/10. Academy is that way> K den. So what you want in what ever language you want. But heavys are just a bad idea in PvP shooters period. Are you going to tell me all the cons to being a heavy? Non of those cons matter when your guaranteed to win a 1v1 encounter. It takes more than one player to beat a player with a heavy suit, dos that really sound far to you? |
Vitharr Foebane
Terminal Courtesy Proficiency V.
2117
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Posted - 2014.12.18 23:30:00 -
[10] - Quote
Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. 1/10. Academy is that way> K den. So what you want in what ever language you want. But heavys are just a bad idea in PvP shooters period. Are you going to tell me all the cons to being a heavy? Non of those cons matter when your guaranteed to win a 1v1 encounter. It takes more than one player to beat a player with a heavy suit, dos that really sound far to you? And what of SG scouts that run around one and two shotting people while remaining invisible till they are in their optimal and you're dead? Your bias betrays you scout =.=
Heavy weapon parity... When CCP Rattati.
I place my faith in my God, my Empress, and my Laz0r
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
17
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Posted - 2014.12.18 23:43:00 -
[11] - Quote
Vitharr Foebane wrote:Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. 1/10. Academy is that way> K den. So what you want in what ever language you want. But heavys are just a bad idea in PvP shooters period. Are you going to tell me all the cons to being a heavy? Non of those cons matter when your guaranteed to win a 1v1 encounter. It takes more than one player to beat a player with a heavy suit, dos that really sound far to you? And what of SG scouts that run around one and two shotting people while remaining invisible till they are in their optimal and you're dead? Your bias betrays you scout =.= 1; their not invisible, their cloaked. There is a vary clear difference and everyone can see that blue outline they have. And the changes to Ewar has made them more balanced. 2: because of their low HP, they have to stay hidden, otherwise they are dead. They have to be smart and time their strikes just right in order to be effective. heavys on the other hand mindlessly suck up bullets easily and kill you in less then a second. 3: SG still needs some work. 4: I find scouts a bit too flimsy for my liking. I use something much better then a scout. 5:The heavy can't be balanced without getting rid of what makes it a heavy, witch is why it should be removed all together. |
Imp Smash
Molon Labe. General Tso's Alliance
500
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Posted - 2014.12.18 23:48:00 -
[12] - Quote
Leadfoot10 wrote:I like the heavy, and I think it's in a pretty good place balance-wise.
If there's something that needs looking at -- it's the maps, not the heavy.
IMO, of course.
I am with you good sir! |
TYCHUS MAXWELL
The Fun Police
737
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Posted - 2014.12.18 23:48:00 -
[13] - Quote
RogueTrooper 2000AD wrote:Should heavies be a beast mode hmg wielding beast or should they be a scary looking fatbody that barks with no teeth?.
What should a sentinel be?.
There seems to be this creeping idea that a heavy should not be a heavy, just fat and loud.
I think they should stay as they are.
K den.
Heavies are fine in my opinion... You see a hmg heavy? Get the hell away from the fatty and use a superior range weapon to push his **** in. Is he hiding in an enclosed objective? MD, PLC, Forge gun the **** out of the fatties. There's nothing wrong with heavies, people just keep running into the meat grinder. |
RogueTrooper 2000AD
Neckbeard Absolution
495
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Posted - 2014.12.18 23:53:00 -
[14] - Quote
Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. 1/10. Academy is that way> K den. So what you want in what ever language you want. But heavys are just a bad idea in PvP shooters period. Are you going to tell me all the cons to being a heavy? Non of those cons matter when your guaranteed to win a 1v1 encounter. It takes more than one player to beat a player with a heavy suit, dos that really sound far to you?
So you're complaining about being scrub and no, 1 player can take a heavy easy provided they don't go full ******.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
|
RogueTrooper 2000AD
Neckbeard Absolution
495
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Posted - 2014.12.18 23:54:00 -
[15] - Quote
Copharus Arkana wrote:Vitharr Foebane wrote:Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. 1/10. Academy is that way> K den. So what you want in what ever language you want. But heavys are just a bad idea in PvP shooters period. Are you going to tell me all the cons to being a heavy? Non of those cons matter when your guaranteed to win a 1v1 encounter. It takes more than one player to beat a player with a heavy suit, dos that really sound far to you? And what of SG scouts that run around one and two shotting people while remaining invisible till they are in their optimal and you're dead? Your bias betrays you scout =.= 1; their not invisible, their cloaked. There is a vary clear difference and everyone can see that blue outline they have. And the changes to Ewar has made them more balanced. 2: because of their low HP, they have to stay hidden, otherwise they are dead. They have to be smart and time their strikes just right in order to be effective. heavys on the other hand mindlessly suck up bullets easily and kill you in less then a second. 3: SG still needs some work. 4: I find scouts a bit too flimsy for my liking. I use something much better then a scout. 5:The heavy can't be balanced without getting rid of what makes it a heavy, witch is why it should be removed all together.
And the scout scrub is revealed.
You will no longer be taken seriously , not even as seriously as I am taken.
Obvious scrub scout is obvious.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
17
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Posted - 2014.12.18 23:58:00 -
[16] - Quote
RogueTrooper 2000AD wrote:Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. 1/10. Academy is that way> K den. So what you want in what ever language you want. But heavys are just a bad idea in PvP shooters period. Are you going to tell me all the cons to being a heavy? Non of those cons matter when your guaranteed to win a 1v1 encounter. It takes more than one player to beat a player with a heavy suit, dos that really sound far to you? So you're complaining about being scrub and no, 1 player can take a heavy easy provided they don't go full ******. K den. only with some sort of special trick. In 1.7, when everyone said it shouldn't take multiple people to kill a tank, what side were you on? The tanks side or the AVs side? |
TYCHUS MAXWELL
The Fun Police
738
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Posted - 2014.12.19 00:00:00 -
[17] - Quote
Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. 1/10. Academy is that way> K den. So what you want in what ever language you want. But heavys are just a bad idea in PvP shooters period. Are you going to tell me all the cons to being a heavy? Non of those cons matter when your guaranteed to win a 1v1 encounter. It takes more than one player to beat a player with a heavy suit, dos that really sound far to you? So you're complaining about being scrub and no, 1 player can take a heavy easy provided they don't go full ******. K den. only with some sort of special trick. In 1.7, when everyone said it shouldn't take multiple people to kill a tank, what side were you on? The tanks side or the AVs side?
If you look at my post I explained tactically what to do, in all situations but a forge heavy which should be obvious, strafe 10 meters from them and keep changing directions...
Heavies are fat and slow, they don't get to decide when to engage. |
RogueTrooper 2000AD
Neckbeard Absolution
495
|
Posted - 2014.12.19 00:01:00 -
[18] - Quote
Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:RogueTrooper 2000AD wrote:Copharus Arkana wrote:Its so obvious what needs to be done. Heavys need to be removed from the game. They are only a crutch for scrubs with no skills. 1/10. Academy is that way> K den. So what you want in what ever language you want. But heavys are just a bad idea in PvP shooters period. Are you going to tell me all the cons to being a heavy? Non of those cons matter when your guaranteed to win a 1v1 encounter. It takes more than one player to beat a player with a heavy suit, dos that really sound far to you? So you're complaining about being scrub and no, 1 player can take a heavy easy provided they don't go full ******. K den. only with some sort of special trick. In 1.7, when everyone said it shouldn't take multiple people to kill a tank, what side were you on? The tanks side or the AVs side?
Somewhere in the middle.
Check this out for Lola as well guys. https://forums.dust514.com/default.aspx?g=posts&m=2527046#
He has the nerve to say people need to get good Hahaha.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Dust User
KILL-EM-QUICK RISE of LEGION
1284
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Posted - 2014.12.19 00:11:00 -
[19] - Quote
Leadfoot10 wrote:I like the heavy, and I think it's in a pretty good place balance-wise.
If there's something that needs looking at -- it's the maps, not the heavy.
IMO, of course.
This.
All objectives being in CQC areas means heavy spam. |
Robocop Junior
research lab
1016
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Posted - 2014.12.19 00:13:00 -
[20] - Quote
I think scouts need more OHK weapons because RE's, NK's, SGs are simply not enough for them to stop crying.
If strength were all, tiger would not fear scorpion.
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RogueTrooper 2000AD
Neckbeard Absolution
495
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Posted - 2014.12.19 00:19:00 -
[21] - Quote
Robocop Junior wrote:I think scouts need more OHK weapons because RE's, NK's, SGs are simply not enough for them to stop crying.
They should just get a power that has a 10 second cooldown that they can use and it instantly kills anyone who shoots at them.
Pure balance.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
|
Robocop Junior
research lab
1016
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Posted - 2014.12.19 00:22:00 -
[22] - Quote
Perhaps super jumps? "Oh no heavy he look at me!" GO GO GO GADGET NANOLEGS ::super jump to redline::
If strength were all, tiger would not fear scorpion.
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Helghus Resther
Heisen Republic
39
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Posted - 2014.12.19 00:33:00 -
[23] - Quote
General12912 wrote:'cept this idea has been around forever. i still remember it back before Uprising was even thought of. Assaults are just jealous of their HP, failing to realize how slow they actually are. im a proud Gal Assault, Gal Sent, and Gal Scout, so i know and understand the roles rather well. they all fit perfectly for what they were intended to do, soo lets not make the Sentinel a "toothless dragon."
Agreed, it only makes sense that a heavily armored infantry unit of around 1500 hitpoints and a heavy machine gun should probably be useful, as well as true to their name. They should be very effective and dangerous at close-mid range as well as area denial.
People commonly complain about heavies strafing, heavies hitpoints, heavies damage output, when really they're slow as hell and there's many ways to use that against them. I think CCP should ignore people asking for heavy suits to be nerfed. |
RogueTrooper 2000AD
Neckbeard Absolution
502
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Posted - 2014.12.19 00:42:00 -
[24] - Quote
Helghus Resther wrote:General12912 wrote:'cept this idea has been around forever. i still remember it back before Uprising was even thought of. Assaults are just jealous of their HP, failing to realize how slow they actually are. im a proud Gal Assault, Gal Sent, and Gal Scout, so i know and understand the roles rather well. they all fit perfectly for what they were intended to do, soo lets not make the Sentinel a "toothless dragon." Agreed, it only makes sense that a heavily armored infantry unit of around 1500 hitpoints and a heavy machine gun should probably be useful, as well as true to their name. They should be very effective and dangerous at close-mid range as well as area denial. People commonly complain about heavies strafing, heavies hitpoints, heavies damage output, when really they're slow as hell and there's many ways to use that against them. I think CCP should ignore people asking for heavy suits to be nerfed.
Anyone can engage or disengage a heavy whenever they want most of the time and thats going purely off raw movement speed.
Now add ewar or lack of it, suit size, mods and utility and you'll find that people simply want to nerf the only thing that heavies are good at which isn't really much compared to everything else.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Megaman Trigger
Knights of Eternal Darkness
152
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Posted - 2014.12.19 00:45:00 -
[25] - Quote
Release the rest of the Heavy Weapons first and then see how the Sentinel can be balanced around the new weapons. Plasma Mortar, Heavy Laser and Autocannon will likely push Sentinels into a more AV orientated role in line with the Sentinel Drop Suit's description of going head to head with tanks (which is fine by me) while the Autocannon and Plasma Mortar would also have roles in artillery/infantry suppression rather than outright slaying if the splash is balanced. HMG would likely remain the only intended anti-infantry weapon.
I've seen talk between players of HMG being made into a mid-range weapon in line with real world Miniguns; not so great at close range but more effective at about AR range or a little shorter, which would ease up on CQC Sentinel spam and let the Heavy actually get out in the open and fight rather than hiding around objectives. Sentinel CQC would then be handled by their sidearms, like the SMG.
Helghus Resther wrote:People commonly complain about heavies strafing, heavies hitpoints, heavies damage output, when really they're slow as hell and there's many ways to use that against them. I think CCP should ignore people asking for heavy suits to be nerfed.
People complain about Sentinel strafing yet they're fine with the insane speeds that Scouts can get from stacked KinCats?
Purifier. First Class.
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TYCHUS MAXWELL
The Fun Police
747
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Posted - 2014.12.19 00:54:00 -
[26] - Quote
Megaman Trigger wrote:Release the rest of the Heavy Weapons first and then see how the Sentinel can be balanced around the new weapons. Plasma Mortar, Heavy Laser and Autocannon will likely push Sentinels into a more AV orientated role in line with the Sentinel Drop Suit's description of going head to head with tanks (which is fine by me) while the Autocannon and Plasma Mortar would also have roles in artillery/infantry suppression rather than outright slaying if the splash is balanced. HMG would likely remain the only intended anti-infantry weapon. I've seen talk between players of HMG being made into a mid-range weapon in line with real world Miniguns; not so great at close range but more effective at about AR range or a little shorter, which would ease up on CQC Sentinel spam and let the Heavy actually get out in the open and fight rather than hiding around objectives. Sentinel CQC would then be handled by their sidearms, like the SMG. Helghus Resther wrote:People commonly complain about heavies strafing, heavies hitpoints, heavies damage output, when really they're slow as hell and there's many ways to use that against them. I think CCP should ignore people asking for heavy suits to be nerfed. People complain about Sentinel strafing yet they're fine with the insane speeds that Scouts can get from stacked KinCats?
Can you explain how a minigun is good at shredding mid range but not close range targets? Pretty sure bullets don't pick up momentum over distance... and likewise that sounds difficult to implement. How does one make a HMG impossible to use in CQC but effective at mid range? They would have to change how range efficiency functions and invert its function to make that possible. CQC sentinels are fairly easy to dislodge. It's called MDs, PLCs, and FGs. |
Megaman Trigger
Knights of Eternal Darkness
152
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Posted - 2014.12.19 01:15:00 -
[27] - Quote
TYCHUS MAXWELL wrote:Can you explain how a minigun is good at shredding mid range but not close range targets? Pretty sure bullets don't pick up momentum over distance... and likewise that sounds difficult to implement. How does one make a HMG impossible to use in CQC but effective at mid range? They would have to change how range efficiency functions and invert its function to make that possible. CQC sentinels are fairly easy to dislodge. It's called MDs, PLCs, and FGs.
The talk I recall mentioned giving the HMG a turning speed nerf, rather than a previous QQ/push for returning the slower turn speed on Sentinels as a whole, in order to make turning with the HMG slower. I think there was also talk of narrowing the cone of fire to make it accurate at ranges, which would have the effect of making it harder to use close up since there's less spread, or something to that effect. That was the gist of it from what I remember.
I distinctly remember this being centered around objectives inside buildings where it's much harder to use splash weapons other than the MD, and possibly the PLC, and the HMG;s lack of range is no longer a factor.
Personally I'm more interested in getting the rest of the Heavy Weapons before anything is done about the HMG or Sentinels in general.
Purifier. First Class.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3186
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Posted - 2014.12.19 02:04:00 -
[28] - Quote
SCRUB ALERT
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Vitantur Nothus
Nos Nothi
1272
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Posted - 2014.12.19 02:06:00 -
[29] - Quote
RogueTrooper 2000AD wrote: What should a sentinel be?
Reasonably balanced. Like everything else. |
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Pages: 1 :: [one page] |